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In reply to socola
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#479
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socola
That's a big mistake.
Not a mistake. Antimagic artifacts are the weakest point in the game's balance. Most balance suggestions (here and on other platforms) relate to the red orb and the cloak (Eagle Eye is second). Within the Heroes' ideology, changing the functionality of standard objects is undesirable, so suggestions to change the way the Orb of Counterspell works are not seriously considered, but banning or replacing it is quite acceptable. While it was only possible to ban artifacts in bulk on all templates at once, the fate of the Orb of Counterspell was debated, but when selective bans on specific templates became possible, the issue resolved itself.
In reply to Wicc
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#480
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Wicc
Not in vain.

Antimagic artifacts are the weakest point of the game's balance. Most balance suggestions (both here and on other platforms) are related to the red orb and the cloak (Eagle Eye is second).

In line with the HoMM ideology, changing the functionality of standard objects is undesirable, so suggestions to change the principle of the Orb's operation are not seriously considered, but banning or replacing it is quite acceptable.

While artifacts could only be banned in bulk on all templates at once, the fate of the Orb was debated, but when selective bans on specific templates became possible, the issue resolved itself.

Then ban the bag of gold as well, it's the most useless "relic".

Added 3 minutes later
FireToSky
all that's left is to add experience to the units

And classes!


#481
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No, no, we shouldn't ban the "bag." In the last game, I finally managed to get the golden goose and died a rich man. Now, getting that goose is my goal in every game.
#482
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What’s wrong with the bag? Give it to some newbie, and let them slowly accumulate gold. It’s better to send all the artifacts that boost sight to the bank; they’re completely useless.
In reply to serovoy
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#483
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The problem with the red orb is that it goes into the backpack. If, to receive the bonus, it was held in hand instead of a shield or sword, the situation would be different; people would be willing to sacrifice stats for such a bonus. The same applies to magic books and bows (to a lesser extent, but still).
In reply to Pridu
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#484
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Pridu
No, no, we shouldn't ban the "bag." In the last game, I finally managed to get the golden goose and died rich. Now, getting that goose is my goal in every game.

:smile54:

Diabler should just melt from this post. ))

Added after 1 hour 42 minutes
When starting a game as Beatrice and restarting with the hotkey, instead of Beatrice, Sylvia always becomes the starting hero, and Beatrice ends up in the tavern of the opponent. This should be fixed.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#485
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=Lizard=
When starting a game as Beatrice, and restarting using the hotkey, Sylvia always becomes the starting hero instead of Beatrice, and Beatrice ends up in the opponent's tavern. This should be fixed.
I suggest testing it with Ranlu. Who knows what might happen :smile24:
In reply to Dirty_Player
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#486
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Dirty_Player
I suggest testing it with Ranlu. Who knows, maybe it will work :smile24:

The difference between Sylvia and Galtran in this case is that she technically remained in the game (on maps for Redwait), while Galtran is not in the game at all. But the idea is good!
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#487
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=Lizard=
The difference between Sylvia and Galtran in this case is that she technically remained in the game (on maps for Redwait), while Galtran is not present at all. But the idea is good.
No, Galtran also remained in the game. He is only absent on random maps because he is disabled by default (like Jelu, Adrian, etc.). So, it might work. Although in my tests, Tyris appeared instead of Sylvia, so it's not a certainty.
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#488
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Wicc
The red orb and both capes will be banned on tournament maps.

Handcuffs are also a rather weak artifact, severely limiting gameplay. Someone already suggested banning them, and I agree.
In reply to Marcus Aurelius
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#489
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Marcus Aurelius
Handcuffs are also a rather poor piece of equipment, severely limiting gameplay. Someone already suggested banning them, and I agree.
Handcuffs prevent the game from dragging on indefinitely.

Therefore, they offer more benefits than drawbacks overall.
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#490
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It would be nice to make some wooden handcuffs that prevent bribery but allow for escape :)
In reply to Marcus Aurelius
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#491
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Marcus Aurelius
I wish there were some wooden handcuffs that wouldn't allow bribery but would allow escape :)

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#492
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Or, you could add 2 artifacts:

One prevents the enemy from surrendering but allows them to escape.
The second prevents the enemy from escaping but allows them to surrender.

Together, the effect is similar to that of the Shackles of War (but only in one direction).

There's an atmospheric justification for this :)

The first artifact prevents diplomats from confusing the hero (you could create a dialogue box like "do you allow the enemy hero to surrender for such and such an amount?"). The artifact could be named something like "Amulet of Impartiality".

The second artifact essentially allows escape only for money, i.e., makes the hero greedy and calculating; something like a "Merchant's Cloak" would be suitable.

Another advantage of these artifacts is that they occupy important slots. That is, unlike the Shackles of War, you'll have to sacrifice stats or something else.
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#493
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I had an idea to slightly change the movement mechanics of Champions and Cavalry. If the distance between the Champions stack and the attacked stack is less than the full charge range, the Champions will move back a few squares (if possible) and then attack with a full charge (not quite full, of course). This shouldn't affect the combat mechanics, but it would give the Cavalry an additional bonus (which they should have anyway, by design). And it would simply look like a cool feature for this unit.