That's a big mistake.
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That's a big mistake.
Not in vain.
Antimagic artifacts are the weakest point of the game's balance. Most balance suggestions (both here and on other platforms) are related to the red orb and the cloak (Eagle Eye is second).
In line with the HoMM ideology, changing the functionality of standard objects is undesirable, so suggestions to change the principle of the Orb's operation are not seriously considered, but banning or replacing it is quite acceptable.
While artifacts could only be banned in bulk on all templates at once, the fate of the Orb was debated, but when selective bans on specific templates became possible, the issue resolved itself.
all that's left is to add experience to the units
No, no, we shouldn't ban the "bag." In the last game, I finally managed to get the golden goose and died rich. Now, getting that goose is my goal in every game.
When starting a game as Beatrice, and restarting using the hotkey, Sylvia always becomes the starting hero instead of Beatrice, and Beatrice ends up in the opponent's tavern. This should be fixed.
I suggest testing it with Ranlu. Who knows, maybe it will work :smile24:
The difference between Sylvia and Galtran in this case is that she technically remained in the game (on maps for Redwait), while Galtran is not present at all. But the idea is good.
The red orb and both capes will be banned on tournament maps.
Handcuffs are also a rather poor piece of equipment, severely limiting gameplay. Someone already suggested banning them, and I agree.
I wish there were some wooden handcuffs that wouldn't allow bribery but would allow escape :)