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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
#3778
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Ah, I see you already have specialists with extra expertise in your mod; that explains everything. By the way, is the extra expertise granted through scripts, or can it be achieved using the standard in-game tools (by editing text files)?
In reply to serovoy
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#3779
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serovoy
Ah, I see you already have specialists with "extra-expert" skills in your mod; that explains everything. By the way, is the "extra" skill granted through scripts, or can it be achieved using the standard in-game mechanics (by editing text files)?
It can be done without scripts. Also, if you move the "extra-expert" skill to the slot of a racial skill, then all four perks will be displayed (since racial skills have four perk slots). However, if the racial skill is acquired during hero leveling, it will be recorded in a slot intended for regular skills, which only has three perk slots. Consequently, when the hero gains a special ability, the same problem will occur – four perks won't fit into three slots, and one of them won't be displayed.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3780
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SRD
The heroine Gem in Heroes 7 has the specialization "Adept of Regeneration" -
(The hero starts with an initial level of Earth magic, the spell "Regeneration", and can cast the "Regeneration" spell at a level one step higher than their skill in that school of magic.)
All specializations have already been assigned. Gem has Kaspar's specialization + Regeneration at the start.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#3781
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and please update the link to the icon manual.
Во имя высшего блага!!!
АУН"ВА
In reply to rokerfea
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#3782
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rokerfea
Could you please update the link to the manual on icons?

Here is a mirror!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3783
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psatkha
Here is the link!
I also updated the link in the header.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3784
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Let's discuss the current shortcomings: mechanics, models, icons, etc. There's still a chance to fix them before version 0.86 is released.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3785
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Tomorrow, there will be another stream dedicated to the mod on the Heroes for fan channel: https://www.youtube.com/channel/UCUuspYnSQHiac_AKeXp7Etg
The stream will start at 11:00 Moscow time.
We will be playing as Necromancers.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3786
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A stream of the mod, version 0.85.11, has begun: https://www.youtube.com/watch?v=KA_eesVXc-M
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
#3787
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SRD
can be done without scripts
Wow! And how? :smile07:
In reply to serovoy
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#3788
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serovoy
Wow! And how? :smile07:
As an example, here's my version of the heroine Murazel (an angel from Heroes 7).
By the way, I abandoned the idea of using an extra expert – all because the fourth perk isn't displayed. It works without bugs, but it's not visible, and that's not perfectionism.
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3789
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SRD
Using my version of the heroine Murazel (an angel from Heroes 7) as an example.
By the way, I abandoned the idea of using the "extra expert" skill – all because the fourth perk isn't displayed. It works without bugs, but it's invisible, and that's not perfectionism.
In the screenshot, "Light Magic" is entered instead of the racial skill, and if it's entered as a secondary skill, will there still be 4 perks? And in general, if you enter "extra expert" directly into the main skill, will there be problems with the Amulet of Mastery?
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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#3790
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fktifzobr@mail.ru
In the screenshot, Light Magic is listed instead of a racial skill, and if you add it as a secondary skill, will there still be 4 perks?
There will always be four perks, regardless of where you add it. I added it to the racial skill for one reason – the racial skill has 4 slots for perks, and if you level up four perks, they will all be visible. If you don't add it to the racial skill, you can still level up 4 perks, but you won't see the fourth one. There's another problem: I gave Murazel the "Extra Expert in Light Magic" skill and added it to the racial skill, and when she leveled up, she started getting the racial skill (Counterattack). When I took it, it was added to the slots for General skills (the fourth tab in the hero window, called "Abilities"). So, Murazel could have gotten a super ability, which would have been the fourth perk in the Counterattack skill, and as a result, it wouldn't have been displayed – that is, we ended up where we were trying to avoid, but this problem can be solved – we set the chance of leveling up Counterattack to 0% for the Knight, and it won't appear for Murazel (and for those Knights who already had Counterattack, it won't disappear and will continue to level up). The only thing here is that Murazel will lose the super ability forever.
fktifzobr@mail.ru
And in general, if you add "Extra Expert" to the main skill right away, there may be problems with the Mastery Amulet.
As far as I know, no – I need to check again – I don't remember
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3791
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I reworked all the elf heroines, implementing 4! new models. As a result, in combination with cloaks, I got 8 unique models))) No head is repeated; they are all different and resemble their icons. Only a few cloaks remain from the old ones. I still need to create 5 male characters (3 archers, Talanar, and a new head for one druid). The problem is, I don't have anything to work with))) So, for now, I'm moving on to the female Dark Elves. Maybe I can implement two models. They will also have 4. However, there are practically no heads with hairstyles (the most important thing is to choose the right hairstyle) for the Dark Elves, but I'll probably be back soon... I hope you release the update faster than me so that I don't have to rewrite the paths again.

Added 39 minutes later
By the way, I think it will be easier with the Dark Elves. All the difficulties are only in creating the pose in the 3D editor. With the Light Elves, there were additional problems – the new model had to be adapted to the flag, bow, and cloak so that the new model would fit neatly between them, and everything would be in the right place. That was difficult, I must say. With the Dark Elves, there is only a staff, which can be easily replaced with a new one, since it can be in almost any position in the hands and does not require a precise attachment. The only limitation is the effects from casting, which slightly restrict its spatial position
In reply to Роман RRR
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#3792
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The RRR novel
There are 5 male characters left to create (3 archers, Talanar, and a new head for a druid).
Talanar has been ready for a long time (screenshot above) - giving him the model of a dancer is complete nonsense - firstly, the dancer model is very small, and secondly, all the perks of the rangers imply that they are archers with a bow in their hands!!! (I mean the perks: enchanted arrow, rain of arrows, deadly shot), which means that having a bow is essential (or at least a druid's staff). The idea of making heroes based on master archers doesn't appeal to me personally either.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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