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I recently rediscovered the Heroes games.
And I'm really enjoying how well-thought-out and skillfully made everything is.
Watching streams of SoD is a real pleasure.
However, there are a few things that, in my opinion, could be improved.
First, it's the magic system; I'd like to get rid of the lack of alternatives for Earth and Air magic.
- Introduce a new magic school called "Space" (Control), and move all spells that are performed on the world map into it.
- Move "Resurrection" to Water magic.
- Move "Explosion" to Fire magic.
- Move "Prayer" to level 1.
- Make Expert "Blindness" affect an area, like Meteor Shower.
I understand that the "Space" (Control) magic will be essential to learn, but the other four should become noticeably more balanced.
Second, it's the skills; there are too many completely useless skills, and Diplomacy is overpowered and can't be used:
- Combine "Scouting" and "Eagle Eye".
- Combine "Learning" and "Literacy".
- "Mysticism" restores 4-6-8 mana.
- "First Aid" grants +5-10-15% health to all creatures in the army.
- "Diplomacy" only allows you to recruit creatures of the hero's race; only creatures that are already in the hero's army can be recruited, and only if their number is less than the maximum.
I think these changes would refresh the game and make it even more interesting.
And I'm really enjoying how well-thought-out and skillfully made everything is.
Watching streams of SoD is a real pleasure.
However, there are a few things that, in my opinion, could be improved.
First, it's the magic system; I'd like to get rid of the lack of alternatives for Earth and Air magic.
- Introduce a new magic school called "Space" (Control), and move all spells that are performed on the world map into it.
- Move "Resurrection" to Water magic.
- Move "Explosion" to Fire magic.
- Move "Prayer" to level 1.
- Make Expert "Blindness" affect an area, like Meteor Shower.
I understand that the "Space" (Control) magic will be essential to learn, but the other four should become noticeably more balanced.
Second, it's the skills; there are too many completely useless skills, and Diplomacy is overpowered and can't be used:
- Combine "Scouting" and "Eagle Eye".
- Combine "Learning" and "Literacy".
- "Mysticism" restores 4-6-8 mana.
- "First Aid" grants +5-10-15% health to all creatures in the army.
- "Diplomacy" only allows you to recruit creatures of the hero's race; only creatures that are already in the hero's army can be recruited, and only if their number is less than the maximum.
I think these changes would refresh the game and make it even more interesting.