but this would have had to be done about 10 years ago, and today, even if such a mod were released, few people would play it, because everyone except beginners has become accustomed to a certain state of affairs over many years and simply won't use pointless skills.
That is, implement one change and ask players to play with it, collect feedback, and decide whether to keep the change, adjust it, or remove it.
And this, to put it mildly, is a bad idea: to make an overpowered unit even more overpowered. No one would play "Heroes" like that.
And my vision of skills is completely different now.
But blindness in a two-hex radius seems like an interesting solution to me, especially at the expert level.