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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Diabler
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9 years ago
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Diabler
I got a fat stack of gold, with Kyrre it's easy to get earth magic right away. On day 121 I pick up 3 angels and 12 stacks from the max Dragon Fly Hive, then Uorayes in the first treasure zone, but it's small and there's nothing there, so on day 122 I immediately move the army to another treasure zone. On day 123, the hero takes a Castle with difficulty, finds 5 and 2 all, a hat totaling only 5, Kyrre gets beaten up from that treasure zone, clears this one in one day, and on the same day flies home preparing to carry the opponent. On day 124 I seized the first Castle, then the rest quietly. Thanks for the game.
when I was attacked in the middle of week 2, I thought a bugged map had been generated on a mini-nost in my entire practice))) but watching the replay showed that everything was much more dire...
and although I chose the correct treasure zone (having previously revealed 2 nasty ones with penalties on the terrain from scouts), and also leveled several heroes (most of whom were suddenly and quickly killed), there were 0 logisticians among them, while the opponent, in addition to Kyrre, had Gunnar and Moneur running around too))
at the very end of the log my only choice was the miracle-yudo-fish-Lacus, but escaping from Kyrre with Jump was impossible :(

GG, thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Sanin
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9 years ago
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Game of the first round, templates suggested by Zhenya.
I bought Gunya for 3100, but actually took bots with him on day 111 and then leveled up Gundulka :) the game didn't play very smoothly, on day 121 I took the Dragon Fly Hive with 13 scorpions, they killed the freshly recruited mihuil from a tent, then I took 6 Vivi and invaded the opponent. Lucky that there was a drain.
Thanks for the game!


Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
h3dm1
Game Length
121 days
Game Date
5/3/2017
Reported
5/3/2017 6:15 PM
Rating Impact Archived
KobRa_RR 1944 1955 +11 ↑
LuckyF 1849 1838 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/5/2017 8:38 AM

In reply to Sanin
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9 years ago
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I still had restarts left; I started playing again because of two players who were with me from the beginning, a decent amount of money, and nice artifacts in the form of a +3 shield and a Cloak of Renunciation at the respawn point. Before the end of the week, I defeated my computer opponent. At home, I have levels 1, 2, 3, 4, and 6 in the citadel. On levels 1, 2, and 3, I attack for a champion reward; according to calculations, magic level 4 is optimal. Tazar was leveling up poorly through wisdom, reaching level 6. But it turned out that he had 10k experience, and after him, I was left without a stack of wyverns. It would have been bad if not for two consecutive maxed-out hives that I successfully captured. Tazar has artillery, luck, and water skills. I decided it was time to switch and leveled up Moner. But he also didn't want to level up properly. And as a result, no one controlled the land until the third week when I built a university and bought elemental skills for everyone. I entered a super treasure zone, where I gathered 4 Dragon Utopias (two of them maxed), mostly stats. I immediately used Town Portal in the Mage Guild, and Dimension Door was rebuilt only on attempt 144. I immediately took the city where the opponent was building control, and then surrendered due to lack of prospects.
Thank you for the game!

Game from the first round
https://twitch.tv/calibanhw
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
144 days
Game Date
5/14/2017
Reported
5/14/2017 5:01 PM
Rating Impact Archived
caliban 1699 1714 +15 ↑
Socrat 1701 1686 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2017 9:40 PM

In reply to KobRa_RR
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9 years ago
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A challenging game, the opponent surrendered first. Thank you for the game! Game 1 of the tournament.
Весна 2013.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8xm8a
Game Length
124 days
Game Date
5/15/2017
Reported
5/15/2017 6:22 PM
Rating Impact Archived
Roger-ua 1608 1622 +14 ↑
identity 1577 1563 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2017 5:53 PM

In reply to Roger-ua
9 years ago
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Roger-ua
A challenging game; my opponent conceded first.

Thank you for the game!

Game 1 of the round.
I overestimated my abilities and lost in a high-level game. Thank you for the game.
In reply to caliban
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9 years ago
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caliban
Restarts were still available; I started playing because of two native units at the start, a decent amount of money, and pleasant artifacts in the form of a +3 shield and a Cloak of Renunciation on the respawn. By the end of the week, I killed my AI ally. Towns 1,2,3,4,6 are in the citadel. At 123, I attack for a box of champions; according to the calculator, I decided it was level 4 magic. Tazar happened to be leveling up terribly through wisdom at level 6. But it turned out there was 10k experience and I was left without a stack of wyverns after them. Everything would have been in the toilet if not for two max hives in a row immediately following, which I successfully take. Tazar has artillery, luck, water. Decided it was time to switch and I level up Monera. But he also didn't really want to level up properly. And as a result, no one caught earth until the third week when I built the university and bought elements for everyone. Went into a super treasure zone, collected 4 Dragon Utopias there (two of them max), mostly stats. In the Mage Guild, Town Portal immediately, but rebuilt Dimension Door only at 144 on the last attempt. Immediately took over the town where the opponent was building control, and then comes the surrender due to lack of prospects.
Thanks for the game!

First round game

Thanks for the game!
663914908
In reply to Socrat
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9 years ago
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The latest sad news also affected our tournament. We lost wowa. I had the chance to meet him in person at one of the St. Petersburg M200 events; he provided me with great moral support when I played two matches in a row that night and won both. He was an intelligent and very pleasant person to talk to.

As part of the tournament, I need to make a decision, and I have made it. In the final games, anyone from the lower bracket can replace Wowa: Socrat, identity, or Dark30. This is not according to the rules, but it has to be done.
ICQ 423164784

In reply to identity
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9 years ago
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identity
In Dragon Utopia, I was given the angel alliance with red sphere, while my opponent got water control.
Thanks for the game.
Thanks for the game.
Ася 390383586

Осень-Зима 2013-14.
In reply to KobRa_RR
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9 years ago
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Both sides resigned. The block of 20-49 level dragonflies gave way (turned out to be about 30), I broke through but lost the stack of spears. Gunnar arrived, plenty of gold came in + crypts + external market — I placed angels in the first slot. Immediately a level 1 cons on the respawn, not many objects were found (two hives for 10 wisps). I captured the enemy's Tower, and from the watchtower I saw my opponent standing at the exp point. The opponent takes his turn, and after his turn still leaves the army on a loosh, roughly at the same spot. I brought in more marksmen and monks. The tavern showed my army was always bigger. He doesn't have gold to buy off. I figure I can reach him. And I do reach him. There's a surrender.
Thanks for the game!

Second round game
https://twitch.tv/calibanhw
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
126 days
Game Date
5/21/2017
Reported
5/21/2017 9:50 PM
Rating Impact Archived
caliban 1726 1739 +13 ↑
Socrat 1684 1671 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/28/2017 8:59 AM

In reply to KobRa_RR
9 years ago
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Game of the second round.
It had bad roads, but quickly rebuilt control. By the beginning of the second month, Tamika with a cloak and two Necropolis castles had made 2200 skeletons. And on day 216, the opponent made an unsuccessful move near a village that Moner could reach.
Thank you for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
216 days
Game Date
5/26/2017
Reported
5/26/2017 9:11 PM
Rating Impact Archived
identity 1530 1549 +19 ↑
Roger-ua 1655 1636 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2017 7:22 AM

In reply to identity
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9 years ago
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identity
Second-round game.
Had a bad start with the roads, but quickly established control. By the beginning of the second month, Tamika with a cloak and two Necropolis units had created 2200 skeletons. And on day 216, the opponent made an unsuccessful move near a village that Moner could reach.
Thanks for the game.

There were also 112 additional units, and 9 free Elves. Overall, the roads were roughly equal, but the opponent had a block for the first week. However, with 3 Necropolis units (2 of which provided a bonus) and Tamika, we had an advantage. We could have continued to run around; we needed a Knight. I assembled AOTD, but without a Knight, it's not effective. We decided to focus on fast skeletons, dealing damage with either 50+ Buratins or 10 Archons.

Thanks for the game!
Весна 2013.
In reply to caliban
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9 years ago
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caliban
Both players rested, and Block 20-49 yielded around 30 creatures. I attacked and ended up without any copies left. Then Gunnar arrived, bringing in a good amount of money, plus crypts and an external market – I placed angels on the first level. Immediately, a level 1 creature appeared on the respawn point, and there weren't many objects to be found (two hives with 10 creatures each). I took the computer's tower and, from the watchtower, saw the opponent, who was preparing for an attack. The opponent takes their turn and, after their move, still leaves their army on the rampart, in roughly the same position. I added more marksmen and monks. The tavern consistently showed that I had a larger army. There wasn't enough money for a bribe. I calculated that I could reach them, and I did. The next turn, they surrendered.
Thank you for the game!

game of the second round

Thank you for the game!
663914908
In reply to Sanin
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9 years ago
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Lucky. Thanks for the game! Third round.
663914908
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
127 days
Game Date
5/28/2017
Reported
5/28/2017 3:19 PM
Rating Impact Archived
Socrat 1637 1658 +21 ↑
caliban 1795 1774 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/28/2017 5:56 PM

In reply to Socrat
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9 years ago
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Socrat
Lucky. Thanks for the game! Third round
Wasted all my rests in a row, due to blocks. Ended up with a one-sided loss. A respawn covering a third of the map, scouted far and wide, showed a complete lack of cons and one Dragon Fly Hive with 4 Wyverns, no decent caches either. Instead, a bunch of drowning enemies that there was no way to counter. Had to play that crap. A double ГО from Thunderbirds and Naga Queens. Long stalemates with zero Solmyr and an Aislin 10lvl from prison allowed me to reach the center on 125. Managed to capture the central town, another mini Dragon Fly Hive, 6oll, and break into the neighboring respawn through the Angels. But was overwhelmed.
Thanks for the game
https://twitch.tv/calibanhw
In reply to KobRa_RR
9 years ago
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The start seemed good in terms of units, but at some point, Artem found a huge number of powerful units and stats in the treasure. I only managed to catch up towards the very end and overwhelm him; without skills, Artem surrendered.
Thanks for the game.

Game 2 of the round.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
142 days
Game Date
5/30/2017
Reported
5/30/2017 5:02 PM
Rating Impact Archived
LuckyF 1773 1795 +22 ↑
KobRa_RR 1974 1952 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/5/2017 8:24 AM

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