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:D Mages have light and summoning, while Inferno has chaos and darkness.
Mages can have any school. The chaos of a demon will only help break down machines; it deals 0 damage to troops.Ismail
+ turrets deal weak damage, and there are few golems at the start.
But there are no more dogs and jumpers at the start either.Ismail
and in general... who said that Deleb would be the first to upgrade catapults... you can start with attack and logistics, and then...
A useless catapult doesn't help you win in an open field.Ismail
I will still run a test... Deleb vs. Hafiz for a month... two... for upgrading, and then two battles (field/siege)
I will also test them on the stock settings...
After 2 months, the machines will be useless for both. But since Hafiz has a special ability and a lot of resources for miniatures, which is clearly more useful than Deleb and a lot of resources for miniatures, it's clear who will win.
in this battle, chaos helped a lot and proved itself... even better than magic missiles, simple stone spikes (if Deleb had magic missiles, I wouldn't even say anything... I would just feel sorry for Hafiz)
Added 4 minutes later Conclusion: at the start, Deleb can stand up for himself... even with a smaller number...
Perhaps Hafiz didn't use spells, and probably didn't use the Ballista either. And he'll never have a final battle with unupgraded Golems. Maybe your strategies work against AI, but against a real opponent, it's an automatic loss.
I'm testing with a player, not with AI... (it's a pain to catch the AI, and it runs away if things get tough...) I also tested both in auto-battle... Deleb wins at the start.
If you rely on Gremlins, they need Battle Frenzy, and you need to acquire two artifacts: the Necklace of Bloodclaw and the Unicorn Bow. Then they will shoot quite well, so I disagree that they shoot poorly. I have two replays of battles where they eliminate any stack of Orcs in one turn. For example, 450 Centaurs were taken down by their shots in the first turn. In that battle, both the Orc and I were level 29. The artifacts gave them attack, health, and initiative. I practically defeated the Orc without any losses. As for the first-level units, I think Orcish Shamans are the most useful in battle, but not Trappers, but Shamans, because they block any spells. Anyone who doesn't believe in the power of Gremlins can watch the replay of the battle after which all questions will disappear, and this is without Battle Frenzy, as there was no mentor anywhere on the map, only the Unicorn Bow and the Necklace of Bloodclaw.