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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Socrat
9 years ago
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Thank you for playing!
Summer 2013


In reply to rebellious
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9 years ago
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Players battanas and Wyndoc, please contact me urgently to schedule an ODD. Failure to respond will be interpreted negatively.
ICQ 423164784

In reply to Sanin
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9 years ago
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Thank you for playing. Round two.
663914908
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
146 days
Game Date
4/29/2017
Reported
4/29/2017 6:34 PM
Rating Impact Archived
Socrat 1662 1674 +12 ↑
rebellious 1575 1563 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/29/2017 6:35 PM

In reply to Socrat
9 years ago
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Thank you for playing.
Summer 2013


In reply to rebellious
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9 years ago
Sorry cant play next 3-4 days, back in Wednesday in my tawn. Have personals problems not eny time now. So sorry my team but some time shit happens.
Play only HOTA

In reply to Diabler
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9 years ago
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Diabler
I have a save in World of Warcraft at level 117, playing on the mini-nostalgia setting. I think I'll finish it in a few days:smile14:
There's hardly any time left.
Please, show up, it's quite possible to finish it this weekend without any extensions.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Sanin
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9 years ago
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Game of the second round.
Rollback -5500, but red color (roads were on 10 maretti out of 10).
First week I ran with 4 heroes, skeletons didn't accumulate. Managed to capture the enemy swamp with built Wyvern (enemy bought them), citadel, and a thousand + a lot of gold lying around in the swamp on day 116.
In the second week, I quickly captured 3 Griffin Conservatories (1,1,3) in two turns, ran out of mana a bit for the last one, resulting in about fifty or more skeletons lost. However, I found Boots of Undead Speed on the way to the Dragon Utopia. Then I ran along the roads, squeezed the enemies, headed to the first Dragon Utopia with skeletons, and picked up all of level 4 in a box along the way, which helped a lot, since the tank then got a Scholar.
In the third week, I took the first Dragon Utopia (level 3: Cuirass +10-2, Helm of Mana +10-2, Sword of Judgement) and managed to reach the opponent's central treasure zone and the orange Conflux (there were Phoenixes in the Castle). In my home super treasure zone, I only took the Dragon Fly Hive and the Dragon Utopia (although I could have run around there all week), I decided to clear everything closer to the opponent first and then move on him. But on turn 1-4-5, the opponent surrenders.
Thank you for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
145 days
Game Date
5/1/2017
Reported
5/1/2017 6:34 PM
Rating Impact Archived
Wyndoc 1382 1407 +25 ↑
ckotuHa 1656 1631 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/1/2017 6:42 PM

In reply to Wyndoc
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9 years ago
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Wyndoc
Game of the second round.
Rollback -5500, but red color (roads were 10 out of 10 maretti).
First week ran with 4 heroes, skeletons didn't accumulate. Managed to capture the computer's swamp on 116 with built Wyverns (computer bought them), citadel, and a thousand + lots of money lying around in the swamp.
On the second, quickly captured 3 Griffin Conservatories (1,1,3) in two turns, slightly short on mana for the last one, ended up losing around fifty or more skeletons. But on the way to the Dragon Utopia found Boots for necromancy. Then ran along roads squeezing computers, Tant went toward the first Dragon Utopia on skeletons, took all of 4 in a box along the way, which helped a lot since Tant later caught a Scholar.
On the third, took the first Dragon Utopia (3: cuirass +10-2, mana hat +10-2, LoS) and managed to reach the opponent's central treasure zone and the orange Conflux (there were Phoenixes in the Castle). In my native super treasure zone took only the Dragon Fly Hive and the Dragon Utopia (though I could have run there all week), decided to clear everything closer to the opponent first and then move on him. But on 1-4-5 opponent surrenders.
Thanks for the game.
Weak Dragon Utopias, the last Mage Guild rebuild denied control... next turn the opponent would have squeezed my main, so I didn't drag it out and surrendered. Thanks for the game!
:smile19:698286888
In reply to ckotuHa
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9 years ago
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Technical results are recorded:
Slayzer def Dark30, second round
caliban def battanas, second round

Congratulations to the Total Resistant team on reaching the finals!

The Diabler - wowa game, as far as I know, will be finished today.
I'm waiting for information about the BISHOP - LuckyF game until 12:00 Moscow time tomorrow; if the game hasn't even started, it will be 0-0 (and True Luck will advance to the finals). If the game starts, I will give you until May 3rd.
ICQ 423164784

In reply to Sanin
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9 years ago
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Sanin
The following technical results have been recorded:
Slayzer def Dark30, second round
caliban def battanas, second round

Congratulations to the Total Resistant team on reaching the finals!

The match between Diabler and wowa, as far as I know, will be completed today.
I'm waiting for information about the match between BISHOP and LuckyF by 12:00 Moscow time tomorrow. If the game hasn't even started, it will be a 0-0 draw (and True Luck will advance to the finals). If the game has started, I will give you until May 3rd.
The game with LuckyF started on an 8x12 map.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to Sanin
9 years ago
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The fat chocolate gave in, Kyrre gets the ground easily as an expert. On 121, I take 3 angels and 12 ducks from the max Dragon Fly Hive, then uoroas in the first treasure zone, but it's small and has nothing, so right on 122 I return the army to another treasure zone. On 123, coin takes the castle with difficulty, finds 5 and 2 all, hat only 5, Kyrre gets beaten from that thread, clears this one in one day, and on the same day flies home preparing to carry the opp. On 124, took the first castle, then the rest quietly. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тунар / Thunar Main Hero Тунар / Thunar
Map Template
Mini-Nostalgia
Game Length
126 days
Game Date
5/2/2017
Reported
5/2/2017 3:34 AM
Rating Impact Archived
Diabler 1725 1738 +13 ↑
wowa 1687 1674 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2017 12:14 PM

In reply to Diabler
9 years ago
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Gusyabler is broken :confused:
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Sanin
9 years ago
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Saw Kiryu sitting in the Castle and flew over with the Green unit.
Thanks for the game.
Round 2.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Монер / Monere Main Hero Монер / Monere
Map Template
8xm12a
Game Length
133 days
Game Date
5/3/2017
Reported
5/3/2017 9:34 AM
Rating Impact Archived
LuckyF 1818 1833 +15 ↑
BISHOP 1822 1807 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2017 9:35 AM

In reply to BISHOP
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9 years ago
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So, in the final, two teams from group A will meet again: True Luck and Total Resistant. The deadline for the first three games of the final is June 14th. The colors in the table are reversed for the first and third games, and for the second and fourth games, respectively. In the fifth game, the map template will be changed, and the colors in the game will be switched.

Just in case, let me clarify that the final is considered played:
with a score of 3:0 or 2.5:0.5 after three games;
with a score of 3:1 or 2.5:1.5 after four games;
with a score of 3:2 after five games.

I wish both teams good luck in the final games! :smile13:
ICQ 423164784

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