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No response was received. Perhaps there wasn't enough competitive interest, which usually arises among players in offline tournaments.
The map
"Feudal lord 004 (CS)" turned out to be interesting because each player finds their own way to complete it.
Not very strict scoring:
1) Capture the Book of Earth Magic, capture the Stronghold "Mountain Fortress," and have a hero with full mana use the City Portal spell and attack Bagoth using magic (Seers are not visited);
2) Complete the Seers' quest(s), upgrade Monks and Mages, visit the Pyramid with Sorcerers, deal damage to Bagoth, and inflict a fatal blow with both troops and combat magic;
3) Complete the Seers' quest(s) and attack Bagoth without using magic;
4) Conquer the Stronghold "Mountain Fortress" and rest for 7 days; Bagoth will perish without a fight;
5) Complete the Guardians' quests and collect the Bottomless Well, have a Mage spend the night near Bagoth and, with a good supply of power magic, attack in the morning as soon as the fog clears;
6) Two starting heroes, the human player and their ally, have Specialization and the Mana Regeneration skill; after picking up a Pandora's Box with experience, gathering meat troops, completing events that reduce mana, they spend several days near Bagoth and, with a sufficient level of restored mana, attack and use the entire arsenal of slowing, speeding, and combat magic;
7) The rest are mixed approaches.
During the tournament, players did not implement the 5th and 6th options; everything else was played out.
I really liked Sir AmberSoler's game based on the first option, in which he completed the map in 9 days, and he was the only one who skillfully fought the guards of the Book of Earth Magic.
The best result in the tournament was completing the map in 6 days.
After the tournament, I suggested awarding prizes if players could show even shorter routes.
First, a
description of a game in 2 days appeared, and finally, a player with a result of 1 day was found.
The map was built with the condition of "reaching" each city and the opponent within 1 day (in the editor, you can easily see the already built Taverns in all cities, except for the opponent's).
Generous monsters that drop many valuable items, a large amount of resources on the ground, and turn speed boosters – all of this made it possible to find the shortest path.
Have a great game, everyone!