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13 years ago
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So... I read the posts about the racial ability and the sacrificial pit of the League of Shadows and realized that a newbie wouldn't understand anything. So, I decided to post it all in one post. Regarding the racial ability (skill, in common parlance) "Irresistible Magic": each level of the skill increases the damage from opposing elements by 10%, i.e., a creature with the "Fire" element. or spells like Magic Arrow, Fireball, Wall of Fire, Armageddon will deal an additional 10% damage to a creature with the "Water" element at the Basic level, 20% at the Developed level, 30% at the Skilled level, and 40% at the Absolute level (to reach the "Absolute" skill, you need to learn the "Skilled" skill and wear the "Amulet of Mastery" artifact, which looks like this: ) For example, Furies (Fire) deal 100 damage to Peasants (Water). The hero has a Developed Irresistible Magic (20%) and a "Shrine of Elements" building in the settlement, which gives +10% to elemental damage (the effect of multiple shrines is cumulative, i.e., if you have 2 shrines in two settlements, the bonus will be +20%, if 3 shrines, then +30%, etc.), i.e., a total of +30%. Therefore, the total damage will be 100 (physical damage) + 30 (30% of 100 damage) = 130 damage. Similarly, with spells: Warlock Vasya, with the same skills as in the previous example (and the same buildings in the settlement, by the way), casts the spell (in common parlance, spell) Lightning (Air) on swordsman Petya (Earth). Swordsman Petya, with 10 units, has 10 * 16 = 160 hit points. Warlock Vasya deals 100 damage with Lightning. +30% = 30 damage will be dealt to Petya from the opposing element:smile30: The result is 130 damage. 160 - 130 = 30. 30 / 16, rounded up, means that out of 10 Petyas, 2 remain, and the last one also has only 14 out of 16 hit points. I'll add a little more later, for now, please don't close the thread. Sacrificial Pit: a guide to use. 0. Description: Randomly increases the growth of Beasts and their upgrades, and Minotaurs and their upgrades by sacrificing creatures. 1. It is better to build the Sacrificial Pit (hereinafter referred to as SP) at the very end as one of the rather useless buildings... of course, IMHO. 2. How the increase is calculated: the increase is not random at all and depends on the amount of hit points of the sacrificed creatures: Beast increase: 1st - 300 hit points, 2nd - 600, 3rd - 1200, 4th - 2400, 5th - 4800, 6th - 9600, 7th - 19200, 8th - 38400, 9th - 76800, and further, I think no one will sacrifice:D Minotaurs: 1st - 1200 2nd - 3600 3rd - 10800 4th - 32400 5th - 97200, Minotaurs, I think, are even less needed further:D 3. Best ways
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13 years ago
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Okay, then let’s consider this topic purely for informational purposes and close it.
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13 years ago
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All of this has been described in detail in the manual.
13 years ago
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The thing is, initially there was an idea to actually give a random bonus – like in the "Conflux" from the third game – meaning you could recruit even high-level creatures (like in the refugee camp), but they abandoned this idea due to balance concerns, and as a result, both pits became useless (only demons are still required to build it :smile51:).
13 years ago
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Question about the Pit. If a hero has a skill that grants +2 hit points to units and also has a ring that provides the same bonus, will both bonuses be applied when sacrificing units?

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