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Posts from Mafia 56. Avatar: Invasion.

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13 years ago
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Mafia 56. Avatar: Invasion.
Water. Earth. Fire. Air. Long ago, four nations lived in peace. But everything changed when the Fire Nation declared war. Only the Avatar, master of all four elements, could stop them. But when the world needed him most, he vanished.
A hundred years later, the world learned of the return of Avatar Aang. But he turned out to be a small boy who, at that moment, only mastered airbending. In an attempt to learn the rest and save the world, he perished in Ba Sing Se... Or so the Fire Nation thought.
Using the rumor of the world's hope's demise, Sokka devised a daring plan. Team "Avatar" will infiltrate the capital of the Fire Nation and prepare an invasion, which is planned to take place during the Solar Eclipse. But this task is far from simple...

City

Ozai

Fire Lord Ozai did no less for victory in the war than his famous ancestor Sozin. It was under him that the nation became completely dominant in almost every corner of the world. Now, for complete victory, only the Earth Kingdom remains to be crushed, for the Avatar is dead and there is no one left to stop him.
NA: none.
Special abilities: Fire Lord -- double vote during day voting. If he dies, the vote passes to Azula.
Has 50% protection from night attacks; if it triggers, he kills the attacker with lightning.
Status: loyal to the Fire Lord (hereafter simply "loyal" or otherwise "disloyal").

Azula

Azula is the younger daughter of the Fire Lord, but despite this, she enjoys more patronage from her father than her older brother Zuko. The reason is that she is a more talented firebender; she is also more unscrupulous and lacks a sense of honor and justice.
NA: lightning -- kill.
Special abilities: becomes the Fire Lord after Ozai's death.
Status: loyal.

Lo and Li

Elderly court ladies who teach Azula firebending, although they do not possess magic themselves. They are twins, so few can tell one from the other.
NA: none.
Team NA: status comparison.
Special abilities: they know each other and can communicate.
If one of them is killed, it cannot be determined from the newspaper who exactly perished.
Status: Lo is loyal, Li is not.

Mai

Childhood friend of Azula, Ty Lee, and Zuko. Their paths diverged for a while when her father, a man of some means, was appointed governor of captured Omashu, but Azula managed to convince her friend to help her catch the Avatar. Now the threat of the Avatar seems to have passed, but rumors say an invasion is being prepared in the capital, meaning it's time to act again.
NA: protection -- protects a chosen target (100% success probability), attempting to kill the attacker with throwing blades. Kill probability 50%.
Special abilities: none.
Status: loyal.

Ty Lee

Circuses in the Fire Nation are not as simple as they seem, for sometimes people like Ty Lee emerge from their walls. This young acrobat is very fast and agile; she also perfectly knows the specifics of the human body, allowing her to immobilize an opponent or deprive them of magic in the blink of an eye.
NA1: immobilize -- block.
NA2: deprive of magic -- if the target's NA is related to magic, it is blocked.
Special abilities: none.
Status: loyal.

Zhao

Not long ago he was an admiral of the Fire Nation, but during the failed capture of the North Pole, he was seized by the Ocean Spirit and apparently brutally punished. Nevertheless, he returned home, and although enough time has passed and another person has long been appointed admiral, this extremely intelligent and cunning soldier will still serve his people.
NA: analytics -- you can dress however you like and say whatever you want: Zhao will still understand how loyal you are to the Fire Lord.
Special abilities: none.
Status: loyal.

Long Feng

In Ba Sing Se, he was the leader of the Dai Li, but Azula deceived him and took command of this elite unit of earthbenders herself. However, upon returning home, as a princess, she had too many duties, so it became necessary to shift command to someone else's shoulders. In connection with this, Long Feng temporarily returned to his old position until a more worthy candidate is found.
DD(once per game): can order his subordinates to imprison the target he specifies. His vote during voting does not have to be on the target, but it is required that his opinion coincides with Azula's.
Special abilities: 33% protection from night assassinations.
Status: disloyal.

Sparky Sparky Boom Man

Although Sokka gave him this nickname, the real name of this mercenary is unknown to anyone, perhaps even his mother. Only his passion for metal is known, and that he can create powerful explosions by thought (the image of a third eye on the forehead kind of hints at it). Unlike most, he knows for sure that the Avatar is alive, as well as the fact that he must be killed.
NA: fire explosion -- protects target (50% probability), killing the attacker (100% probability).
Special abilities: 50% chance to survive an attack.
Status: disloyal.

Hama

Once a bender from the Southern Water Tribe, but after being captured by firebenders and escaping, she took a dark path, using deadly bloodbending to kidnap people. She was caught by Katara using the same art and isolated, but she didn't stay in prison long: she managed to escape again. However, now she is forced to be more cautious and not use bloodbending, hiding under the guise of a healer. She does it quite well, as in difficult situations she can always secretly use waterbending.
NA1: healing.
NA2(once per game): puppeteer -- redirection to a chosen target. Does not work on Katara.
Special abilities: none.
Status: disloyal.

Zuko

Until recently he was a prince in exile for having violated the traditions of the Fire Nation and subsequently refusing to fight in a duel with his own father. Since then, he considered catching the Avatar and restoring his father's respect as his life's goal, so he could not resist the temptation to support Azula in Ba Sing Se. Now his honor is restored, but he has still not found peace of mind.
NA: none.
Special abilities: can be swayed by Aang into Team "Avatar" (in this case, receives NA "lightning").
Redirection -- 50% protection from lightning.
Double vote if Ozai and Azula are absent.
Status: loyal.

Iroh

Older brother of Ozai and uncle to Zuko; there were many disappointments in his life, and Zuko's betrayal in Ba Sing Se, which led to Iroh's current imprisonment, was not the least. Ready to support the rebellion if he gets out of prison.
NA: none.
Special abilities: advanced redirection -- cannot be killed by lightning.
Can be swayed by Aang into Team "Avatar" (in this case, receives NA kill, method: fire breath).
Status: disloyal.

Team "Avatar"

Aang

The last surviving airbender and also the Avatar. Raised by monks, so his character is appropriate: a vegetarian and pacifist. Loves Katara, flying, and riding penguins. Under extreme stress, he enters the Avatar State, but does not control himself in it.
NA1: Avatar's Mission -- sways target to his side. Can only sway Zuko and Iroh.
NA2: Learning -- learns the target's NA that is first on their NA list, if it is not a kill. Can learn from teammates.
NA3(once per game, no earlier than the third night, triggers the following night): Avatar State -- kills target and with 67% probability each of their visitors.
Special abilities: pacifist -- cannot kill by any means unless in the Avatar State.
Spiritual Bridge -- cannot be killed by Koh.
When acting jointly with Appa, receives 33% protection (from any assassinations).
Status: disloyal.

Sokka

Despite the team's name, this witty lad is actually the leader. Although he doesn't possess any kind of magic, without his ideas everyone would have been lost long ago. And he never misses with his boomerang, which is also not insignificant.
NA1: Kill.
NA2(once per game): Escape -- if an attempt is made to execute the target the next day, the execution fails.
Special abilities: Boomerang -- 50% chance that the boomerang returns and there will be no evidence.
When acting jointly with Appa, the chance of a clueless kill increases to 67%, and 25% protection also appears.
Fake Beard -- pretend to be loyal to the Fire Lord? Piece of cake!
Status: loyal.

Katara

Sokka's younger sister and a very strong waterbender. If Sokka is the brain of the team and Aang its founder, then Katara is definitely its inspiration. She loves magic very much, possesses extraordinary persistence and diligence, thanks to which she achieved great success in all types of waterbending, even rare bloodbending. It should be added that after healing Aang from Azula's wound, she still has a bit of that special water left...
NA1: Freezing -- block.
NA2: Bloodbending -- kill.
NA3(once per game): Resurrects a chosen player. No one finds out about the resurrection from newspapers and this role cannot participate in day discussions, but can use its usual night actions. She can also send her vote to the GM at the end of the day.
Special abilities: kill ignores target's natural protection. If protection is external, it kills the protector, but she may die herself.
Strong waterbender: cannot be redirected.
When acting jointly with Appa, 25% protection from assassinations and an additional 25% from protector kills.
Status: disloyal.

Toph Beifong

Congenital blindness, wealth and affluence -- usually these factors individually prevent a person from living life to the fullest, let alone together... But it's not like that with Toph -- since she got lost in caves and was saved by mole-badgers who showed her a few tricks. Now she is a unique earthbender.
NA1: Boulder on the head -- kill.
NA2: Like a stone wall -- 100% protection of target, does not kill attacker.
NA3(once per game): Landslide -- block.
Special abilities: destroyer of earth and metal -- ignores blocks.
When acting jointly with Appa, 25% protection from assassinations.
Status: disloyal.

Appa

A giant flying bison; they try not to show him, so he waits for his friends outside the city. But if necessary, he is always ready to pick up the team and soar into the air.
NA: none.
Special abilities: Flight -- with Appa's help, the mafia can perform joint actions, increasing their abilities and gaining additional protection from night attacks. When Appa acts jointly with someone, he himself has 25% protection from assassinations.
If left alone, acquires NA kill.
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.
Maniacs

Jet

No one knows for sure how he survived. Maybe he was too tough to die in Ba Sing Se from hitting a rock. Or Katara's healing actually helped him. In any case, by fate he ended up where Team "Avatar" is and it seems he hasn't changed one bit...
NA1: Kill.
NA2 (once every three nights): Explosion -- kills two targets of choice.
Special abilities: Under the protection of trees -- has 50% protection from night assassinations.
Status: disloyal.

Koh

An extremely dangerous spirit whose obsession is collecting other people's faces. Not just collecting them, but stealing them, disfiguring the owner. Only Aang, having experience dealing with this spirit, can try to oppose him.
NA: Steal face -- kill, ignores any protection (not a kill from protectors), target cannot be healed or resurrected. Cannot kill Aang.
Special abilities: if a kill is blocked, kills the blocker.
Spirit -- 50% chance of escaping execution.
Status: loyal.

NA Order:

Aang enters Avatar State
Ty Lee deprives of magic
Hama redirects (not displayed)
Aang learns (not displayed)
Katara freezes (fact is displayed)
Ty Lee immobilizes
Toph blocks (fact is displayed)
Aang sways (fact is displayed)
Zhao analyzes, Lo and Li compare
Mai protects
Sparky Sparky Boom Man protects
Toph protects
Jet kills or explodes
Toph kills
Azula kills
Zuko, Sokka, Katara, Iroh kill
Koh steals face
Hama heals
Katara resurrects
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13 years ago
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still, I think it's a very bad idea to turn Momo into a maniac, especially considering his past with the Avatar. It would be better to either remove him completely or give him a different role, like Jet.
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13 years ago
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Game Rules

1. GM – Ment. Skype: nickelprog. The GM is always right. If the GM is wrong, reread this point.

2. Changing your nickname, avatar, signature, or personal information during the game is prohibited. If it is vital for you to change your information, discuss the changes with the GM beforehand. If you have been killed but wish to edit your profile, you must take a screenshot of your profile before the change and post it in "general discussions" with the title "profile".

3. The game begins with night. At night, players send their NA according to their role (if you decide not to use NA – notify the GM, otherwise this will be considered offline and may lead to a modkill). The sooner the GM receives all NAs, the earlier day will arrive.
Night limit – 22 hours, after which the GM has the right not to accept NAs. Some NAs may involve the player receiving a result from the GM (checks, NA thefts). No one has the right to write anything in the game thread at night, even in "deleted posts". If someone writes something as a deleted post, the GM will ask moderators to delete the message so that no text remains.

4. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of day is possible (this requires at least the consent of the majority of players).

5. Votes must be formatted in bold/large/brightly highlighted font in the format "Execute " (creativity is allowed – within reason), otherwise the vote will not be counted. If you do not believe someone should be executed today, announce that you abstain from voting in the format "Hang no one". If you wish to cancel your vote, write "Do not execute " in the same font. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. If the majority vote as "Hang no one", then the day ends without any players being executed.
Manipulations with votes by corresponding roles are displayed only upon closing the day and only if they affect the voting results.
Compiling lists of votes by players is encouraged with bonuses to morale (just not after every post, please).

6. Clues about killers in reports are given based on the user's profile (avatar, signature, other profile components, in rare cases the nickname). If a kill was unsuccessful, the killer, like all mortals, finds out exclusively from the newspaper. No clues are given for failed kills. Reports also contain a hint about the role of the deceased. The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). Regarding the difficulty of these clues, there is considerable freedom, but the GM still reserves the right not to accept a specific clue, with or without explaining the reason.

7. Discussing the game outside this thread (i.e., in DMs, ICQ, Skype, etc.) is allowed only if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.
The Mafia has the ability to send several NAs. Night move options: kill + joint non-killing action; joint killing action + ordinary non-killing action; killing action + 2 ordinary actions.

8. Do not edit your messages. Try to write without errors from the start. Moderators and coordinators may edit their own or others' messages if they contain a gross violation of the rules.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments – after the end of the game.

10. It is prohibited to reveal your / someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements such as: "I checked", "according to my information, which I cannot disclose", "I know for sure" - etc., are prohibited. Unargued shouts like "he is MAFIA!", "I am Peaceful"! etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as an IMHO based, for example, on clues or behavior. It is permitted to reference the rules, the GM, your own posts, or posts of other players, as well as any external sources where you dug up some info via clues.

11. Modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the GM about possible offline status.
- May be performed at the player's request in the event of circumstances where the player cannot actively participate in the game.

12. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.

13. Announcements can be submitted to the newspaper (mention the text of the announcement in your NA). Announcements can be submitted in any volume, and may contain any information, including false or out-of-game info. Only the goal of the current or following nights cannot be written. Any signature is allowed (whichever you specify). There are no limits on the total number per game. No more than two notes from one player per day. Only "literate" players can leave announcements. The Mafia can send as many announcements as they have living players (Tof and Appa cannot write notes). The text of announcements is composed collectively by the Mafia.

Players:
  1. ToX
  2. Злобный Ящур
  3. Вульфгар
  4. WishmasteR
  5. Драккошка
  6. dimka48000
  7. Победитель (immune)
  8. WhiteLizard
  9. RiMpel2
  10. ortonnn
  11. Киц Кицунька (immune)
  12. Naver Leengard
  13. Небо
  14. GoedenDag (immune)
  15. Sub Zero
  16. Нефела
  17. Ple-Sen
  18. Нэйра Дрейк (immune)
  19. Arandor

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13 years ago
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Until Momo is no longer obsessed with the game, I won't join! =(
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13 years ago
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it would be possible to create one role from Momo and Appa, combining some of their abilities.
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13 years ago
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Seventeen.

Added 30 seconds later
You can make Momo a map without needing non-destructive editing.
In reply to Arandor
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13 years ago
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Arandor
I still think it's a very bad idea to turn Momo into a maniac, especially after he was running around with the Avatar. It would be better to remove him altogether or give him a different role, like Jet.
I agree.

Number 7.
Ple-Sen
You could make Momo a Mafia member without a night power.
And without a voice :).
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13 years ago
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I don't know. You could even remove Appu, considering the recruitment of mages.

19
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13 years ago
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Since so many people want it, I'll replace Momo with Jet. Wait for it.
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13 years ago
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Number five.
13 years ago
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I have number 14.
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13 years ago
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Number Ten.
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13 years ago
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15 Fifteen.
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13 years ago
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Hooray!!! 3...
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13 years ago
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And the introduction is just like in a cartoon :D

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