Auto-translated
Mafia 56. Avatar: Invasion.
Water. Earth. Fire. Air. Long ago, four nations lived in peace. But everything changed when the Fire Nation declared war. Only the Avatar, master of all four elements, could stop them. But when the world needed him most, he vanished.A hundred years later, the world learned of the return of Avatar Aang. But he turned out to be a small boy who, at that moment, only mastered airbending. In an attempt to learn the rest and save the world, he perished in Ba Sing Se... Or so the Fire Nation thought.
Using the rumor of the world's hope's demise, Sokka devised a daring plan. Team "Avatar" will infiltrate the capital of the Fire Nation and prepare an invasion, which is planned to take place during the Solar Eclipse. But this task is far from simple...
City

Ozai
Fire Lord Ozai did no less for victory in the war than his famous ancestor Sozin. It was under him that the nation became completely dominant in almost every corner of the world. Now, for complete victory, only the Earth Kingdom remains to be crushed, for the Avatar is dead and there is no one left to stop him.
NA: none.
Special abilities: Fire Lord -- double vote during day voting. If he dies, the vote passes to Azula.
Has 50% protection from night attacks; if it triggers, he kills the attacker with lightning.
Status: loyal to the Fire Lord (hereafter simply "loyal" or otherwise "disloyal").
Azula
Azula is the younger daughter of the Fire Lord, but despite this, she enjoys more patronage from her father than her older brother Zuko. The reason is that she is a more talented firebender; she is also more unscrupulous and lacks a sense of honor and justice.
NA: lightning -- kill.
Special abilities: becomes the Fire Lord after Ozai's death.
Status: loyal.
Lo and Li
Elderly court ladies who teach Azula firebending, although they do not possess magic themselves. They are twins, so few can tell one from the other.
NA: none.
Team NA: status comparison.
Special abilities: they know each other and can communicate.
If one of them is killed, it cannot be determined from the newspaper who exactly perished.
Status: Lo is loyal, Li is not.
Mai
Childhood friend of Azula, Ty Lee, and Zuko. Their paths diverged for a while when her father, a man of some means, was appointed governor of captured Omashu, but Azula managed to convince her friend to help her catch the Avatar. Now the threat of the Avatar seems to have passed, but rumors say an invasion is being prepared in the capital, meaning it's time to act again.
NA: protection -- protects a chosen target (100% success probability), attempting to kill the attacker with throwing blades. Kill probability 50%.
Special abilities: none.
Status: loyal.
Ty Lee
Circuses in the Fire Nation are not as simple as they seem, for sometimes people like Ty Lee emerge from their walls. This young acrobat is very fast and agile; she also perfectly knows the specifics of the human body, allowing her to immobilize an opponent or deprive them of magic in the blink of an eye.
NA1: immobilize -- block.
NA2: deprive of magic -- if the target's NA is related to magic, it is blocked.
Special abilities: none.
Status: loyal.
Zhao
Not long ago he was an admiral of the Fire Nation, but during the failed capture of the North Pole, he was seized by the Ocean Spirit and apparently brutally punished. Nevertheless, he returned home, and although enough time has passed and another person has long been appointed admiral, this extremely intelligent and cunning soldier will still serve his people.
NA: analytics -- you can dress however you like and say whatever you want: Zhao will still understand how loyal you are to the Fire Lord.
Special abilities: none.
Status: loyal.
Long Feng
In Ba Sing Se, he was the leader of the Dai Li, but Azula deceived him and took command of this elite unit of earthbenders herself. However, upon returning home, as a princess, she had too many duties, so it became necessary to shift command to someone else's shoulders. In connection with this, Long Feng temporarily returned to his old position until a more worthy candidate is found.
DD(once per game): can order his subordinates to imprison the target he specifies. His vote during voting does not have to be on the target, but it is required that his opinion coincides with Azula's.
Special abilities: 33% protection from night assassinations.
Status: disloyal.
Sparky Sparky Boom Man
Although Sokka gave him this nickname, the real name of this mercenary is unknown to anyone, perhaps even his mother. Only his passion for metal is known, and that he can create powerful explosions by thought (the image of a third eye on the forehead kind of hints at it). Unlike most, he knows for sure that the Avatar is alive, as well as the fact that he must be killed.
NA: fire explosion -- protects target (50% probability), killing the attacker (100% probability).
Special abilities: 50% chance to survive an attack.
Status: disloyal.
Hama
Once a bender from the Southern Water Tribe, but after being captured by firebenders and escaping, she took a dark path, using deadly bloodbending to kidnap people. She was caught by Katara using the same art and isolated, but she didn't stay in prison long: she managed to escape again. However, now she is forced to be more cautious and not use bloodbending, hiding under the guise of a healer. She does it quite well, as in difficult situations she can always secretly use waterbending.
NA1: healing.
NA2(once per game): puppeteer -- redirection to a chosen target. Does not work on Katara.
Special abilities: none.
Status: disloyal.
Zuko
Until recently he was a prince in exile for having violated the traditions of the Fire Nation and subsequently refusing to fight in a duel with his own father. Since then, he considered catching the Avatar and restoring his father's respect as his life's goal, so he could not resist the temptation to support Azula in Ba Sing Se. Now his honor is restored, but he has still not found peace of mind.
NA: none.
Special abilities: can be swayed by Aang into Team "Avatar" (in this case, receives NA "lightning").
Redirection -- 50% protection from lightning.
Double vote if Ozai and Azula are absent.
Status: loyal.
Iroh
Older brother of Ozai and uncle to Zuko; there were many disappointments in his life, and Zuko's betrayal in Ba Sing Se, which led to Iroh's current imprisonment, was not the least. Ready to support the rebellion if he gets out of prison.
NA: none.
Special abilities: advanced redirection -- cannot be killed by lightning.
Can be swayed by Aang into Team "Avatar" (in this case, receives NA kill, method: fire breath).
Status: disloyal.
Team "Avatar"

Aang
The last surviving airbender and also the Avatar. Raised by monks, so his character is appropriate: a vegetarian and pacifist. Loves Katara, flying, and riding penguins. Under extreme stress, he enters the Avatar State, but does not control himself in it.
NA1: Avatar's Mission -- sways target to his side. Can only sway Zuko and Iroh.
NA2: Learning -- learns the target's NA that is first on their NA list, if it is not a kill. Can learn from teammates.
NA3(once per game, no earlier than the third night, triggers the following night): Avatar State -- kills target and with 67% probability each of their visitors.
Special abilities: pacifist -- cannot kill by any means unless in the Avatar State.
Spiritual Bridge -- cannot be killed by Koh.
When acting jointly with Appa, receives 33% protection (from any assassinations).
Status: disloyal.
Sokka
Despite the team's name, this witty lad is actually the leader. Although he doesn't possess any kind of magic, without his ideas everyone would have been lost long ago. And he never misses with his boomerang, which is also not insignificant.
NA1: Kill.
NA2(once per game): Escape -- if an attempt is made to execute the target the next day, the execution fails.
Special abilities: Boomerang -- 50% chance that the boomerang returns and there will be no evidence.
When acting jointly with Appa, the chance of a clueless kill increases to 67%, and 25% protection also appears.
Fake Beard -- pretend to be loyal to the Fire Lord? Piece of cake!
Status: loyal.
Katara
Sokka's younger sister and a very strong waterbender. If Sokka is the brain of the team and Aang its founder, then Katara is definitely its inspiration. She loves magic very much, possesses extraordinary persistence and diligence, thanks to which she achieved great success in all types of waterbending, even rare bloodbending. It should be added that after healing Aang from Azula's wound, she still has a bit of that special water left...
NA1: Freezing -- block.
NA2: Bloodbending -- kill.
NA3(once per game): Resurrects a chosen player. No one finds out about the resurrection from newspapers and this role cannot participate in day discussions, but can use its usual night actions. She can also send her vote to the GM at the end of the day.
Special abilities: kill ignores target's natural protection. If protection is external, it kills the protector, but she may die herself.
Strong waterbender: cannot be redirected.
When acting jointly with Appa, 25% protection from assassinations and an additional 25% from protector kills.
Status: disloyal.
Toph Beifong
Congenital blindness, wealth and affluence -- usually these factors individually prevent a person from living life to the fullest, let alone together... But it's not like that with Toph -- since she got lost in caves and was saved by mole-badgers who showed her a few tricks. Now she is a unique earthbender.
NA1: Boulder on the head -- kill.
NA2: Like a stone wall -- 100% protection of target, does not kill attacker.
NA3(once per game): Landslide -- block.
Special abilities: destroyer of earth and metal -- ignores blocks.
When acting jointly with Appa, 25% protection from assassinations.
Status: disloyal.
Appa
A giant flying bison; they try not to show him, so he waits for his friends outside the city. But if necessary, he is always ready to pick up the team and soar into the air.
NA: none.
Special abilities: Flight -- with Appa's help, the mafia can perform joint actions, increasing their abilities and gaining additional protection from night attacks. When Appa acts jointly with someone, he himself has 25% protection from assassinations.
If left alone, acquires NA kill.
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.
Maniacs
Jet
No one knows for sure how he survived. Maybe he was too tough to die in Ba Sing Se from hitting a rock. Or Katara's healing actually helped him. In any case, by fate he ended up where Team "Avatar" is and it seems he hasn't changed one bit...
NA1: Kill.
NA2 (once every three nights): Explosion -- kills two targets of choice.
Special abilities: Under the protection of trees -- has 50% protection from night assassinations.
Status: disloyal.
Koh
An extremely dangerous spirit whose obsession is collecting other people's faces. Not just collecting them, but stealing them, disfiguring the owner. Only Aang, having experience dealing with this spirit, can try to oppose him.
NA: Steal face -- kill, ignores any protection (not a kill from protectors), target cannot be healed or resurrected. Cannot kill Aang.
Special abilities: if a kill is blocked, kills the blocker.
Spirit -- 50% chance of escaping execution.
Status: loyal.
NA Order:
Aang enters Avatar State
Ty Lee deprives of magic
Hama redirects (not displayed)
Aang learns (not displayed)
Katara freezes (fact is displayed)
Ty Lee immobilizes
Toph blocks (fact is displayed)
Aang sways (fact is displayed)
Zhao analyzes, Lo and Li compare
Mai protects
Sparky Sparky Boom Man protects
Toph protects
Jet kills or explodes
Toph kills
Azula kills
Zuko, Sokka, Katara, Iroh kill
Koh steals face
Hama heals
Katara resurrects