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Today, I finished playing the map "
"Circles"" (author - Robbie). The map is quite good, but again, not good enough to warrant a detailed review. It's closer in level to those custom maps that are carefully and lovingly made but don't present the player with any complex challenges. The world looks very nice, and it's enjoyable to explore. The author immediately warned: Flight and Town Portal are prohibited in cities, but they can still be obtained, just not quickly. Here, you need to consider the topography: to limit the independence of some AI players, the author has blocked the rivers with reefs everywhere, so you can only swim a very short distance. In the Dungeon, there is a complex network of tunnels. Therefore, you should try to get the Town Portal as soon as possible (it is in the Tome of Earth Magic on the west side of the Dungeon), and it's good if your enemies don't get it first. Without it, the game will be very long. But even with it, it is highly desirable to also get Flight or Angel Wings, and for clearing the Dungeon – Dimension Door. The Tome of Air Magic and the Wizard's Hat are available on the map.
I played as Rampart. Given the specifics of the map, I chose Kirr as the main hero (a logistics specialist). I quickly became stronger than all the enemies, acquired the Tome of Earth Magic, and traveled comfortably. When I became strong enough, I captured the Conflux in the center (it is initially neutral but has very strong garrisons). Then I got Angel Wings, and later – the Wizard's Hat. I visited all the obelisks, dug up the Grail, captured all the neutral cities, and then finished off the enemies.
Result: victory on the 8th month, 1st week, 1st day (it wasn't intentional, it just happened).
Result:
197 days (the score is low because I played on "medium" difficulty; the author has set it to "normal").