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9 years ago
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The other day I played Battle of Glory v1.21 from Marmot's collection. It's a so-so map; I won in 4 months without rushing, there's plenty on it, but nothing special. Such a map would have graced the standard collection, as it is similar to them. As for the game, I played as green, made 2 stacks of Archangels and went around chopping everyone to bits, resurrecting each other from time to time. Found КЗ and wings+Dimension Door. That's pretty much all.
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9 years ago
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Marmot
Ringing of Victory
Author: Tang Wen En (Fiery Phoenix)
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Download Link 2

This superb "old" RPG-style map in English only recently came to my attention, and I gained immense pleasure from playing through it; I regret not discovering it sooner! For a long time, I preferred purely strategic maps, but here I must admit: we are looking at a benchmark of its genre and an undisputed masterpiece, deserving of one of the top spots in various "Top 10" ratings, and one that every player interested in single-player maps must experience! Here are the main reasons why I am entitled to claim this:
1. Plot. There is one, it's decent, it contains a healthy amount of humor, and it is delivered in optimal portions: day by day, bit by bit, to maintain the player's interest without ever becoming tedious! And here I must immediately warn lazy players: if you truly dislike reading, it's better not to attempt this map, as the text contains necessary instructions and hints regarding what needs to be done and where to go.
2. Visuals. The landscapes of the world born from the author's imagination are as delightful as it is possible for them to be in "Heroes 3"! Only "Vengeance is mine" can be compared to it, and I have never seen more beautiful maps; everything is filled with immense love and meticulous care.
3. Freedom of action and restrictions. Since the map's genre is RPG, it is obvious that the player must perform basic actions in a given sequence—otherwise, it simply won't work. But you won't feel completely constrained here: there are taverns in the towns, and you can recruit any available additional heroes; secondary skills for the main heroes, except for the first two, are not preset, and you can develop them at your own discretion (though, of course, some skills are desirable or even mandatory); you can do things earlier or later, turn left or right at a fork—and it's practically impossible to make a fatal mistake here! It's also pleasant that we have a choice at the end of the game: either defeat all enemies or simply find the Ring of Gems and bring it to the Castle. Personally, after destroying the dragons entrenched in my home town, I decided: the remaining enemies are too weak, they sit in enclosed areas they cannot leave, and they can only be reached via Fly or Dimensional Door, and even with a fully revealed map (revealed honestly, via Cartographers or Airship!), it remained unclear how to reach the Portal of Glory to hire the angel.
4. Balance and difficulty. Someone somewhere wrote that RPG maps lack high difficulty because the main focus is on plot and visuals. I cannot fully agree with this: one can force the player to fight at their absolute limit even in RPG maps. Here, however, most battles are easy and are won either with minor losses (unfortunately, I didn't have Resurrection before meeting Cohlen Niuren) or with no losses at all. But for those who like it "hotter," there is one unpleasant (but not mandatory) battle: for the Tower belonging to the Orange player, whose garrison consists of 1000 titans and 200 master genies! It is unpleasant because, in my opinion, avoiding significant losses in it is impossible, but they can be reduced by trying different approaches. After defeating the mages, you will have no serious enemies left—except for the rusty dragons entrenched in your home town, but defeating them will no longer be difficult.
5. Clever author's tricks. Aside from "hide-and-seek" (hidden passages and objects traditionally hidden in jungles), which are completely expected in maps of this genre, there are no other unpleasant surprises here. From my point of view, this is a plus! One original trick (which probably wasn't known back then) serves to allow you to move forward across a lake at a certain point, but prevents you from returning by the same path; if you carefully read the message before walking on water, you will have no difficulties.
You may ask: why have I written nothing about the actual walkthrough of the map? That's exactly the appeal of a story map—when you don't know in advance what awaits you ahead! Therefore, if you've become truly interested—sit down and play it yourself! I will only provide my loose retelling of the description (It is the story of a simple lad who fell in love with a beautiful stranger and promised her to travel to the end of the world to return a ring stolen from her, without even imagining WHO stole it), provide my completion time for reference (7 months, 1 week, and 2 days, which is 170 days), and promise to provide advice and hints to those who need them—write right here! Good luck and enjoy the experience!

Actually, I finished the map and can't say anything good about it.
Completely ordinary, with boring battles, ridiculous secrets, and approach.
I'll write my opinion soon
In reply to Pomazok1329
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9 years ago
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Pomazok1329
Basically, I played through the map and can't say anything good about it.
It's just a regular map with uninteresting battles, ridiculous secrets, and an overall poor design.
I'll write my opinion soon.

No need for rehashes. I'm already sick of them. You can write your own walkthrough, but please, without attacking the author or other players who have already played this map. And if you don't like the map, make your own. What's the problem?
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9 years ago
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Ethereal
No need for rehashes. It's already annoying enough. You can write your own walkthrough, but please, without attacking the author or others who have already completed this map. And if you don't like the map, make your own. What's the problem?

I try not to intentionally play maps that have already been written about,
and I write reviews on Heroesportal for maps that are "the best," and if there aren't any, I play them.
But this map is really weak compared to other "Best" maps.
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9 years ago
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We are waiting for the review. :)
In reply to bolotnik
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9 years ago
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Ringing of Victory
Author: Tang Wen En
Download link: http://heroesportal.net/maps/view/2535

Author Tang Wen En has created many interesting classic maps, such as To Kill for Power, The Imp, and Time of Testing, but this map is much weaker than all the others.

Pros
There is nothing special about this map, and everything else can only be attributed to the cons.

Cons.
Plot.
The story is uninteresting. It doesn't help us in any way, and it even hinders us a little with its silly jokes.

Design.
It was compared to "Vengeance is mine," but apart from hidden passages and artifacts (which we all love), there is nothing interesting. Perhaps the level is slightly higher than a standard random map generation, but not by much.

Difficulty.
All battles are completed on the first try; some opponents start with a fixed army (1000 Titans, 1500 Trogolodites, 9000 Djinns), and sometimes ambushes (events) in the form of 5000 Fairies or 2500 Gogs only waste time.

Interaction.
You play with 2 heroes, opening passages for each other, and that's it.
But it's much more interesting in Wings of Heaven.

Magic.
You immediately get Berserk, Resurrection, and expert magic schools, which is very out of place. Ideally, the number of schools and specific magic should have been limited.

Don't let the name Tang Wen En fool you; this one turned out to be a complete failure.
Rating 1 / 10

Added 6 hours 31 minutes ago

Fall and Rise
Author: Gwhenwyfar
Download link: http://heroesportal.net/maps/view/977

An interesting and quite challenging map for the mid-2000s, but unfortunately, it's not very relevant now.

Pros.
Initial difficulty.
Since the loss condition is "not losing the Castle," unfriendly forces attack us through a one-way teleport right next to us in the first few weeks.
And they attack with overwhelming forces, so you have to look for optimal ways to defend yourself.

Interesting plot.
"A war between two opposing forces, both of which claim the land as their own."
In short, there is plenty of text and storytelling. Enemies come from all sides, and there is only time to defend yourself, and this is well noted in the text.

Cons.
Fleeing heroes.
In almost every battle, a superior opponent flees, and we don't get their artifacts, which are sometimes necessary to complete quests in the seers' huts. Not to mention that sometimes they can pick up a quest item and then flee in battle, and we are left with nothing.
Adding just one artifact, "Chains of War," could solve this problem.

Flight
Almost all red heroes have the Flight spell from the Guild of Mages, and in some moments, the AI behaves irrationally, or some meaning is lost.

Difficulty.
After the initial healthy difficulty and interest, there is a noticeable decline. Only a couple of enemy heroes can spoil our life and provide competition - mostly our stats are much higher, sometimes by a factor of two.

Nothing special, you only get a little pleasure in the first stage.
Rating 4 / 10
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9 years ago
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Pomazok1329, I respect everyone's opinion, but in your case, it's all a matter of taste. It's clear that you don't like story-driven RPG maps, but you prefer strategic ones, and those where you constantly have to exert yourself from start to finish. As other critics have noted, it's difficult to maintain difficulty and interest throughout the entire playthrough, and usually after a certain "point X" (usually when your player becomes clearly the strongest), the further playthrough doesn't pose any difficulties, and the map becomes, as the English say, "a piece of cake." :)\
Therefore, I'll say it again: the "Ringing of Victory" map is valuable for its plot and the role-playing aspect of the goal set before the hero.\
I read that "Fall and Rise" is a difficult map, and what exactly makes it difficult. It should be taken into account that this map is one of the oldest, and today, against the backdrop of others, it is probably not particularly good. Perhaps the author did not think through the player's tactics that would ensure victory, and it seems that a lot depends on a lucky or unlucky setup. I plan to play it sometime.\
I will soon finish "Vanadia SoD edition" and write a report: what I liked and what I didn't.
In reply to Marmot
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9 years ago
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Marmot
Pomazok1329, I respect everyone's opinion, but in your case, it's all a matter of taste. It's clear that you don't like story-driven RPG maps, but rather strategic ones where you constantly have to exert yourself from start to finish. As other critics have noted, it's difficult to maintain difficulty and interest throughout the entire Walkthrough, and usually after a certain "point X" (usually when your player becomes clearly the strongest), the rest of the Walkthrough doesn't pose any difficulties, and the map becomes, as the English say, "a piece of cake." :)
Therefore, I'll say it again: the "Ringing of Victory" map is valuable for its story and the role-playing aspect of the goal set before the hero.
I read that "Fall and Rise" is a difficult map, and what exactly makes it difficult. It should be taken into account that this map is one of the oldest, and today, against the background of others, it is probably not very good. Perhaps the author did not think through the player's tactics that would ensure victory, and it seems that a lot depends on a lucky or unlucky outcome. I plan to play it sometime.
I'll finish "Vanadia SoD edition" soon and write a report: what I liked and what I didn't.

If there is a text, but the gameplay itself is weak, then of course, it's not very good. The same Chinese map Xiedu or Way Home - absolutely nothing is clear, but the diverse gameplay makes you want to play it again and again.
And in essence, there is a story in the Chronicles of Heroes series, which decided to make money off the fans, but besides the story, there is almost nothing else (although the story is sometimes good, so the example is not very appropriate).
This map was made by the creator of To Kill for Power, so comparing them, you can see that the difference in quality is obvious.

Would you like to try playing Heroes of Jin Yong? I haven't seen any discussion of this map anywhere, but it's actually from Season. I found it myself on a Chinese forum, somehow downloaded it, and asked to add it to the "Best" section on heroesportal.
Knowing your experience and level of play, it deserves much more attention than some Polish maps or other maps of average or lower level
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9 years ago
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"Heroes of Jin Yong" has already been downloaded, and it looks promising. However, the events with text in Chinese are concerning, as I won't be able to translate them, and there might be very important information there. I'm also afraid of any "twisted" tricks that the Chinese are known for. Have you played this map? And how do you navigate the Chinese forum? It might be difficult even with Google Translate.
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9 years ago
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The other day, I came across a map called **Befeiung der Kobolde**. It’s very well-made for a medium-sized map; after playing it, it felt like I was playing an extra-large map. I personally didn’t play it myself, but I watched someone else play, and I enjoyed it.
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9 years ago
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Marmot
"Heroes of Jin Yong" has already been downloaded, and it looks good...
I've also just started playing it; at least the first week isn't as difficult as it could be in Chinese maps. There are almost no discussions about maps on this forum, so a map of this quality is very much appreciated.
I found the link to the Season maps somewhere on an English forum, using an online translator... it took a few tries, but I eventually managed to find it.
Then it wouldn't open because the file name and the name in the game were in Chinese, so I had to change them. Fortunately, there haven't been any more difficulties.
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9 years ago
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The Fall of Atlantis
Author: Milan M. Cirkovic
Link: http://www.maps4heroes.com/heroes3/maps.php?keywords=The+Fall+of+Atlantis&type=&size=&difficulty=&sort=3

After stumbling upon a description of this famous map by one of the players, detailing their playthrough, I finally decided to try it myself. And I succeeded. It's been almost a year since then, but the report was left unfinished. Finally, I'm finishing it and posting it.
Plot: This world has been ruled by the Atlanteans for time immemorial. But one day, a cosmic catastrophe occurred: aliens descended from the heavens, calling themselves Elementalist, overthrew the Atlanteans, and established their dictatorship, imposing an unbearable tribute on the inhabitants. You must drive out the aliens and restore the former order.
Now I will start from the end and immediately name the main advantages and disadvantages of this map, so that you can decide whether you want to play it. In general, after getting to know it closely, it becomes clear that the author created it specifically for experienced players, so that it would be very difficult for players: "pros" usually complain that it is easy to play against "stupid" AI and that the final stage is also very easy, when you have plenty of everything and your advantage over the enemies is obvious. Therefore, most of what I will call disadvantages is largely done intentionally, and is not a random oversight.
Advantages:

- high replayability, contributing to its popularity, expressed in two aspects:
1) the ability to choose one of 4 factions for the game;
2) a large number of random factors, making each playthrough different;
- many powerful monsters and enemies, allowing you to greatly upgrade your hero.

Disadvantages/features:

- the downside of having many random factors is a noticeable dependence of your success not only on your skill, but also on luck;
- asymmetry of respawns - not only of the terrain and objects on it, but also of the entire initial situation; as the author himself writes, each race has its own advantages and disadvantages, but I will be the first to throw a stone at those who dare to claim that the map is balanced: it is unlikely that it will be possible to balance the existing "mix"; compare, for example, the external dwellings of level 7 for each of the 4 factions (location and quantity). Therefore, each player must rely on their own "brains" and luck;
- although, at first glance, there are plenty of resources around, but during the game you realize that this is only a compensation for the following features (which I said above that the author introduced intentionally);
- there are almost no mines on the starting respawns: a sawmill, a mine, a gold mine, and one "profile" mine for your castle (for example, for Blue - a sulfur mine);
- events that take away many valuable resources occur periodically;
- some resource piles are seriously guarded, which you only find out when you try to take them;
- in many places you are ambushed by a large number of troops;
- for the above reasons, the map is not suitable for beginners: you can start, but soon it will become difficult, and when strong enemies come, you will have nowhere to go.
Actually, because of all this, I myself hesitated for a long time to start playing it, as I was not sure that my level of play would allow me to win. But, in the end, "to know the taste of a dish, you have to eat it" (although some dishes turn out to be cacti).
I recorded my playthrough in quite detail, but in order not to tire you, I will only give a brief analysis, name the most important stages of the playthrough, and the main interesting moments of my game.
From the reviews of other players, I know that it was possible to complete the map for each of the 4 possible factions, but both my analysis and the analysis of others lead to the conclusion that Red (Tower) and Blue (Dungeon) have the greatest chances of success, Orange (Castle) and Brown (Stronghold) will have a much harder time. The most unfavorable position is for the Barbarians: they have less land than everyone else, and there are fewer objects on it, and besides, it is sand, not stones. Another point that makes the game for the Barbarians more difficult: despite the general symmetry of the map, the Blue player has two cities located in the southeast of the largest ring of land in the center of the ground world, and this corner is most likely and often attacked by them (which I was convinced of during the playthrough).
Key tasks:

* Freeing prisoners from prisons. They are useful not only in themselves (the main hero cannot be replaced by anyone), but also because they have valuable artifacts and troops.
* Obtaining the Resurrection and Town Portal spells.
* Going out to sea and capturing cities in other lands. You can consider this stage the most important: if you can do this before one of the strong enemy heroes attacks you, then you can say that you have secured your survival. Try to capture 1-2 neutral cities in the northern seas. Then go and beat the "ordinary" enemies living in the other 3 corners of the map.
* Obtaining the Sphere of Vulnerability.
* Obtaining the Dimension Door or Flight.
* Capturing Valhalla (Conflux with Rainbow).
* Obtaining the Grail.

(about my playthrough)

The preview gave me the idea that I should try playing as Orange. But then I did something that, perhaps, no one else has done before: I created starting saves for players of all four colors and started looking at what the beginning of the game looks like for each color. And what I saw, I didn't like, and I haven't heard about it from anyone yet.
So, the inequality begins on the very first day, or rather, night. If you play any color except Blue, then when the turn passes to the "diplomatic arena", his hero, Borman, will inevitably attack you and defeat your hero. And no wonder, because he also has all the combat machines and the Meteor Shower spell in his spellbook! And when I played as Blue, no one attacked him, and soon, when the Turquoise player came out of the monolith, defeated the elementals and left, Borman was able to jump around the monolith exits, see his castles, visit the upgrade sites, capture an abandoned mine, and only on the 10th day was he defeated by the Turquoise hero, and he ran away and was hired in the tavern.
I appreciated the skills of the Blue heroes, and I liked them very much. As a result, I started playing as him. Getting ahead, I can say that Blue has a chance to survive in the worst situation, because the Fortress in the southwest of the swamps can become a refuge that enemies will not reach soon, and there is also a Sanctuary nearby. And the sea area nearby will allow other heroes to escape on boats. And we also have Veil of Darkness to mislead the enemies.
I defeated all the enemies, except for one weak Green heroine, Henielle: she hid in the Sanctuary. On day 744, she died, and I was declared the winner.
Outcome: 193 days, 393 points. The Grail was dug up and placed in one of the Dungeons. I did not capture 3 neutral cities (Heaven, Hell, Mafia HQ): fierce guard, they are not valuable, and two of them are also on cursed land.
For those who liked this map, there is another map by the same author, "Astral Venice", which I have not yet played, but, according to the description, it is close in key features to "The Fall of Atlantis".
In reply to Marmot
9 years ago
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Marmot
If you play as any color other than Blue, when the turn transitions to the "diplomatic arena," his hero, Borman, will inevitably attack you and defeat your hero[/I]. Of course, he also has all the combat units and the Meteor Shower spell in his spellbook! And when I played as Blue, no one attacked him.
That's why I abandoned this map because of this behavior. I've experienced this myself sometimes, but there were also instances where everyone still attacked. These maps aren't for me; everything depends on luck at the start.
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9 years ago
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tr[NEC]yo, hello! Maybe you should try playing as Blue. If you want, I can give you my starting save.
Yesterday, I visited a website with Polish maps and saw this one among the latest uploads: Scars of old wars. The map immediately impressed me with its density and well-thought-out plot. Maybe this is the one I will play next, but the need to translate the texts is a bit discouraging.
Google Translate of the author's description:
You become a forgotten, solitary god in the struggle against other kingdoms. In this extremely difficult task, you know that only those who have mastered the art of killing will win... The map is a challenge even for advanced players.
Additional information: Each of the lands has a different character, triggering different skills, and also has its own story. At the beginning of the game, I would recommend that you be well acquainted with the characters and the skills they possess with their spells. In case of temporary repetition, place the tip on the game again. He also devoted many hours to map clashes of the player versus player type. Enjoy.
Additional information 2: My map took 2nd place in the competition for the best map for the friendly portal - the Academy of War. I acted there under the pseudonym "Michael".


Added 20 hours 48 minutes ago
I think this information will be interesting to everyone who plays single-player maps. Not so long ago, on HeroesPortal, they created a topic with a list of the best maps available in their repository, and specifically, according to the censors, and not according to the player rating, which for some maps was clearly "inflated":

Sir Symphony Messes:
For quite some time now, we have had a Best section, which includes maps selected manually based on their popularity on the network (including English/Chinese resources). In order for the section to reflect not only my subjective view of the maps, I suggest participating in its development, namely:
Suggesting maps as candidates for the Best section.
Writing reviews for already completed maps.
Here is the list from there at the moment, only sorted by me:
SoD, RoE, AB
A Dragon Adventure
A new enemy
Angelic Pride
Argoban
Brothers of Mercy and War
Clash of Titans
Crawind
Desafio Final
Devilish Pride
Fall and Rise
Force of Sphere Prohibition
Harry Potter
Heroes of Jin Yong
Infernal Conquest SOD
Kurgadako Apocalypse 1.1
Last Real Heretic
Lord of the Rings 3.0
Massive Strength
Metataxer's Revenge
Paragon
Pendragon Son III
Podarok_2001
Ringing of Victory
Rise of the Sun King
Sanders folly
Seven Lakes v1.1
Sword Saga
The 5th element - episode one
The Beginning of the End
The Black Hand 2
THE EMPIRE OF THE WORLD
The Lone Knight
The Lord of Rings
The Lord of War
The search for the cloak
This is Legion 7 Chaos
Titanic Pride
To Kill for Power
Unleashing the Bloodthirsty
Uprising
Vengeance is mine
War of Legions
War of the world
Way Home
Wayfarer (E)
Wings of heaven
World Domination II
xiedu
WoG
Deadlift
Erathia
Fantasy - Heroes III Forever
Lord Kosciej
Painted the Misfit
Reunion (very hard)
The Reign of Darkness
The Way of Queen
Era 2
Alexander the Great 1.05
Dragon Lord II
Ice Arrow
KING OF WORLD - WAR AND REunion
The Empire of the World III v2.1
THE EMPIRE OF THE WORLD IV Commodus' Revenge
HoTA
Crapcore
Robinson Crusoe
9 years ago
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Marmot. I've already downloaded this map and started playing it, but I don't have much free time right now. I can say this: if you decide to play it, the main task is to capture the neighboring castles as quickly as possible (there are many bonuses). The only thing I don't like about it is the Dungeon, but there won't be time to admire the scenery; there will be good battles ahead. Besides, the opponents have events that reinforce their troops in their native castles (every 7 days, starting on day 8), which we don't have.

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