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Posts from Magical creatures – Mages and Wizards, and not just them.

Academy Closed Topic
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20 years ago
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19 years ago
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http://www.heroesworld.ru/fraction/academy/level1.jpg" border="0">
Attack2
Defense2
Damage1 - 2
Health5
Speed3
Initiative7
Charges5
Mana0
Growth20
Cost22
These creatures appeared as a result of magical experiments on goblins. Gremlins are smarter and more obedient than their ancestors. In the army of sorcerers, these creatures are the most numerous. Gremlins prefer shooting to melee combat, which they carry out with primitive firearms. Their clumsy muskets are strong enough that gremlins can use them as steel clubs in close quarters.
http://www.heroesworld.ru/fraction/academy/level2.jpg" border="0">
Attack3
Defense2
Damage1 - 2
Health6
Speed5
Initiative11
Charges7
Mana0
Growth20
Cost35
Gremlins that have proven themselves on the battlefield can be promoted to master gremlins. They possess another useful feature - they know how to repair various mechanisms.
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19 years ago
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http://www.heroesworld.ru/fraction/academy/level3.jpg" border="0">
Attack3
Defense4
Damage1 - 1
HP15
Speed6
Initiative9
Charges0
Mana0
Growth14
Cost45
Gargoyles are statues of flying creatures brought to life by magic. Mages love these creatures because they can fly and deal powerful blows to the enemy using heavy stone slabs. Stone Gargoyles are immune to lightning effects.
http://www.heroesworld.ru/fraction/academy/level4.jpg" border="0">
Attack3
Defense4
Damage1 - 2
HP20
Speed7
Initiative10
Charges0
Mana0
Growth14
Cost70
The very substance from which the rare and expensive Obsidian Gargoyles are made is far more valuable. It also makes them immune to fire, cold, and lightning effects.
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19 years ago
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http://www.heroesworld.ru/fraction/academy/level5.jpg" border="0">
Attack5
Defense5
Damage3 - 5
HP18
Speed4
Initiative7
Charges0
Mana0
Growth9
Cost90
Golems are ancient artificial beings brought to life by magic, which in the Silver Cities are used as melee troops. They are armed with two long curved sabers and encased in armor. Iron Golems are immune to slow effects and well protected against magic (magic attacks deal 2 times less damage).
http://www.heroesworld.ru/fraction/academy/level6.jpg" border="0">
Attack6
Defense6
Damage5 - 7
HP24
Speed4
Initiative7
Charges0
Mana0
Growth9
Cost130
Mages enchant steel golems very carefully and meticulously. Steel Golems barely react to any magic (receiving only a quarter of damage from magic attacks) and are far more deadly than iron golems, as they strike back immediately after being attacked.
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19 years ago
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http://www.heroesworld.ru/fraction/academy/level7.jpg" border="0">
Attack10
Defense10
Damage7 - 7
HP18
Speed4
Initiative10
Charges3
Mana15
Growth5
Cost250
Some mages from the Silver Cities serve in the army. They struggle in melee combat due to a lack of experience, and their only cold weapon is a dagger. However, this weakness is offset by the power of their spells. Mages are capable of detonating pure magical energy, which deals damage to any creature in its path, including allies. Mages also carry spell scrolls.
http://www.heroesworld.ru/fraction/academy/level8.jpg" border="0">
Attack10
Defense10
Damage7 - 7
HP30
Speed4
Initiative10
Charges4
Mana25
Growth5
Cost340
The strongest battle mages can be promoted to archmages, granting them access to an even greater number of spells. Their mere presence on the battlefield increases their hero's mana pool.
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19 years ago
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http://www.heroesworld.ru/fraction/academy/level9.jpg" border="0">
Attack13
Defense12
Damage12 - 16
Health33
Speed7
Initiative12
Charges0
Mana0
Growth3
Cost480
Djinn are ancient elemental spirits that mages have been able to summon and subdue. A summoned djinn cannot flee and will protect its master until all of its life energy is exhausted. Djinn are very advantageous to use on the battlefield, but their magical nature makes their actions unpredictable and chaotic. It is impossible to say which spell a djinn will use against an enemy. One thing is certain — they will not turn against allies. Casting spells is not the only role of a djinn on the battlefield, as they can also engage in melee combat using their heavy scimitar.
http://www.heroesworld.ru/fraction/acade ... el10.jpg" border="0">
Attack15
Defense13
Damage16 - 22
Health40
Speed8
Initiative12
Charges0
Mana0
Growth3
Cost700
Djinn Sultans not only use terrible spells against enemies, but can also cast beneficial spells on friends. However, as with ordinary djinn, it is impossible to predict what the spell will be.
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19 years ago
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http://www.heroesworld.ru/fraction/acade ... el11.jpg" border="0">
Attack25
Defense20
Damage15 - 23
HP120
Speed5
Initiative9
Charges0
Mana0
Growth2
Cost1400
Rakshasas, vengeful creatures from forgotten ages, have lurked on the borders of Ashan for millennia. Their existence was rediscovered by mages who, after many unsuccessful attempts, were able to summon these beings and learn how to control them effectively. The Rakshasa Princess makes a powerful impression on the battlefield, terrifying enemies with her multi-armed body and lion's head, and a frenzied dance of razor-sharp blades. Her attacks frighten the enemy so much that they do not even attempt to fight back.
http://www.heroesworld.ru/fraction/acade ... el12.jpg" border="0">
Attack25
Defense20
Damage23 - 30
HP140
Speed6
Initiative8
Charges0
Mana0
Growth2
Cost1770
The Rakshasa Rajah is just as fearsome an enemy as the Rakshasa Princess, but in addition, he has the ability to move at great speed when necessary.
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19 years ago
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http://www.heroesworld.ru/fraction/acade ... el13.jpg" border="0">
Attack27
Defense27
Damage40 - 70
Health175
Speed6
Initiative10
Charges0
Mana0
Growth1
Cost3500
Colossi are the most powerful creatures that mages can create or summon. They are created using the same principles as golems. A fragment of their creator's soul is contained within each colossus, making them immune to mind control magic. Since colossi have no weapons, they fight opponents with their bare hands, using close-quarters combat techniques.
http://www.heroesworld.ru/fraction/acade ... el14.jpg" border="0">
Attack30
Defense30
Damage40 - 70
Health190
Speed6
Initiative10
Charges5
Mana0
Growth1
Cost4700
Titans are the greatest achievement any mage can dream of. Like colossi, titans are deadly in melee combat and immune to mind control; however, they also possess the ability to hurl lightning over great distances.

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