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Magical creatures – Mages and Wizards, and not just them.

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#13
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http://www.heroesworld.ru/fraction/academy/level9.jpg" border="0">
Attack13
Defense12
Damage12 - 16
Health33
Speed7
Initiative12
Charges0
Mana0
Growth3
Cost480
Djinn are ancient elemental spirits that mages have been able to summon and subdue. A summoned djinn cannot flee and will protect its master until all of its life energy is exhausted. Djinn are very advantageous to use on the battlefield, but their magical nature makes their actions unpredictable and chaotic. It is impossible to say which spell a djinn will use against an enemy. One thing is certain — they will not turn against allies. Casting spells is not the only role of a djinn on the battlefield, as they can also engage in melee combat using their heavy scimitar.
http://www.heroesworld.ru/fraction/acade ... el10.jpg" border="0">
Attack15
Defense13
Damage16 - 22
Health40
Speed8
Initiative12
Charges0
Mana0
Growth3
Cost700
Djinn Sultans not only use terrible spells against enemies, but can also cast beneficial spells on friends. However, as with ordinary djinn, it is impossible to predict what the spell will be.
С уважением, Vlad

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