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Creating them from scratch is time-consuming and tedious, especially when creating animations worthy of a game. It's better to extract ready-made models from Heroes and make cosmetic changes in Maya.
milkShap is a program for creating models for Sims, Half-Life, and Diablo.
Where are the .mb files located, and can you provide a link to the program?
If anything, I meant which folder in data.pak they are located in.
If it doesn't create mb files in Maya 6 format (specifically 6!), then it won't work.
They are in the data.pak file, but you can't just extract them; I don't know how to do it myself yet. psatkha knows how.