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Posts from The usefulness of logistics for the main hero.

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14 years ago
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I was thinking about this while putting together some sample builds: "Logistics" is definitely a useful skill, but then you have to give up on some other, perhaps more appealing, perk. Therefore, it would be interesting to read opinions on how useful it actually is.
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14 years ago
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Against the AI, you don't necessarily need to take them if you don't mind chasing after a bunch of creatures that have logistics;
Against human players, you should definitely take them as soon as possible; otherwise, your opponent will have a strategic advantage, which is usually much more dangerous than a tactical one.
In reply to Ment
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14 years ago
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Logistics is very useful in campaigns, especially a sharp mind and finding the right path. P.S.: Scouting will also be helpful.
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14 years ago
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Logistics is very useful in campaigns.
It is useful, but not more than that; in campaigns, you can actually do without it, with the exception of missions for Agrael, where it is simply necessary. Otherwise, it is better to take some combat skill instead. Keen Intellect and Scouting are generally useless skills.
In reply to Дронов Илья
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14 years ago
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Dronov Ilya
Useful, but nothing more. In campaigns, you can easily do without it, except for missions for Agrael, where it is simply necessary. Otherwise, it's better to take some combat skill instead. Keen Mind and Scouting are generally useless skills.

No, no, no, no, no, no, I completely disagree. Logistics is a very useful skill.
It helps you catch up with the enemy, explore the map, so take it and you'll see the effect.
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14 years ago
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In multiplayer, on large maps or maps like "Key to Victory," it is definitely a very useful skill, but in games against the AI, it's better to have something that actually provides a benefit in combat. Of course, this is for those who don't mind running around with ten AI-controlled heroes.
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14 years ago
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This is, of course, for those who don't mind managing ten heroes in the campaign.
I think this is the key point. In general, you can win in single-player mode with almost any set of skills. There are one or two skills that specifically make life easier in a given mission or campaign, and you can put almost anything else in the remaining slots, so single-player mode isn't a very good indicator.
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14 years ago
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In single-player mode, you can actually win with almost any combination of skills.
That's exactly what I'm trying to say.
In reply to Ment
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14 years ago
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I also agree that logistics are only needed for Agrael – you can’t just sit in one place throughout the entire campaign. For other heroes, you can implement your own strategies for optimal development or simply experiment.
Ment
In general, you can win in single-player mode with almost any set of skills. There are one or two skills that specifically make life easier in a particular mission or campaign, and you can put almost anything else in the remaining slots, so single-player mode isn’t a very good indicator.
I remember that I paid a lot of attention to developing Raeleth – focusing entirely on magic. He constantly has few soldiers, so he burned enemies more with fire than with a sword.
In reply to HoM[M]ie
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14 years ago
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HoM&M

I remember that I paid a lot of attention to leveling up Raelegh – I focused entirely on magic. He constantly had few soldiers, so he burned enemies more with fire than with a sword.

Me too. And as a result, I almost lost the last mission in the game because the demons drained all his mana, but he was invincible only because of magic.
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14 years ago
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There's also a well nearby, and besides, the demons don't drain all the mana anyway; I had around 360, and a couple of rain spells will be enough.
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14 years ago
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Didn't I notice it? But anyway, Railag almost lost, and Zephyr emerged almost without any losses, thanks to the banishment skill I upgraded for him.
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14 years ago
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Logos are just as important as artifacts, in essence. However, logos don't directly increase the amount of experience gained; rather, they accelerate the rate at which experience is accumulated. For example: a hero with a logo will be able to complete significantly more guard posts within, say, a week.
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14 years ago
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That’s why I think the skill is important – it allows you to gather more resources and capture more mines. And it’s perfect for those who like to complete maps quickly.

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