Skip to content

Posts from Attack/Defense bonus for units based on the hero's specialization. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
I've been wondering for a long time how the attack/defense bonus is actually determined for units that are a hero's specialty. For example: Galtran (skeletons) or Shakti (troll guards). I saw a formula in the physics engine that calculates the attack and defense bonus for each level, and then there's another formula that, according to my calculations, contradicts the first one. I calculated the bonuses for Galtran and found that for every 4 levels, 1 attack point is added, and for every 5 levels, 1 defense point is added. So, at level 30, skeletons will receive an additional 6 attack points and 5 defense points. Is this really how it works? Please explain the principle behind calculating the bonus for units. P.S. I'm also curious about the Logistics and Necromancy skills - the description says that each level adds 5% to the skill. So, if a hero has Necromancy maxed out, they get 30%, and since the maximum value cannot exceed 100%, does the hero only need to level up to 14 to reach the maximum value?
Stop hard - Go Pro!:smile49:
User Avatar
#2
Auto-translated
KycoK_3a6opa


ps. It's also interesting about the Logistics and Necromancy skills - the description says that 5% is added to the skill for each level, meaning if a hero has Necromancy maxed out to Expert, they get 30%, but since the maximum value cannot exceed 100%, does the hero only need to level up to 14 to reach the maximum value?

5% is added to the percentage value of the skill. So, with an Expert Necromancer like Isre at level 10, 50% is added to the 30%, resulting in a total of 45%. At level 20, it would be 60% in total. The same principle applies to specialists in Logistics, Defense, Attack, and Navigation.

I don't remember the exact formula for unit specialists, but it should be correct in the physics engine. In general, the bonuses they provide are quite insignificant.
In reply to Juristis
User Avatar
#3
Auto-translated
Juristis
It adds 5% of the skill's percentage value. In other words, with an expert-level Necromancy skill, Isre gains an additional 50% of 30% at level 10, resulting in a total of 45%. At level 20, it would be 60% in total. The same principle applies to specialists in logistics, defense, attack, and navigation.

I don't remember the exact formula for unit specialists, but it should be correct in the physics section. In general, their bonuses are quite insignificant.

Thanks, now everything is clear.
Stop hard - Go Pro!:smile49:
User Avatar
#4
Auto-translated
KycoK_3a6opa
it turns out that at level 30, skeletons will only receive an additional 6 attack and 5 defense.
Is this really true?
And how much did you want? 30 each? :confused:

The formulas are as follows:
Att = Att(bas)*(1 + N/n*0.05)
Def = Def(bas)*(1 + N/n*0.05)

For the skeleton group at Galtran's level 30, we have:
A = 6 * (1+30/1*0.05) = 6* 2.5 = 15
D = 6 * (1+30/1*0.05) = 6* 2.5 = 15
This results in a 2.5x increase, +150%, or 9 units. If you believe PhysMig.

Regarding secondary skills, the Jurist wrote everything correctly.