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Let's learn how to create and solve clues for Mafia games!
To prevent this topic from turning into chaos, I propose the following set of rules.
1. A clue, just like in a regular Mafia game, is given based on a player's profile. Since the solving takes place outside of games, when profile changes are allowed, it is possible to add a screenshot of the profiles of the suspected players.
2. For each clue, a group of suspects is provided – a specific set of users, from 10 to 20, chosen by the clue-giver among the players from the last 10 Mafia games on the portal. Among them, there must be a "mafioso" to whom the clue refers. The list of suspects can be given in alphabetical order or randomly arranged, so that particularly stubborn players don't look for hidden meanings in the order of the suspects. :D
3. The right to create the next clue passes to the first person who solves the initial clue. At the request of the players, clues can be created out of turn with the consent of the solver. (For example, if people want to solve clues from Thorius.)
4. Each player can submit a maximum of 3 possible solutions to the clue. Simply stating "Execute X" is not enough; a logical chain of reasoning for the solution must be provided.
5. If the clue is not solved within 48 real-time hours, the clue-giver provides the solution and passes the right to create clues to another user of their choice.
To prevent this topic from turning into chaos, I propose the following set of rules.
1. A clue, just like in a regular Mafia game, is given based on a player's profile. Since the solving takes place outside of games, when profile changes are allowed, it is possible to add a screenshot of the profiles of the suspected players.
2. For each clue, a group of suspects is provided – a specific set of users, from 10 to 20, chosen by the clue-giver among the players from the last 10 Mafia games on the portal. Among them, there must be a "mafioso" to whom the clue refers. The list of suspects can be given in alphabetical order or randomly arranged, so that particularly stubborn players don't look for hidden meanings in the order of the suspects. :D
3. The right to create the next clue passes to the first person who solves the initial clue. At the request of the players, clues can be created out of turn with the consent of the solver. (For example, if people want to solve clues from Thorius.)
4. Each player can submit a maximum of 3 possible solutions to the clue. Simply stating "Execute X" is not enough; a logical chain of reasoning for the solution must be provided.
5. If the clue is not solved within 48 real-time hours, the clue-giver provides the solution and passes the right to create clues to another user of their choice.