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Posts from Might and Magic: Duel of Champions

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Ment
To be honest, I still don't understand what this is; it's not a very informative video.
Duel of Champions is a free-to-play online card game set in the Ashan universe (with an online store). Information about Might & Magic: Duel of Champions: - The goal of the game is to reduce your opponent's hero's health to zero before they defeat you; - Hundreds of collectible cards; - 5 types of cards: Creatures, Events, Heroes, Spells, and Luck; - The hero chosen by the player determines the faction of creatures and available spells, as well as the player's starting level and health; - Each player chooses 5 event cards for the match. 2 of them are selected and placed on the battlefield; - Each army contains at least 1 hero and 5 events and can grow from 50 to 200 cards; - The battlefield has 16 positions for creatures; - The game will feature chats, forums, Twitter and Facebook support, online Tournaments, and leaderboards, a messaging system, and guild creation. The following have been noticed in the videos and artwork: - 4 Factions: Haven, Inferno, Necropolis, Stronghold; - Many creatures are similar to Heroes 6, but there are also completely new ones (e.g., Chaos Imp); - Creatures have classes: Hero, Melee, Shooter, Magic Melee, Magic Shooter, Flyer; - There are regular and unique units; - Heroes possess certain types of magic (a Demon was seen with Prime, Dark, Earth, and Fire; a Necromancer - with Dark and Water; a Human - with Light; an Orc - with Earth and Air); - Heroes have only 1 parameter (most likely, Health); - All creatures have 5 parameters (Succubus and Lilim have 6); - Many creatures have additional features (e.g., Seraph and Celestial have Regeneration; Imperial Guard and Succubus have Immunity to counterattack). Screenshots: http://cdn.toucharcade.com/wp-content/uploads/2012/04/untitled_305.jpg http://cdn.toucharcade.com/wp-content/uploads/2012/04/untitled_312.jpg http://mediang.gameswelt.net/public/images/201204/d18c11a06f110eee18b9a1aaae22852c.jpg The beta testing of the game is already open, but it is only available to French players.
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It's a somewhat complex game to understand, but it's manageable. And it's not entirely clear whether the Sanctuary will be included or not. It hasn't been announced, but it takes up a significant amount of space on the title screen.
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In my opinion, the words "browser-based" and "card game" don't quite go together. It's one thing to adapt classic card games for computers, and another to create something entirely new.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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In my opinion, the words "browser-based" and "card game" don't really go together.
They managed to create a decent game; it's playable. The current beta looks pretty good, and they should polish it further before release. At least, that's the plan. :)
classic card games
It's far from a classic... ;) There are quite a few interesting features that make the game more diverse. Plus, it's still unclear whether they will include the Sanctuary or not. I'm hoping they will; the background is encouraging.
In reply to Adagio
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Adagio
They did a good job; it's playable. The current beta looks pretty good, and they'll polish it even more before release. At least, they should. :)
Good is an understatement. I can't tear myself away from the beta version for days. Maybe it's because I've never played a CCG before.
Adagio
Plus, it's still unclear whether they'll include Sanctuary or not. I'm hoping they will; the background is encouraging.
Adagio
And it's not entirely clear whether Sanctuary will be included or not. It hasn't been announced, but it takes up a lot of space on the title screen.
Sanctuary isn't in the game yet, and it probably won't be in the release either. But on many spell cards, you can find creatures from this Faction (perhaps because Sanctuary is the only Faction of six that wasn't included in DoC).

http://s017.radikal.ru/i433/1205/2e/74ab05917c21.png

http://s019.radikal.ru/i631/1205/de/3652317c0633.png

http://s05.radikal.ru/i178/1205/19/65e63ace5e9a.png

In general, there are echoes of other Factions on the cards. Here, for example, is Arcat, a dragon of the dwarves:

http://s019.radikal.ru/i628/1205/e9/879b4169f778.png
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By "classic," I meant applications for games like poker, "fool," etc. You seem to have misunderstood me a bit.

Since it's hard to tear myself away, I'll check out the game when it's released :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Ment
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Ubisoft has completely lost it, first Heroes of Might and Magic Online, then Might & Magic: Clash of Heroes, and now this! Why don't they release proper games, like Heroes or Might & Magic? I'm not against variety, but not in such large quantities! They should at least maintain some of the brand's traditions.
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M&M:CoH
I think it was a great game!
Why don't they release normal games, i.e., Heroes or M&M?
You see, Vet, releasing normal games and releasing games from a normal, proven series are not the same thing. Personally, I (and this is just my opinion) cannot call "Heroes 6" a normal game, because for me, the standard for Heroes games is much higher. And CoH turned out to be great, partly because nothing like it had appeared in the M&M series before.
 

К А
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It seems that in order to achieve their main and only goal – extracting money, Ubisoft chose a roundabout approach. Apparently, it's too difficult to properly develop the 6th installment, but creating all sorts of unfinished imitations and pushing them as "new" is much easier and more profitable.
It's all very sad :(


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Why don't they release proper games, like Heroes or Might & Magic?
Exactly. If they focused all their efforts on one project within the brand, maybe a masterpiece would be born.
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If they had focused all their efforts on one brand project, perhaps a masterpiece would have been created.
They did focus. Even more narrowly: on promoting a single brand. It didn't work out.
By the way, doesn't anyone find it strange that there were no moderators in the section?
There are coordinators.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Zybr
It seems that in order to achieve their main and only goal – making money, Ubisoft is taking a roundabout approach. Apparently, it's too difficult to improve the sixth installment, but it's much easier and more profitable to create all sorts of raw imitations and pass them off as "new."
It's all very sad:(

By the way, the "Might and Magic: Duel of Champions" project can only develop if Heroes 6 develops as well. Because most of the cards are based on the unit art from Heroes 6.

I'm currently playing the M&MDoC beta. I haven't been able to tear myself away from it for a couple of weeks. And that's despite the fact that the beta crashes to the desktop during Multiplayer games after the latest patch.

In my opinion, the game is quite engaging. But after some time, the project may become a little boring, because the more cards you have in your collection, the less often you will encounter new cards.

Conclusion: to maintain the freshness of M&MDoC, Ubisoft should periodically release new types of cards. The most reliable way is to add new Factions.

But all the Factions in M&MDoC are based exclusively on the Factions from Heroes 6. Therefore, to keep M&MDoC alive, it is necessary to release new Factions in Heroes 6.

However, very few people will buy add-ons or DLC with new Factions for Heroes 6 if the mechanics of the sixth installment remain as boring and buggy. And because of this, their release may turn out to be commercially unviable.

Conclusion: if Ubisoft wants to develop M&MDoC, they will simply be forced to improve Heroes 6.

I think Ubisoft should really be interested in this. Because in one of their Q&A sessions, their representatives said that Heroes 6 had the highest initial sales in the series (presumably subsequent sales declined because fans of previous installments started complaining on forums, demanding city screens and bug fixes). What do high initial sales and low subsequent sales indicate? That there is considerable interest in Heroes 6 from the gaming Community (in its genre niche, of course). What do further low sales indicate? That the gaming Community is waiting for a quality improvement to the game. And only after a substantial list of fixes will they buy Heroes 6. I hope Ubisoft understands that in order to "make money," they need to improve the game's quality.

So, in my opinion, M&MDoC will be more beneficial to the sixth installment than harmful. And what harm could there be when the games even have different developers?
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What do high initial sales and subsequent low sales indicate? That the gaming community showed considerable interest in Heroes 6.
No. It shows that Ubisoft is doing a good job with its marketing. It's the only department that's working effectively: even the beta version raised some concerns, but they managed to convince fans that it would be a great game + a new installment in the series + beautiful graphics. So, people bought it. And were horrified.
I hope Ubisoft understands that to "milk money" from players, they need to improve the game's quality.
Quite the opposite. They released Clash, now there are card duels, and next they'll launch some kind of browser game or online nonsense, and they'll get away with it thanks to the same marketing. It'll be like, "new and beautiful."
But all the Factions in M&MDoC are based exclusively on the Factions from Heroes 6. Therefore, to keep M&MDoC alive, it's necessary to release new Factions in Heroes 6.
Really? On the contrary, by introducing new monsters, primarily in the duels, they can spark some interest in them in the main game, Heroes 6. Because the same principle will work again: beautiful visuals + marketing.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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