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14 years ago
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Hi everyone! :D
I keep trying to play Jebus on the second map, but either I don't have enough troops or spells, and I'm always afraid of losing. Could you please give me some advice? Maybe there are videos of gameplay on the Jebus Cross template? Any streams or just video tutorials would be great, preferably with a link :D. Thanks for your attention! :smile13:
14 years ago
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In the BT chat, they regularly stream Jebus Cross private games)
In reply to theShevanesian
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14 years ago
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Getting to Jebus on day 2 is almost always possible, but doing it effectively is much harder. By "effectively," I mean clearing out the entire Jebus spawn point with low-level units, reaching level 122-123+, and breaking the Gate of Oblivion without significant losses. Again, if you have Oil of Opening and can send a small force on foot, you can break Jebus with a very small army. The question is, what do you do in the center with such an army? It's not very clear, and you won't be able to take the Utopia. You can only take easy resource nodes and test out the hives with weak guards. The difficulty lies in sometimes having to use low-level units to fight difficult battles, but that's just a necessary evil. If the goal is to reach Jebus on day 2, any beginner can do it (the main thing is not to rush and not to lose early). However, how you take the center and how you continue the game is a different matter. In my opinion, reaching Jebus is only about 20% of the game. You need to focus much more on quickly and efficiently taking the center and cutting off your opponent from valuable resources by controlling or chaining them. Fortunately, the center has many prisons with high-level heroes who can potentially help you finish the game if needed. Otherwise, they can simply help you quickly and efficiently take everything. I hope my point is clear
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14 years ago
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I keep trying to get to the Jebus Cross on the second, but either there are no troops, no spells, and I'm always afraid of dying.
Just like me) except I don't go to the treasure zone on the second because I haven't eaten all the bonuses and pandoras on the respawn yet...
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14 years ago
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On day 1, you need to have 8 heroes, and then the main hero should gain experience by looting chests. And Besha showed very clearly in a tournament in Kyiv: he says, show me your heroes, how much experience does each one have? - ah, the main hero, that's understandable, the second one has 1046 experience - has he visited the obelisk? - and the rest have zero?... So, each of the 8 heroes should have a lot of experience (an indicator that all the heroes fought, and not just the main hero). Then you will always be able to go to the center on day 121.
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14 years ago
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PlayHeroes_HP
I keep trying to reach Jebus Cross on the second
Well, try reaching it on the first :)
In reply to CryptoNight
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14 years ago
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CryptoNight
It's almost always possible to reach level 2 on Jebus, but doing it effectively is much harder. By "effectively," I mean clearing as much of the level 122 respawn as possible, ideally up to level 123+, and breaking the Guardian of the Castle without significant losses. Again, on Jebus, if you have Oil of Speed and can use infantry, you can break it with a very small army. The question is, what do you do in the center with such an army? It's not very clear; you can't take the Utopia. You can only take good reconnaissance and test out hives with easy guards. The difficulty lies in sometimes having to fight difficult battles with low-level creatures, but that's just a cost. If the goal is to reach level 2 in two weeks, any beginner can easily do it (the main thing is not to rush and not to fail early). However, how you take the center and how you continue the game is a different matter. In my opinion, reaching level 2 on Jebus is only about 20% of the game; you need to focus much more on quickly and efficiently taking the center and cutting off the opponent from valuable resources through control or chains. Fortunately, the center has many prisons with high-level heroes who can potentially lead the final battle if needed. Otherwise, they can simply help you quickly and efficiently clear everything. I hope my point is clear.
It sounds good, and everyone strives for this. But what if some of these factors come into play? - medium roads, long travel time to the Guardian of the Castle, the castle is poorly located after the initial clearing, the Guardian of the Castle is difficult, and the respawn is not ideal in the end. The key is the composition of the starting respawn, its accessibility, and the player's chain tactics. The Guardian of the Castle is secondary, but still important.
In reply to R55Max
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14 years ago
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R55Max
It sounds good, and everyone strives for that. But what if some of the mentioned factors come into play? - the middle paths are long, getting to the Guardian Orb (GO) takes time, the castle is poorly located after the initial split, and the GO itself is challenging, and the resource spawn isn't great in the end. Everything depends on the quality of the starting resource spawn, its accessibility, and the player's chain-reaction tactics. The GO is secondary, but still important.
Even on the middle paths, if the GO is inconvenient and the path to it is long, reaching level 2 by the end of the week – 125-127 – won't be a problem at all, and if you also have oil, it's even better :D As I already wrote, the exit isn't the ultimate goal – you can exit and get beaten up :D Sometimes it's even more beneficial to stay on the resource spawn for a bit longer, take 1 or 2 more resources, do some mass upgrades to your army, and then exit – provided you can't make a quick exit to the center, or the center has already been taken:mad
P.S. – this is all just a nice theory, but in practice, anything is possible. So, watch replays and streams of stronger players than you, ask questions, and get answers, and most importantly, play yourself.
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14 years ago
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Cool, I'm playing right now and I got a Grand Orb on attempt 124, even though the setup was like this:
Grinder - 5 - 3 - 11 - 11 (without artifacts), 1 unicorn nest, and a mini-conflux. I figured out how to get a Grand Orb on 2 hits!!! But now I'm bored and have nothing to do. =)
In reply to PlayHeroes_HP
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14 years ago
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PlayHeroes_HP
Awesome, I'm playing right now and I got a Golden Orb on the 124th try, although the setup was like this:
Grindstone - 5 - 3 - 11 - 11 (without artifacts), 1 unicorn lair, and a mini-conflux. I figured out how to beat the Golden Orb on level 2!!! But now I'm bored and have nothing to do.
There's only one rule - mass magic and it must definitely have oil or mass haste, so the Golden Orb is easy to break).
In reply to hunter98
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14 years ago
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hunter98
There's one rule – mass magic, and it must definitely include either magic power or magic haste, which is why Grand Order is easy to break.

Try going to the center on level 1 without a book.
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14 years ago
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Zhenek, don’t scare the goldfish!
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14 years ago
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Try going to the center on the first map without a book, and you'll see.
They'll learn, at least on the second map without a book.
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14 years ago
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Well, the essence of the game in general and Jebus Cross in particular is not about breaking through on the first or second week. It's certainly nice to wipe out a bunch of bears with a couple of pixies on 114, or shoot down nagas under Mass Slow, but the mere fact of an early breakthrough won't win the game. I'd advise the TS not to obsess over the date of reaching the center, capturing the first Dragon Utopia, or Town Portal, but instead to simply and gradually improve basic gameplay skills step by step; everything else will come on its own. GL ;)
14 years ago
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I'm a beginner, of course, and I'm just learning how to play as Rampart. I understand that if the block is cheap, then everything is easily destroyed with mass oil, but how do you deal with upgraded Efreet, Thunderbirds, Archs, and Titans at levels 121-127 without alternative guards? Or is it just a terrible situation, and they don't let you hold the ground? How do you handle these situations?

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