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In reply to Hasbulat
14 years ago
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Hasbulat
Or, for Inferno, the dogs or these big guys deal 20% damage + for each cell passed before the attack, and it goes through the field - across! :smile30: And then, after killing, they get an extra turn. And again, across the entire field! What attack of a hero with troops can compare to this? I haven't even taken it once, to be honest.:rolleyes:
Wow, this is great; for a Blood Warrior with melee units, both skills are a must-have. By the way, it also works on teleporting units (like Lords, for example), but I'm not sure about flying units. Has anyone checked?

P.S. And on top of that, there's a passive ability for 3 consecutive attacks. And a counterattack (from Tears, though). All of these are given at level 15. So, starting from level 11 and up to 15, we don't spend skill points, tighten our belts, and level up to 15 :)
In reply to Победитель
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14 years ago
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Winner
In the campaign, I developed my reputation based on my understanding of the factions' morality:
Necropolis - blood, Haven - tears, Sanctuary - tears, Inferno - blood.

For the same reasons, I also ended up with the same results. Nastya and Kirill - in blood, and Anton and Irina - in tears. I haven't played with orcs yet, but I think I'll develop Sandor in blood, as orcs are associated with blood.

Although, in my opinion, it's easier to develop in tears.
In reply to Nestle
14 years ago
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Nestle
Although, in my opinion, it's easier to develop a character that focuses on tears.
By a lot. But it's also not very interesting. I only managed to create one character, Anton, who focuses on tears.
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14 years ago
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I pump up everyone's stats to the max. At least, the mages. Because I consider their tear-based racial abilities to be universally useless. Of course, if you ignore that and focus only on spells, you might reconsider this approach. As for warriors, I haven't played them much, and I don't even know what's best for them. But considering the lack of the most "vile" spells for them, it's probably better for them to focus on tears. However, it also depends on the race and other circumstances...
In reply to Garnet
14 years ago
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Garnet
I pump up everyone's "Blood" stat. At least, the mages. Because I consider their racial abilities, which rely on tears, to be generally useless. Of course, if you ignore that and focus only on spells, you might reconsider this approach. As for warriors, I haven't played them much, and I don't even know what's best for them. But considering the lack of the most "vile" spells for them, it's probably better for them to pump up their "Tears" stat. However, it also depends on the race and other circumstances...
A well-developed warrior with a high "Blood" stat is a kamikaze. If he's lucky and can reach the enemy, he can take out at least a portion of the army in the first or second turn. That's the tactic.
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14 years ago
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-What does the command "retreat" sound like in Orcish?
-Grrrr
-That's a bit aggressive for a retreat command, isn't it?
-Yes, but basically, it means "die where you stand!"
Orcs are really like that.
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14 years ago
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ideally, you should play the game at least twice: first as evil, then as good, and then mix it up.

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