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Posts from Map generation using the alternative IRMG map generator.

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14 years ago
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For those who have played extensively on standard maps and generated maps using the in-game map generator in online mode, I suggest trying your hand at maps generated using the alternative map generator, Idans Random Map Generator (hereinafter IRMG). This map generator allows you to create maps using various templates. It is easy to learn and can give you the opportunity to create a map to your liking. Here is a picture of what this generator looks like. I will describe the options when generating a map. 1. Selection of the faction for the red player. 2. Selection of the faction for the blue player. 3. Name of the map being created. 4. Specify where the map will be saved. 5. Specify the template on which the map will be based. 6. Selection of the location where the map will be saved. 7. Template selection. 8. Map editor selection. 9. Button to start map generation. 10. Location of the map editor. 11. Selection of the map size. 12. Selection of whether there will be roads to cities and mines on the map. 13. Selection of the number of dwellings for native creatures. 14. Enable/disable the option to choose the strength of neutrals, the "density" of objects on the map, and so on. Set Zones compatibility factor to 1.5, Monster strength factor to 1.0, Random seed to 0. 15. Enable/disable "crazy" weeks, that is, weeks that change the game mechanics: either movement, or creature growth, or resource and gold production. 16. Enable/disable different random starting cities. 17. Enable/disable the "Astral Gate" spell in the Guild of Mages. Recommended settings when generating a map: 1. "Zones Compatibility Factor" = 1.5 2. "Monster Strength Factor" = 1.0 3. "Portal Connection Only" - disabled (i.e., the button is not pressed) 4. "No obstacles On Map" - disabled 5. "Sigle Faction Guard" - Disabled 6. "Selected Faction guard only" - Disabled 7. "Different Faction" - Enabled 8. "Disable Intant Travel" - disabled 9. "Chaos week" - disabled. IRMG 1.8.3 Template schemes Large size templates Huge size templates The extracted folders with these templates must be copied to the folder where you have the IRMG generator installed.
14 years ago
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What size templates should I use in irmg? Should I create Huge templates on Extralarge or Huge? The same question applies to Large templates.
In reply to kapitan
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14 years ago
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kapitan
What template sizes should be used in irmg? Should Huge be used to create Extralarge or Huge maps? The same question applies to Large.
The Huge template size corresponds to the Huge map size, and the Large template size corresponds to the Large map size.
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14 years ago
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What settings should I use when playing with a friend in Tungl? And why does it generate maps without a landscape? It looks kind of ugly. Also, the recommendations say to disable Single Faction Guard, but why? Is it interesting to play when neutral creatures from different factions are standing around, and the morale goes into the negative?
14 years ago
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Hello everyone. So, generating maps using templates is clear, but how do you generate a map with a random template (without selecting a template from the list)? I tried it, but Heroes of Might and Magic crashes.
In reply to JonnyP
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14 years ago
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JonnyP
Hello everyone. So, generating maps using templates is clear, but how do you generate a map with a random template (without choosing a template from the list)? I tried it, and Heroes of Might and Magic crashes.
To the left of the file path for the template, there is a button that switches the mode from selecting a file to selecting a folder. Choose a folder with templates of size "huge," for example, and proceed; nothing should crash.
In reply to Adv
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14 years ago
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IRMG has been updated to version 1.6.4, and the Huge size templates have been updated.
10 years ago
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Hi everyone... Guys, I need some HELP. Can anyone tell me what might be wrong? I installed Heroes, patched it to 3.1... everything seems normal... I downloaded a template, put it in the "data" folder, and didn't restart, but nothing happens. When I select templates in the generator, all the usual templates remain... what should I do?
In reply to muthafuckerrr
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10 years ago
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muthafuckerrr
Hi everyone... Guys, I need some HELP. Can anyone tell me what might be wrong... I installed Heroes, patched it to 3.1... everything seems normal... I downloaded a template, put it in the "data" folder, and didn't restart, but nothing happens (in the generator, when choosing templates, all the usual templates remain... what should I do?
Which generator are you referring to, IRMG or the standard one?
In reply to alex_nv
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10 years ago
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Here is the problem:
When trying to load a saved game from a map created in IRMG, the game crashes. What could be the reason?
In reply to Wistrit
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10 years ago
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Wistrit
I have the following problem:
When I try to load a saved game from a map created in IRMG, the game crashes. What could be the reason?
The generator is designed for The Restoration of Erathia. This might be the problem.
For a more precise and detailed answer, you can contact dwp1970.
In reply to Wistrit
10 years ago
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Wistrit
I have the following problem:
When I try to load a saved game from a map created in IRMG, the game crashes. What could be the reason?
Since version 1.6.6, external dwellings have been added to IRMG, following the principle of Heroes of Might and Magic III - Windy and Moz. It seems that the TE (Town Editor) has been adapted to these changes. I believe that the game cannot load without the specified mod.
Besides dwp, sir_moz, vindikator, or JonnyP might be able to provide a clear explanation.
I also recommend checking the forum http://forum.heroesleague.ru/viewtopic.php?t=20679&start=0 from page 14 or http://forum.heroesleague.ru/viewtopic.php?t=7029&start=0 within the time frame from October 2012.
In reply to Stefandmy
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10 years ago
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After installing TE, the loading error indeed disappeared, but now the game crashes after the second turn. Observing the lack of text in the descriptions of some items in the English version, I assume that the mod was made for the Russian version. In general, if anyone can upload the Russian ToE image somewhere and send me the link, that would be great.
In reply to Wistrit
10 years ago
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Wistrit
After installing TE, the loading error indeed disappeared, but now the game crashes after the second turn. Observing the lack of text in the descriptions of some items in the English version, I assume that the mod was made for the Russian version. In general, would anyone be willing to upload the image of the Russian ToE somewhere and send me the link?
I would like to draw your attention to the fact that the TE mod is made for Multiplayer, and single-player is not supported in the "standard" TE mod.
It is possible to play the "standard" mod in hotseat mode, where the opponent is a computer player, but in this case, the turns may be very long - the AI does not understand how to break through the portals to adjacent areas with a standard army in the first week.
Somewhere on the league forum in the topic
Creating Tournament Edition (and Criticizing)
, Vindicator posted TE, adapted for playing with AI - an army of 2-5 archangels and a built-up guild of mages at the start.

There was a link to Heroes, I think, on the description page of Noom's stream on GoodGame.
In reply to Stefandmy
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10 years ago
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IRMG places objects on the map that were specifically entered in TE.
These are levels 4, 5, 6, and 7. They are not present in the standard game.

I don't know how the game will behave if it finds a reference to an object that
is not in the game's resources. Most likely, it will crash with an error.

However, in IRMG, there is a checkbox in the advanced options that disables the generation of new objects, which allows you to use it to play on the standard game without TE. The TE itself does not affect or cannot affect IRMG because the generation is performed independently of the game.

Whether it's single-player or multiplayer also doesn't matter. These are fully functional game maps.

Also, I remind you that you can edit/create a template using IRMG.
This allows you not to use existing templates made and balanced for the game with TE.

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