Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I heard about a tournament in the neighboring thread. What is it exactly?
Could you provide more details, but without just posting a bunch of links? I'd like a brief explanation with the key features.
Anonymous
20 years ago
Auto-translated
I haven't played it.
Basically, it's a Wog for online play. Short and sweet.
natasha
20 years ago
Auto-translated
MasterPainKiller
I heard about a tournament in the neighboring thread. What is it exactly? Could you provide more details, but without throwing a bunch of links at me – I don't want to read a lot about it, just a brief overview with the key features...
It's hard to explain briefly, but you can easily download the WOG upgrade to TE; it's not very large. It also includes a Russian manual (instruction) with a description of all the differences from WOG. http://www.heroesleague.ru/show/1268/TE_v1_03f.rar
natasha
20 years ago
Auto-translated
Bars
I haven't played it. Basically, it's Wog for online play. Short and sweet.
Why only for online play?:confused: Not at all – the package includes two settings for online and offline play.
nprf
20 years ago
Auto-translated
Bars
I haven't played it. Basically, it's WOG for online play. Short and sweet.
It's more like SOD, but with WOG scripts. The main focus is on balancing. Here are some of the new features: Hero classes have been introduced, making previously underused skills more useful. Spell levels have been changed; for example, Armageddon is now level 5, Slow is level 2, and Portal has been moved to fire magic. The building algorithm for some castles has been changed, as well as the cost and unit production rates. Some primary and secondary hero skills have been modified. And there's a lot more. The main thing is that it's playable!; I
natasha
20 years ago
Auto-translated
MasterPainKiller
I heard about a tournament in the neighboring thread. What is it вообще? Can you tell me more, but don't just throw links at me – I don't want to read a lot about it, just a brief overview with the main features...
Here's what the creators of TE write about this project: So, HMM TE is Heroes of Might and Magic Tournament Edition – a game that this section of the forum is dedicated to. The history of the project is as follows. After the release of the third part of the game, Heroes of Might and Magic, a group of enthusiasts led by Slava Salnikov, aka ZVS, developed an add-on called HoMM3.5 In the Wake of Gods (abbreviated as WoG). A special programming language, ERM (Event Related Model), was developed for it, which allows anyone to make further changes to the game. But WoG, like the entire HMM series, is more focused on playing against computer opponents, on creating and playing through exciting maps and campaigns. Therefore, in the spring of 2002, St. Petersburg players A_K_Zyzop (Alexandr Karpeko, one of the WoG-Team) and Horn (Alex Vinogradov) decided to create another version of the game, designed for holding tournaments (both face-to-face and online) in HMM. The project developed unevenly, it was almost stopped twice, but with the release of WoG version 3.58f, new opportunities appeared, which spurred the development of the project. The support of the project by the leader of the WoG-team, ZVS, was also important. Now the group of participants in the project has expanded significantly (see below).
Over the years, many players and fans of Heroes have offered their ideas and participated in discussions. Recently, the Idea Contest on the League forum ended. Thank you all very much.
The project aims to bring together all the best from the Heroic Series and, by adding new features, create an interesting and balanced multiplayer strategy. The three "pillars" of HoMM TE are the diversity of strategies, balance, and user-friendly interface. All changes made to the game pursue the achievement of these goals. We are not chasing external effects – "beauty" and "naturalness" of innovations will be taken into account last. The main thing is that they expand the diversity of strategic opportunities and at the same time do not violate the balance (there should be no unnecessary, never-used things in the game, as well as "overpowered" things, that is, techniques that have nothing to counter them). If this concept is close to you, then we will be glad to see you in our ranks! The more of us there are, the sooner OUR COMMON GAME will be released, and the better it will be. Not only programmers, translators, artists, or designers are invited, but also just fans of Heroes who can contribute their ideas to the creation of the game model – we will definitely consider them.
The development team:
Horn (Alex Vinogradov) A_K_Zyzop (Alexandr Karpeko), temporarily inactive Yama-Darma (Vladimir Asorgin) Armagedda (Evgeny Davydov) Sir Four (Alexey Khromov) Bourn (Dmitry Rodionov) _________________ Okay, that's all for now. Horn.
Download it from the files section, install it on top of WoG, and ask questions here: /topic/88/ TE comes with a detailed manual describing the changes compared to SoD.
You misunderstood me; what does TE stand for? And "WoG" is Wake of Gods – I think it's called "In the Wake of Gods" in Russian.
Demolitions aren't working in the Town Editor; they should be, but no matter what I do, it says "no more demolition." People are worried, and all you can do is wait. What does this mean?
I'm sorry. :smile41: This is not a reference; it's the original "list of wishes for TE," which was compiled in 2002-2003. Some of it has already been implemented, and many ideas have long been abandoned or reworked. The link to it was posted without my knowledge, and as soon as the new version of the TE Manual is ready, it will replace this outdated material. For now, the most up-to-date information about TE can be found in these threads: http://forum.heroesleague.ru/viewtopic.php?t=985 http://forum.heroesleague.ru/viewtopic.php?t=1854
PADRE[P.S.];66205
The demolitions in TE don't work; they should, but no matter what I do, it says "no more demolition. People are worried; all you can do is wait." What does this mean?
As has already been noted, demolitions in the style of WoG don't suit us because of the large amount of unnecessary stuff (checking the hero's level, checking the army's strength, fighting unredeemed monsters, ghosts on the ruins of castles, etc.). When it becomes possible to redo everything in our own way, demolitions will also appear in TE. For now, what we consider the most important demolition has been implemented – namely, the rebuilding of the Guild of Magic with a change of spells in it (this is not in WoG).
One of my articles has been published, titled TE: Myths and Reality. It contains answers to many questions that arise for those who see this version for the first time. And not only. :)
cR@3y 678098
18 years ago
Auto-translated
It’s not necessary to play Team Edition online. I’m currently battling against AI opponents on random maps.