I heard about a tournament in the neighboring thread. What is it вообще?
Can you tell me more, but don't just throw links at me – I don't want to read a lot about it, just a brief overview with the main features...
Here's what the creators of TE write about this project:
So, HMM TE is Heroes of Might and Magic Tournament Edition – a game that this section of the forum is dedicated to. The history of the project is as follows. After the release of the third part of the game, Heroes of Might and Magic, a group of enthusiasts led by Slava Salnikov, aka ZVS, developed an add-on called HoMM3.5 In the Wake of Gods (abbreviated as WoG). A special programming language, ERM (Event Related Model), was developed for it, which allows anyone to make further changes to the game. But WoG, like the entire HMM series, is more focused on playing against computer opponents, on creating and playing through exciting maps and campaigns. Therefore, in the spring of 2002, St. Petersburg players A_K_Zyzop (Alexandr Karpeko, one of the WoG-Team) and Horn (Alex Vinogradov) decided to create another version of the game, designed for holding tournaments (both face-to-face and online) in HMM. The project developed unevenly, it was almost stopped twice, but with the release of WoG version 3.58f, new opportunities appeared, which spurred the development of the project. The support of the project by the leader of the WoG-team, ZVS, was also important. Now the group of participants in the project has expanded significantly (see below).
Over the years, many players and fans of Heroes have offered their ideas and participated in discussions. Recently, the Idea Contest on the League forum ended. Thank you all very much.
The project aims to bring together all the best from the Heroic Series and, by adding new features, create an interesting and balanced multiplayer strategy.
The three "pillars" of HoMM TE are the diversity of strategies, balance, and user-friendly interface. All changes made to the game pursue the achievement of these goals. We are not chasing external effects – "beauty" and "naturalness" of innovations will be taken into account last. The main thing is that they expand the diversity of strategic opportunities and at the same time do not violate the balance (there should be no unnecessary, never-used things in the game, as well as "overpowered" things, that is, techniques that have nothing to counter them). If this concept is close to you, then we will be glad to see you in our ranks! The more of us there are, the sooner OUR COMMON GAME will be released, and the better it will be. Not only programmers, translators, artists, or designers are invited, but also just fans of Heroes who can contribute their ideas to the creation of the game model – we will definitely consider them.
The development team:
Horn (Alex Vinogradov)
A_K_Zyzop (Alexandr Karpeko), temporarily inactive
Yama-Darma (Vladimir Asorgin)
Armagedda (Evgeny Davydov)
Sir Four (Alexey Khromov)
Bourn (Dmitry Rodionov)
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Okay, that's all for now. Horn.