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Some time ago, Lock and I were arguing about which brings more profit – an MMO with a monthly subscription or a free-to-play game with donations. Lock claimed that the first option is better, not some failed projects that became free-to-play. I held a slightly different view. I agree that things are exactly this way in the West, but in my opinion, it's somewhat different in the CIS countries.

If you sum all this up, then over a year of playing, I donated around one hundred dollars. And since I donated rarely and only when necessary (like, “oh wow, there’s a good item on the auction house/in the shop, I should buy it, but I don’t have enough coins!”), this is a very small amount, especially if compared to the amount invested by other players.
A six-month subscription to World of Warcraft costs 359 rubles, which is just over ten bucks, if I'm not mistaken. You can draw your own conclusions from here.
If you sum all this up, then over a year of playing, I donated around one hundred dollars. And since I donated rarely and only when necessary (like, “oh wow, there’s a good item on the auction house/in the shop, I should buy it, but I don’t have enough coins!”), this is a very small amount, especially if compared to the amount invested by other players.
A six-month subscription to World of Warcraft costs 359 rubles, which is just over ten bucks, if I'm not mistaken. You can draw your own conclusions from here.