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Posts from Which faction is easiest to defeat a late-game Dwarf player with?

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14 years ago
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So, which faction is easiest to play against a late-game Dwarf player (which faction has the best chance of winning)?
Conditions: game until only one player remains, naturally on a huge map, with a non-aggression pact.
I would be very grateful for answers and advice, especially detailed ones!:smile05:
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14 years ago
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Necromancer will definitely win, overpowering his opponent with sheer numbers. An Orc with Anti-Chaos also has good chances. Don't underestimate Wingard either, although it depends on the situation and the opponent, while in the first two cases, the Gnome will always have a tough time.
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14 years ago
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Even towards the end of the testing phase, they will be good...
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14 years ago
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They will be good even towards the end of the game...
Here, it's less likely. A Dwarf isn't much worse than a Town in Chaos, but Runes, increased troop survivability compared to Town... they'll win through attrition. But in the early or mid-game, I would try to take them out when they have a small number of Runes, using a combination of ranged units and Chaos magic.
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14 years ago
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Hmm... Interesting. A late-game Dwarf... The question is whether they will have an ultimate ability. If so, that's a shame. We'll have to think about what they have. 1. Town of the Elves (TE) is a mage, and most likely a Chaos mage, and mages, unfortunately, don't perform well in the late game. Besides, Dwarves are the best counter to TE (Runes are immune to 2 elements). So, TE is out. I don't think Black TE will work either. And there's no point in talking about Warrior TE. 2. Town of the Elves (SE) is more interesting. With an ultimate ability, they have a chance, as they absorb the Dwarves' ultimate. + the list (Tans, Firsts, Priests). But it's still a question of who will do the killing. Archers are good, but they won't last long. Dragons + dancers + 1 rogue are strong and might be the ones to win. Unicorns generally like to fight Dwarves because it's known that buffs will drop, and they will benefit us + if you blind the Tans, the chances will increase, and they might be the ones to win. In short, SE definitely has a chance. I don't know what will happen with Divine Shield, but I don't think it will fall off the Tans. 3. Orcs. I described an interesting tactic for them. The chances in a long game are 100% (if they haven't fixed it). 4. Mages. I can't say anything meaningful in this situation. I don't think they will be able to do anything. But again, I haven't played Mages much. 5. Humans. Humans against Dwarves... damn, these are always such long battles. I have defeated Dwarves with Humans, but I have also been beaten by them. It's not worth relying too much on cavalry; you need to understand that Dwarves focus on slot 1 very hard. It's better to build up archers or crusaders, depending on what hero you have. There are many chances... even more, because time always plays in your favor with Humans. A) Leadership - Empathy B) Education - Intelligence (They give it rarely, but it's very needed!!!) C) Defense/Attack (Depends on the enemy heroes) D) Light - Mass Haste E) Dark - Slow, Confusion (-Debilitating Strike) Unit pick: 1. Red (if the Tans start attacking Angels, these guys will prove themselves) 2. White (they live long in melee, hit hard) 3. Red (there's more point to them) 4. White (it's clear here) 5. White (put them in front of the archers, it's a good distraction) 6. Red (it's clear here) 7. White 6. Inferno. I don't respect them in the top 5 (except for the hero with Confusion and good skills in playing as him, sometimes you come across decent Iron Maidens, but rarely). I'll keep quiet.

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