The entire menu, interface, arrows, and even the selection circle were made yellow-orange:mad:.:eek: :eek: :eek:
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This was done to make it seem like it's some kind of story on a scroll.
Posts from What is your opinion about Heroes IV?
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Heroes of Might and Magic IV is...
They did this to make it look like some kind of story on a scroll.
The idea is good, of course, but the execution, as always, is...
It's all about habit :) After playing Heroes 4 almost every day for a year and a half, I launched Heroes 3, and they seemed dark and gloomy to me. Although, in my memories, it's all different ;)
Yeah, the paper for scrolls was specially dyed yellow. The scrolls were pale yellow or white!
But over centuries and millennia, paper loses its white color and turns yellow. That's the case everywhere. Just look at Might and Magic 7, 8 - the pages in the spellbook aren't snow-white.
How long did it take you to get used to it? :)
It took me at least six months to get used to the new graphics and bright colors of Heroes 4. And now I can't tear myself away from its no less magical world... I don't think it's worth discussing the graphics too much. Even if there are some flaws, they are overshadowed by the huge imbalance in the game :(, which has led to players settling scores on certain maps. When you start playing with someone online, the first thing you ask is which maps they play, not whether they can host or not...
1) The player should adapt the game to their preferences, not the other way around!
2) The game should be enjoyable and engaging (which Heroes 3 did brilliantly!), not something that makes you think, "Just one more level, and maybe it will get better..."
3) Everything should suit you!
Based on this, Heroes 4 was a failure (in my opinion), while Heroes 3 was much better (even if the graphics are outdated) in all three aspects.
/post/88386/ Анатраилл
Night
How long have you been playing? :)
It took me at least six months to get used to the new graphics and bright colors of Heroes 4. And now I can't tear myself away from its no less magical world... I don't think it's worth discussing the graphics too much. Even if there are some flaws, they are overshadowed by the huge imbalance in the game :(, which has led to players settling scores on certain maps. When you start playing with someone online, the first thing you ask is which maps they play, not whether they can host or not...
2Magnus
So, 3DO made sequels to Might and Magic, not Heroes :)
Uke-by_HoMM![Zavulon]
I agree with all three points on the list.
1) I'm in control of the game. Almost at any moment, I can change the direction of development, and the control over the game – which doesn't force me into any constraints – never disappears.
2) It's definitely true that the game is addictive; otherwise, it would be like studying at university just for the diploma :) . And I can confidently say that this game completely captivates me, and many others. It's impossible to describe the excitement during a 10-hour game on a medium-sized map ;)
3) I agree, but not entirely. "Everything" can be harmful in any game. Every gamer has a desire to make at least something better. Although, overall, Heroes 4 completely satisfies me.
It should be noted that all of this is my subjective opinion, and as statistics show, you are right, most Heroes fans prefer the third game, or now the fifth game ;)
I played for six months, almost every day.
I bought Heroes 4 on March 23, 2002, and after a few launches, I put it on the shelf, and it sat there with a layer of dust until this September. Now I play it occasionally, but not often...
Still, variety is needed, right?:)
I don't understand why you consider Heroes 4 to be an "unsuccessful experiment"?
If that were the case, people from different countries wouldn't be playing this version of the game. And the Equilibris modding team wouldn't be working on the game.
I agree that the game was released in an "unsuccessful" – or rather, unfinished – state. Otherwise, Heroes 4 is an interesting game. It's quite difficult to learn how to play it at a decent level, but those who achieve this will find the game enjoyable.
garkin
I don't understand why you consider Heroes 4 a "failed experiment"?
If that were the case, people from different countries wouldn't be playing this version of the game. And the Equilibris modding team wouldn't be working on the game.
I agree that the game was released in an "unfinished" state. Otherwise, Heroes 4 is an interesting game. It's quite difficult to learn how to play it at a decent level, but those who achieve this enjoy the game.
The game was simply intended to be an RPG, not a continuation of the strategic Might and Magic series, and in the end, it was a failed experiment, leading to the collapse of 3DO and
No, guys, I can’t agree with you. I don’t think the developers were trying to move away from the established turn-based strategy genre and create something similar to a turn-based RPG. And even more so, the game wasn’t an unsuccessful experiment that led to the collapse of 3DO. It was the financial difficulties of 3DO that prevented them from completing the game, and they had to release such a “miracle” as Heroes of Might and Magic version 1.1, which didn’t even support multiplayer.
