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Posts from Haven – "Everything is mixed up, truth and falsehood" [Campaign 3 – Mission 2]

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14 years ago
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I need help with the walkthrough for mission 2. I've been trying for days and can't seem to manage it. I completed the Necropolis campaign without any problems, but here, on the second mission, I'm stuck. The problem is this: by the end of the first week, I capture the Necromancer's castle, and by the middle of the second week, I capture the first castle of the Haven faction, right across the river. And that's where the first problems start: I can't get past two bridges – either enemy heroes attack (and the first one attacks just two days after I capture their castle), so I'm constantly defending, or the main objectives always have a "deadly" status (their troops grow rapidly). I'm playing on the normal difficulty level. Thank you in advance.
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14 years ago
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I've mentioned this somewhere before, so I'll repeat it: For the Alliance, you don't need to come up with any sophisticated tactics; the strategy is as simple as pie. Forget about Anthony; take the specialist in crossbowmen who reduces the armor penetration of his units' bolts. Max out his Tactics (2 levels) and Ranged Attack (2 levels); the rest depends on the situation, but I would recommend investing in Morale, Logistics, and Pathfinding. He should be around level 10 (immediately leveled up on the day of purchase with the help of a mentor). With these cheat-like 75% and some exponential growth in the required experience per level, this skill is a must-have, especially in the campaign. Then, take Defenders, Healers, Riders, Luminaries, and Griffins, and gradually eliminate everyone. Once you've established yourself in a castle, defeating attackers becomes no problem at all; troops are only spent during assaults on their fortifications. All battles are identical: crossbowmen huddle in a corner and methodically and patiently eliminate everyone (under no circumstances should you let anyone even touch them – their damage increases with each new attack until they are hit in melee combat – the second skill in Ranged Attack). The only thing to keep in mind is that, even though you're carrying all types of available troops, you shouldn't deploy them all in battle. Griffins should only be used in cases where the assault is expected to be very long. Then, Griffins and Healers will be targeted first, and the crossbowmen won't be touched at all.
14 years ago
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Uh, why are you focusing on Anton? Arbalesters don't damage their own units standing on adjacent tiles. That's one thing.

And two - in the campaign, upgraded horses and fireflies are more effective than archers.

Having fireflies is essential to go first. With the first turn, reinforce (level 2) the horses, and then you can send them into the fray without worrying too much about losses.

Spending upgrades on arbalesters (+3% damage per shot) - the only ranged unit in the entire faction - is the height of irresponsibility :) What do you do if the arbalesters are taken out? Passive perks for defense and retaliatory strikes, and battle cries - that's what this faction needs.

And, of course, use the guardian angel wisely.
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14 years ago
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Hey, why are you so focused on Antonshka? Crossbowmen don't attack their own units standing on adjacent tiles. That's one thing.
And what's so great about Antonshka? +15% to ranged attack is nothing.
In this case, crossbowmen will be blocked first, and secondly, when the same cavalry units are fighting on the front lines, you might have to wait or even skip turns so as not to hit your own units.
Spending upgrade points on crossbowmen (+3% damage per shot) - the ONLY ranged unit in the entire faction - is the height of irresponsibility.
Really? With crossbowmen, you can target multiple stacks at once, dealing significant damage. If there are no defenders nearby, it's a disaster. Especially for enemy light cavalry and sisters.
In the Campaigns, upgraded cavalry and light cavalry rule, not ranged units.
But doesn't it matter that they can't be upgraded there? :)
Buggy cavalry definitely doesn't rule. Light cavalry deals good damage, yes, but they can never hold the line.
What to do if the crossbowmen are taken out?
By what? Melee units can't get close to them (if you know how to protect your ranged units), enemy ranged units will deal minimal damage considering the protection bonus from the guardians, and the sisters will heal them if necessary. But! As for the AI, it only starts worrying about crossbowmen after taking out the sisters and griffons. By that time, 3% will add up to 21%-24% in the worst case.
Passive perks for defense and retaliation, and warcries.
Passive perks for defense, retaliation... Are you even listening to what I'm saying? When using a tactic that involves protecting ranged units, the features you mentioned should be there, plus morale for the guardian angel (although the AI still cheats, even with 10 it rolls more often than my 30)
In reply to Zybr
14 years ago
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I also can't seem to beat this mission. I tried to quickly capture cities, like with the Necropolis, but it doesn't work. I captured Ivian and drove Cordelia out of Whitehaven, and that's as far as I can get. Cordelia keeps defeating me with 850 arbalests, 1100 sisters, and 285 griffons. I even have 380 knights, and I cast Aura of Retribution on them, but they still defeat me. Maybe I should finish off the undead first? But even then, I'm stuck. In the dungeon of Zaim, I'm fighting, trying to get past the gate, but it says I need to pass the trials of the knight-dragon, but where do I even find him? And voices whisper, "Find the knight-dragon."
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14 years ago
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No, you need to defeat the "Trinity" first. 380 riders mean you've been playing for too long. Try to win faster and with minimal losses against at least one of the barons, then it will be easier.
In reply to Zybr
14 years ago
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Zybr
What’s so great about Antoshka? +15% to aerial attack is insignificant.
At least he’s a story-driven hero. And his abilities aren’t that important for good players.
15% isn’t much worse than 3% per shot. You can take out archers with griffins just as well as with crossbowmen.
In that case, crossbowmen will be blocked first, and secondly, when the same cavalry units are fighting on the front lines, you might have to wait or even skip turns so as not to hit your own units.
The damage of ONE stack of archers is definitely less than the damage of FIVE stacks of melee units. I’ve said everything, there’s nothing more to add.
Hiding and camping is not interesting at all...
Really? You can hit several stacks at once with crossbows, dealing significant damage. If there are no defenders nearby, they’re doomed. Especially enemy sprites and sisters.
Of course, the AI doesn’t place guards properly. It’s interesting to see what your camping tactics will lead to when playing against a human who will destroy your stack of crossbowmen.
And what about the fact that they don’t upgrade? :)
Are you sure you looked carefully? They do upgrade. In one city. In the upper left.
Buggy cavalry definitely doesn’t rule. Sprites hit hard, yes, but they will never withstand focus fire.
*secretly* the fact that the damage numbers in the tooltip don’t increase with range doesn’t mean that the cavalry is buggy ;)
and they attack without retaliation. How about three turns of cavalry in a row (and with waiting – all four)?
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14 years ago
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Your advice didn't help. I'm playing through the Necromancer campaign without any losses; by the end of the first week, I have 100 Guardians, 50 Archers, 9 Knights, and 12 Griffons. Is it possible to quickly defeat any of the barons with such an army? They have a deadly status, and on top of that, an additional hero with a high status is included. If you defeat the additional hero, there's no army left for the baron. How can I defeat them? Could you provide a step-by-step guide, if possible? I'm really struggling... :smile35:
In reply to gutlaf
14 years ago
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gutlaf
Your advice didn't help.
I'm playing through the Necromancer scenario without any losses; by the end of the first week, I have 100 Guardians, 50 Archers, 9 Knights, and 12 Griffins. Is it possible to quickly defeat any of the Barons with such an army? They have a deadly status, and on top of that, an additional high-level hero is added. If you defeat the additional hero, there will be no army left for the Baron. How can I defeat them?
Could you provide a step-by-step guide, if possible? I'm at my wit's end... :smile35:
Where are the Vestals? And why are there so few Knights (they join as neutral units)??? I didn't defeat the Barons immediately; they stay safely in their Castles, and let them stay there.

I play everything on the hardest difficulty level.

In the 1st week (!!!), I captured both the Necromancer Castle and the Human Castle across the river. I immediately ran to the Necromancer Castle, then immediately to the Alliance Castle. The faster you get there (it's a matter of days), the fewer Liches and Lamassu there will be. Ideally, convert the dwellings by the end of the week.

After taking 2 Castles, you can take a breather, joining all the neutral Alliance armies that join (save some for later, when you have enough money). Also, check the mines and resources. (All dwellings should be converted in the 1st week!).

Defeat the approaching heroes, preferably without losses. Or go to the Barons' Castles and defeat them there, at the gates.

Ideally, from this point on, your growth should be higher than that of each of the Barons, and the rest of the game is a matter of technique and time. If you lack the technique to win with acceptable losses, wait a while. :)

Regarding tactics, I spoke with a friend today, and he reminded me that I'm slow... I completely forgot about the Knights' ability to run through obstacles (including the Castle gates), even though I emphasized them. I don't remember if they improve on this map, though. In any case, reinforce them and go break down the gates and everything behind them.

After defeating the Barons and capturing all the Alliance cities, you don't need to rush anywhere. The gates to the Necromancer lands will open after completing the quest - the battle with the demon-Kyrill. No one will come from underground before the battle with the demon (one hero came to me from there, probably because he ran there at the beginning of the game).

And here's a small strategic, legitimate cheat. If there are 2 heroes in the enemy city (1 at the gates, the other very strong in the Castle), defeat one, but don't attack the second. The next day, he will buy another hero and share his army with the strong hero, and put him back at the gates. Defeat the gatekeeper, and the hero's army in the city will gradually decrease. However, this doesn't always work.
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14 years ago
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*secretly* The fact that the damage numbers in the tooltip don't increase with the attack range doesn't necessarily mean that the horses are bugged and deal damage without retaliation. How about three consecutive turns of horses (and with waiting – all four)?
The damage doesn't increase not because the numbers don't show it, but because that's how it's implemented right now. And they do deal retaliatory damage. But in this mission, you can't upgrade them.
Of course, the AI doesn't place guardians properly. It's interesting to see what your camping tactics will lead to when playing against a human, who will wipe out your stack of archers.
Even if it does, it doesn't matter.
As for the human player, that's just circumstantial. But we're talking about the campaign and computer opponents.
The damage of ONE stack of archers is definitely less than the damage of FIVE stacks of melee units. I've said everything, there's nothing more to add.
Closing in and camping is not interesting at all...
:D The damage might be less, but in return, the enemy doesn't deal damage during a counterattack.
As for the interest, that's beside the point. How interesting it is for you to dominate the AI is your personal business; I'm just describing a perfectly viable and simple tactic.
And abilities don't matter much for good players.
:D :D :D
You can defeat archers with griffins just as well as with ballistae.
The AI tries to kill griffins first, along with Vestals. The upgrade that allows them to fly can only be used once every three turns.
Regarding tactics, I was talking to a friend today, and he reminded me that I'm slow... I, despite emphasizing knights, completely forgot about their ability to move through obstacles (including castle gates). I don't remember if they get this upgrade on this map, though. In any case, reinforce them and go break down the gates and everything behind them.
They don't get the upgrade, so they can attack very effectively due to their thinness.
But you can also resurrect them and Vestals in the castle O_O (I used to build a different structure, but now I noticed).
After defeating the barons and capturing all the alliance's cities, you don't need to rush anywhere.
After defeating all the barons, the remaining enemies will no longer pose an immediate threat. You can safely go into battle.
14 years ago
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The easiest way to win in campaigns. Cerberi and Griffons are a priority. Equip them with reinforcement and place them in the center of the battlefield. Let the AI waste its resources trying to defeat them. For example, 235 Cerberi can become 500. That's more than enough. So, take advantage of the AI's stupidity for your own benefit.
In reply to Zybr
14 years ago
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Zybr
:D The damage might be less, but the enemy doesn't deal damage in return during a counterattack.
As for the "fun" aspect, that's beside the point. How you find it entertaining to mess around with the AI is your own business; I'm just describing a perfectly viable and straightforward tactic for playing the game.
Hmm... there's a racial ability for retaliatory damage. :)
It's a long tactic, and the damage from crossbows is small. I only used it on the first level of the campaign.
But you can also resurrect Vestals in the castle O_O (I used to build a different structure, but now I noticed).
How is that possible?
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14 years ago
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Supric, a unique building that costs 10 crystals and is located in the third row of buildings in a town. Click on the arrow, then click again; a window labeled "Altar of Resurrection" should appear. I haven't used it myself yet, but I read about this building in the manual.
14 years ago
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Sun Knights are also resurrected. It works similarly to Necromancers. The corpses last for 3 days, during which you need to manage to buy them back.
In reply to Победитель
14 years ago
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Winner
Supric, a unique building that costs 10 crystals and is located in the third row of construction in a town. Click on the arrow, click again, and a window should pop up saying "Altar of Resurrection." I haven't tried using it myself yet, but I read about this building in the manual.
So, you can choose to build either one or the other building?
Or is it an upgrade?

Actually, it's not relevant to me; starting from the second week, I'm almost defeating everyone without any losses, but it's still good to know...

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