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Posts from Magical damage of spellcaster creatures.

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#1
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I searched the forums and manuals for a long time, trying to find out how the damage from magical attacks of Warlocks is calculated, but I couldn't find it, so please don't be mad if this has already been discussed. The damage dealt by the magic of creatures is calculated based on their spell power, which, in turn, is calculated based on the number of creatures in the stack. But do the hero's skills affect this? The hero's spell power, or, for example, the maximum level of magic in one of the schools? In other words, will the power of the Fireball attack of Cave Lords increase if the hero has maxed out the Chaos magic skill?
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#2
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No, it is not taken into account. Each creature has its own skill level in the magic school, ranging from novice to expert. Accordingly, the spell strength of a unit equals the spell strength of a hero with a similar level of development in that school, and the spellcasting power is equal to the number of creatures in the unit.
 

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In reply to Ment
#3
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Ment
No, it is not taken into account. Each creature has its own skill level in a magical school, ranging from novice to expert. Accordingly, the spell power of a unit equals the spell power of a hero with a similar level of development in that school, multiplied by the number of creatures in the unit.

I didn't quite understand. I read that spell power is calculated as follows:
Spell Power = 21 * LOG10[10 + 10*Unit_Size/Weekly_Growth] – 22

So, spell power is clear. Nothing else was mentioned that affects the damage. How do you determine what damage a creature will deal?
Because the creature does not indicate what skill level it has in a particular school. Basic, advanced, expert, or none at all. It cannot be developed... Or even just viewed.
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#4
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Noted. It's specified in the game's resources. For example, for archmages, the file contains:
SPELL_FIREBALL
MASTERY_BASIC
This indicates a Fireball spell at the "Basic" level. And for Flame Priests, the same Fireball spell is present, as shown here:
SPELL_FIREBALL
MASTERY_ADVANCED
at the "Advanced" level. ----------
Magic = 21 * LOG10[ 10 + 10*Army_Size/Weekly_Growth ] – 22
I wasn't aware of the formula, but that's fine.
 

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In reply to Ment
#5
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Thank you very much! Now everything is clear. Well, Flame Priests are better than Lords, or at least roughly equal in the end, if you calculate it using a logarithmic equation, since Lords have a smaller growth rate...
In reply to IcedFjord
#6
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IcedFjord
Thank you very much! Now everything is clear.
Indeed, Flame Priests are better than Lords, or at least approximately equal in the end, if you calculate it using a logarithmic equation, since Lords have a smaller growth rate...
are better in many parameters - not only in total growth (building +1), but also due to initiative (9 versus 8) and ranged attacks; there is also the possibility of doubling magical damage using "Sign of Fire"; let's not forget that priests are small creatures and they can be easily hidden in a "box," which cannot be said about lords.
In reply to antonag07
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#7
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I always knew that the more mages, the stronger the spells would be, and now, after reading everything that was written, I learned a lot of interesting things. Well done, especially Ment:smile12:
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#8
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Which race's mages are the strongest?
In reply to Zena.Malina
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#9
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Zena.Malina
Which race's mages are the strongest?...
I think it's the Sylvan elves.

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