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14 years ago
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Name: Dark City
Map name: Dark City
Size: M
Two-level map: yes
Difficulty level: Impossible (meaning the player starts the game with no resources, while the computer plays at full strength.)
Description: Despite its size, the map can be long to complete. As always, you need to kill the main boss. :smile13:
Map author: Samatron

If anyone notices any errors on the map, please don't hesitate to let me know. I won't blame anyone. :rolleyes:
Feel free to leave your comments and suggestions. :smile14: :smile12:
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14 years ago
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I liked the map, I completed it in one evening without any major problems. Thank you!
In reply to Egg
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14 years ago
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Egg
thank you)
You're welcome.
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14 years ago
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A big thank you to the author, I liked the map. Thanks.

But samatron, I was expecting the promised large XL size?! Or did I read somewhere on the site that it's possible to make XXL? In general, I like large sizes!
In reply to Cain
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14 years ago
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Cain
Great work, author, I liked the map. Thank you.

You're welcome.

Added 5 minutes later
Cain


Only samatron, I was expecting the promised large XL?! Or did I read somewhere on the site that it's possible to make XXL? In general, I like large maps!
Well, in general, I'm not against that size, especially since I have it :D :smile08:

And besides, I never mentioned the size of the map, only that it will be released soon. I hope your expectations will be met in the future, as a large map is planned for release. I've already created a series of large maps, but I need to test them, and unfortunately, I don't have enough time for that.
XXL-sized maps are certainly possible, and a true fan of the game could work on filling them.
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14 years ago
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Difficulty Level: Very Hard

Just for fun, I downloaded a map, although I usually don't do that, but something made me. So, I started, saw 500 peasants. Then I started a new game as Necropolis, took Galthar, turned 500 peasants into skeletons, basically ran around the map for 2 or 3 weeks + built vampires in the castle + set up an ambush with vampires. I upgraded them, and I don't see what's so difficult about it.

Everything is easily cleared without any strain. What's so difficult about it?
Although, maybe this conclusion is premature, as I haven't finished it completely, and I haven't looked at it in the editor.

Here.
In reply to Lider1
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14 years ago
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Lider1
Difficulty Level: Very Hard
Here is what I have to say.
Lider1
I think there was a misunderstanding regarding the difficulty level and your expectations. Unfortunately, I cannot change it in the map description because it is a part of the map creation process, where the difficulty level must be specified. I believe you know that there are five modes available, which differ in the strength of the AI players and the amount of resources that human players start with. That's all.

You described a gameplay moment where you restart the game and analyze the situation (which is typical for a human, not a computer, as it always plays under given conditions). You can take advantage of the special ability of the hero Galtran, who increases the attack and defense of his skeletons and skeleton warriors with each level. But I repeat, it is more likely that your good knowledge of the game and the ability to start over led you to ask: What's so difficult about it?

Thank you for pointing this out. To make the game more challenging, I will remove the aforementioned hero from the list of available heroes at the start.
I still hope that you will complete the map and give me your objective feedback, including all the shortcomings. Thank you for your comment.
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14 years ago
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Then, the vampire lair should also be removed. It's too easy to exploit, and there's no guard. It's just unrealistic! :)

*Of course, I started on 200, but the fact that I restarted doesn't mean it's a starting save that can't be replayed. It's just a map. So, you can restart the map. ;) And if it's marked as difficult, it should be difficult for any race and under any conditions. ;)
In reply to samatron
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14 years ago
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samatron
You're welcome.
Well, I don't mind that size, especially since I have it :D :smile08:

And besides, I never mentioned the size of the map, only that it will be released soon. I hope your expectations will be met in the future, as a large map is planned for release. I've already created a series of large maps, but I need to test them, and unfortunately, I don't have enough time for that.

Yes, I'm a girl with demands, and I hope your bold statement about the size will also satisfy me.:smile08: The main thing is that the size corresponds to the importance of the hopes placed on it in the gameplay! :D

P.S. By the way, regarding testing, I don't claim to be a Heroes 3 guru, but I can help test the maps, if I have time, and thus solve all the issues related to satisfying my needs in the game :D:smile23:
In reply to Lider1
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14 years ago
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Lider1
Then you should also remove the vampire lair. It's such an easy target, and it doesn't even have any guards. That's just not fair! :)

That's a bit more complicated :)
If we're going to do that, we should just remove Necropolis at the start. But I'm not sure I want to do that, because I like playing as them, and I think a lot of other people do too.

As for the easy target with no guards, that's something we should think about. It might be possible to fix that. But even then, sooner or later, someone will be able to break through the defenses, and then... it's free loot again:D

Added 6 minutes later
Cain

Since we're on this topic :smile08: :smile08: :smile20:, I want to know right now what exactly you find appealing about the gameplay :D, and how it satisfies you the most?:D
Let's discuss the testing in private messages.
In reply to samatron
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14 years ago
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samatron
Lider1
I think there was a misunderstanding regarding the concept of difficulty level and your own expectations from this wording. Unfortunately, I cannot change it in the map description, as it is a component of the map when it is created, where the difficulty level at which the map will work must be specified. I think you know that there are only five modes available, which differ in the strength of the artificial intelligence of the players that the computer controls, and in the amount of resources that the human players start with. That's all.

I think you overlooked one thing here.

Confusing the concepts of an Easy Map with a difficult start (200%). For example, Key to Victory.

and

a Difficult Map with a start at 80%, 100%, 130%, 160%, 200%.

Examples in the pictures.

So, this is not the
samatron

difficulty level at which the map will work
, but the difficulty of the map itself. :)
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In reply to Cain
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14 years ago
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Cain
Well, I'm a girl with high standards, and I hope your bold statement about the size will also satisfy me. :smile08:

Oh my, it's not immediately clear what you're talking about here :p :) . I've just downloaded the map; I'll give you more detailed feedback after I play it.
I hope I have time before Galtran is removed. I didn't even know about him before. Thanks to the man with the chain and a beautiful torso – he gave me the tip. :D And Lider1's smile is simply stunning: rolleyes::smile09:
14 years ago
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Completed it, the map is as good as always, thanks a lot for that.
In reply to искатель78
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14 years ago
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iskatel78
Completed it, the map is as good as always, and I want to thank you for that.
You're welcome. Enjoy the game!
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14 years ago
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Samatron! The map is excellent, but playing as Necropolis is still the most fun; you build a fortress, skeletons, and a converter, and that's it – you have 500-600 skeletons. I played as Haven, and there were a lot of skeletons left after that. Anyway, after thinking about it a bit, I replayed the map, removing the skeleton converter in Necropolis. =)

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