Lider1
I think there was a misunderstanding regarding the concept of difficulty level and your own expectations from this wording. Unfortunately, I cannot change it in the map description, as it is a component of the map when it is created, where the difficulty level at which the map will work must be specified. I think you know that there are only five modes available, which differ in the strength of the artificial intelligence of the players that the computer controls, and in the amount of resources that the human players start with. That's all.
I think you overlooked one thing here.
Confusing the concepts of an Easy Map with a difficult start (200%). For example, Key to Victory.
and
a Difficult Map with a start at 80%, 100%, 130%, 160%, 200%.
Examples in the pictures.
So, this is not the
difficulty level at which the map will work
За то что нейтралы не бегают за единичкой, для меня это уже стоит того