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Posts from "Brave New World" tactic (L).

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14 years ago
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Introduction: In my opinion, this is the best map of all time, and I constantly play it with my friends. I wanted to share my strategies for playing it and listen to the opinions of other strong players. We play with the following rules: no DD, no deploying, Sir Mullich. Castle selection order: (player 1 = x1, player 2 = x2) *ban x1 -> ban x2 -> ban x1 -> ban x2 -> pick x1 -> pick x2* Accordingly, we switch sides: *ban x2 -> ban x1 -> ban x2 -> ban x1 -> pick x2 -> pick x1* I am a semi-professional Dota player, and I have played various strategy games, so I quickly grasp the tactics. So, let's get started. We will consider the following: 1. Geographical location 2. Economic opportunities, farming 3. Foreign policy 4. Game options (based on logic and my subjective opinions; I cannot boast strong knowledge in this area). I will suggest 2 heroes that I think are best suited here. Also, at the end of the article, I will indicate universal strategies. Blue: 1. We are located in the lower left corner of the map, which limits the possibilities of ganks from other players. 2. The island is rich in resources and farming opportunities, which allows us to pick late-game and semi-late-game heroes, but more on that later. We have a quest that gives 10k gold. To complete it, we need to defeat ~100 water elementals nearby. Accordingly, we can initially invest more in monsters, knowing that we will recover everything with these 10,000 later. The most important thing is to send 2 heroes to the water in the first 3 turns and actively collect chests... and scout the map at the same time. In the beginning, the main income comes from the water; you can earn a lot there, so don't rush to build a Capitol; instead, focus on troops and actively level up the main hero on the island, capturing mines, gnome huts, etc. 3. The closest enemy to us is red. We need to put in maximum effort to limit their development (get to the water earlier, harass them with ganks when their main hero leaves the castle, etc.). They have a quest with the Crystal Dragon, and if they bring it to the Seer, they will get +10 to attack, which we naturally don't want to allow. Accordingly, if we quickly destroy red, we have the opportunity to complete their quest, as they would hardly complete it in the first 1.5 months. It should also be noted that there is a neutral castle located on an island above, but we will not be able to constantly control it, so it is not very useful to us at the beginning; don't try to capture it; develop yourself and try to destroy red as quickly as possible and gain dominance on your part of the island. 4. 1) We pick Vedmina, build a level 1 guild, leave all warriors in the castle, and get into a boat. Then, we hire a second hero, take all the troops, and if necessary, buy a book, capturing two mines in two turns. We hire a third hero and also put him on the water to sail and collect. Vedmina also collects nearby chests at this time. Then, as soon as we buy vampires and corpses, we approach the shore and give all the troops to Vedmina, capturing pirate ships. As soon as we can upgrade to Expert Necromancy, we do so immediately. On the first day, we transfer more troops to Vedmina and capture all the pirate ships around. Once everything is gathered, we go out, go around the island, and simply attack everyone, and the number of our skeletons should constantly grow. As a result, we get a large advantage in army and money relative to red if we got to the water earlier. We continue to level up the hero into a mage, and it would be helpful to get Expert Water and Prayer. 2) We pick Gandula and do everything possible to destroy red as quickly as possible and get 10 attack for the quest with the Crystal Dragon. Then, we simply prolong the game and kill everyone in the late game, BUT: if anyone has heroes with the Magic specialization, we need to destroy them first or go to brown as soon as possible and take the Sphere of Inhibition from the Psychos and always be ready to put it on before the battle against a magician. *Brief summary: one of the best locations on the map, instant access to the sea, remoteness from the main mass of players, upon defeating red, we gain a colossal advantage.* Red: 1. We are located to the right of blue on the same island, with instant access to the water. At the beginning, only blue can attack us. No one will quickly attack us from the right, as we are separated from the right half by two garrisons with good guards. 2. There are many resources and farming opportunities on the island. Our quest is to bring the Crystal Dragon, for which we will get 10 attack. There are also many resources on the water. Therefore, we don't go to the Capitol immediately; we can focus on monsters. Also, on this part of the island, we can kill water elementals; there are ~100 of them, but the Seer is located at blue, but it is possible to do this if our opponent is not very strong or if our army is significantly stronger. 3. Our first goal is to destroy blue, but they will also try to destroy us, so, I repeat, do not prioritize the Capitol. Then, we need to move west; there will be a lot of farming and a neutral castle, but most likely, by that time, it will be under the brown flag. 4. 1) We pick Vedmina, build a level 1 guild, leave all warriors in the castle, and get into a boat. Then, we hire a second hero, take all the troops, and if necessary, buy a book, capturing two mines in two turns. We hire a third hero and also put him on the water to sail and collect. Vedmina also collects nearby chests at this time. Then, as soon as we buy vampires and corpses, we approach the shore and give all the troops to Vedmina, capturing pirate ships. As soon as we can upgrade to Expert Necromancy, we do so immediately. On the first day, we transfer more troops to Vedmina and capture all the pirate ships around. Once everything is gathered, we go out, go around the island, and simply attack everyone, and the number of our skeletons should constantly grow. As a result, we get a large advantage in army and money relative to blue if we got to the water earlier. We continue to level up the hero into a mage, and it would be helpful to get Expert Water and Prayer. 2) We pick Gandula and do everything possible to destroy blue as quickly as possible and get 10 attack for the quest with the Crystal Dragon. Then, we simply prolong the game and kill everyone in the late game, BUT: if anyone has heroes with the Magic specialization, we need to destroy them first or go to brown as soon as possible and take the Sphere of Inhibition from the Psychos and always be ready to put it on before the battle against a magician. *Brief summary: excellent location, instant access to the water, +10 attack quest, but ganks on us will be quite frequent in the mid-game. By defeating blue, we will be far ahead of the rest.* Terms: mid-game - the middle of the game, when the heroes are not very well-leveled and when we need to either finish the game with semi-late-game heroes or continue to endure and farm with late-game heroes. late game - the late stage of the game, when heroes like Zydar, Sandro, Gandula, Nella, etc., become very dangerous opponents, and the longer we prolong the game, the more problems we will have. farming - leveling up gank - a sudden/unexpected attack. PS: I will continue to fill in and edit the topic throughout the day
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14 years ago
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There used to be a funny guy here, **Michael-13**, I remember him well; he made the whole site laugh.

Do you happen to know him?

Just wondering, is the turn limit not 1 minute?
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14 years ago
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I myself am a semi-professional player of Dota.

Didn't read any further.
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14 years ago
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I finished reading it. Don't scare the guy ;) Tagil is really awesome.
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14 years ago
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Being good at Dota doesn't prevent someone from being good at Heroes of Might and Magic. One doesn't hinder the other.
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14 years ago
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I really liked the map. I must admit, I haven't played it in a long time, and the last time I did, my level was so low that I couldn't build any creatures higher than level 2 in the city, which is why I lost (I was playing as Fortress, and I seemed to hold back the attack for quite a while using centaurs and dwarves, strong units, especially the former). I was also pleasantly surprised by the crystal and rusty dragons: I didn't know they were available on multiplayer maps. Perhaps I should play GСК less often.

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