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Posts from Map editor for Might & Magic: Heroes VI.

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Here, I suggest creating a Q&A thread, similar to the corresponding section in Heroes of Might and Magic V.
 

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By the way, I forgot to check if the map editor was included with the game, or if the official version hasn't been released yet.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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There is an editor in the game. It is called Editor.exe.
 

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Okay. I've taken a look at the editor – or, rather, what can be called an editor. What bothers me the most is the extreme camera angle, which can't be adjusted. Considering that half of the edge squares are inaccessible in this position, the developers clearly didn't design the maps with this in mind. So, how do I change the angle of this camera?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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New news from Mamaich.
mamaich
I found a way to enable all objects in the editor: http://www.multiupload.com/3BUDLGNJA9
Unzip the archive into the game directory, and run runeditor.cmd. After that, you can use all items in the editor, including internal ones. Use at your own risk.
Be especially careful when using dynasty artifacts; you can add them to your map, and your dynasty will receive them completely free of charge. This may not please Ubisoft, and they may lock your account.
 

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I can’t seem to find where the maps that were originally in the game are stored...
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It is quite possible that they are not easily accessible – in "Heroes of Might and Magic V", they were also not that easy to find.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I can't seem to find where the maps that were originally in the game are stored...
Use Mamaich's utility, extract the maps, edit them in the editor, and put them back in.
 

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how do I run them? what should I write in the console?

UPD, never mind, I figured it out myself.
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Winner
It's quite possible they are unavailable – in "Heroes of Might and Magic V," they weren't easy to find either.
Everything is available – you just need to unpack the game archives with the .orc extension into regular zip archives.
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ГУголок
Marzhin, the lead level designer for Heroes VI, is working on a brief guide to the Heroes VI editor. This guide is expected to be ready next week.
This is also very good news :)! A manual for this editor would be very helpful, even in English.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Quoting Mamai:
"Unfortunately, we weren't given an editor for game.orc. However, it is known that part of its code is present within the game's EXE file. Through some rather ingenious methods, I managed to launch it in a somewhat working version. It's too early to show it to the public (and it's not even certain that I'll be able to create a version that is stable enough to release for everyone), but I can show you what it looks like:

The image above shows the editor for game object parameters. Here's what the Model Editor looks like in the same editor:

In the game.orc editor, you can also edit races:

There's also some kind of sound editor there:

It seems I've managed to create a stable version of the game.orc editor based on the game's EXE file.
Installation: unpack the archive http://www.multiupload.com/2AEC37CCIW into the game's directory and run runeditor.cmd
When starting, a window with an "OK" button will appear, and the regular Campaign editor will launch. You need to wait for the editor to finish loading, close the map that opens in it (if it opens, you don't need to exit the editor itself!), and then press OK. After a couple of seconds, the game.orc editor window will appear. You can minimize the script editor window, but don't close it.

First, you need to unpack all the game's orc files into a separate folder and open game.orc from there. A "standalone" game.orc will not open because it refers to the other files in the directory (XML files, animations, etc.). I haven't checked which files it needs, as I already keep all the game's resources unpacked.

I haven't tried editing game.orc or playing around with its modifications myself. But, it seems that the file opens, and then it can be saved, although the size of the resaved file decreases. I don't know why this happens; it might be a bug in the editor, or maybe I didn't enable something.
I figured out why game.orc was shrinking when saving. I wrote here "unpack all the game's orc files into a separate folder," but I didn't do it myself. That's why the editor couldn't find some of the gobj and other files in the directory with game.orc and removed the references to them when saving."

As you can see, the map editor is now not only a map editor but also a resource editor. Something like this already existed in HoMMV, but the editing capabilities were smaller: sounds/music/models had to be edited separately using third-party programs, while the editor only allowed you to create a mod to add them to the game. So, those who are against the current balance can now try to create their own version of HoMMVI ;)
Thanks to Mamai!
 

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