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Lady Mallowen's Last Caprice
Lady Mallowen is the last of the noble and wealthy Mallowen line, which once flourished in southern England. The Mallowen family included scholars, bishops, poets, and simply wealthy idlers. Nowadays, great families are out of fashion, and for a long time now, few noble ladies have had five or six children. So it is no surprise that the Mallowen line withered, and the only living representative of the lineage now is Lady Beatrice Mallowen, an old maid in her sixties. All the Mallowen fortunes belong to her: five castles with adjacent lands, two silver mines, and deposits in Swiss banks amounting to several million pounds.
Lady Beatrice is spending her final years in solitude in the old ancestral Mallowen castle, surrounded by loyal servants. She divides her leisure time between her beloved cats and a few old friends who occasionally visit her to inquire about her health and patiently listen to her stories about how Great Britain is no longer what it used to be, that the servants lack their former skill, and, of course, about how she was once presented at court and spoke with the future queen. "Imagine, she asked me where I order my shoes—she liked them so much!" - at this point, the listener is expected to raise their eyebrows, recoil in astonishment, and shake their head, expressing admiration...
But one day everything changed. A young guest appeared in the house, Sir Charles Burnell. Who was he, where did he come from? No one knew. And few wished to find out more when Charles smiled so penetratingly and tenderly, revealing snow-white teeth in his smile, and caressed his interlocutor with a radiant and kind gaze. This young man of no rank or lineage literally enchanted all the female half of Mallowen Hall, including the mistress herself. Every morning he brought the old lady a huge fragrant bouquet of flowers, brewed chocolate for her in the kitchen himself, brought newspapers to her dressing table, and allowed no one else to draw back the heavy velvet curtains in her bedroom. Every morning he would sit on the edge of her bed and, dipping vanilla toast into the chocolate, ask how her night had been. He delicately placed each piece of toast into her mouth himself, listening to her complaints about arthritis, bad dreams, and ill omens.Soon, noticeable changes occurred in Lady Beatrice's life: she began to take an interest in cosmetics and fashion, ordered several pairs of expensive silk lingerie from London, dyed her hair to hide the gray, and also secretly visited a cosmetologist for several injections in hopes of restoring youth to her face.
But not everyone was delighted by the changes taking place. The servants whispered that Sir Charles was waiting for the moment when the will would be rewritten in his favor, and some had seen him rummaging through the lady's diamond jewelry box while she visited beauty salons. But really, what are a couple of diamond necklaces compared to the safe in Lady Beatrice's bedroom, hiding securities worth millions of pounds! To become the legal heir to this wealth—that is Sir Charles's secret dream!
"How wonderful that the old hag trusts me so much... She has no one she loves more than me. The will will be drawn up in my favor! Only... the old woman is sturdy; she'll live another ten years, maybe even more. Carnal pleasures prolong life, heh-heh... But I don't intend to carry fragrant bouquets and fasten shoes on her swollen feet for another ten years! I'll have to accelerate her meeting with the Almighty..."
Lady Beatrice's friends became seriously alarmed upon discovering that she had placed her complete trust in an unknown young rogue. But what can they do when her mind is clouded by love?
Will Charles manage to sink his tender white hands into the old lady's millions, or will she be able to avoid the monstrous trap? It seems the atmosphere in the castle has reached a breaking point...
Rules:
• Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. No one has the right to write anything in the game thread during the night.
• Days last as long as necessary until a decision is made regarding the execution of a certain player; maximum duration: 24 hours.
• To vote for someone's execution, you must post execute %username% in the game thread (you can come up with the method of execution yourself—within reasonable limits); bold font is mandatory. If a player wants to change their vote, they must first perform the same procedure to cancel the vote ("Do not execute %username%"), and only after cancellation vote for another player (In 1 message, you can vote once and cancel once, or cancel once and then vote). This is for the Mage Guild's convenience in tracking votes. If you do not vote in bold font, the vote will not be counted. Likewise, a vote will not be counted without minimal justification. If a player does not vote during the day, after the limit expires, they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row—modkill or replacement. If a player warns of their absence in advance, the situation is coordinated with the Mage Guild individually.
• Execution requires only a majority of votes (for example, with ten players, the majority is six).
• Lady Beatrice's double vote is displayed in the voting results only if it changes the outcome.
• If the majority vote "Execute no one," then the day ends without any player executions.
• In Mafia, decisions on who to kill and who to send on a mission are made collectively. If someone from the Mafia is not online, their comrades may send an ND on their behalf, but they do not have the right to send them on a mission or use any of their other NDs.
• The Mafia is allowed to perform a maximum of 3 actions per night: 1 kill, and blocking/distracting target/removing protection/recruiting (by choice). If the mafiosi are plagued by bouts of pacifism, you may not perform any kills at all, of course!
• Clues about killers in the newspaper are given by nickname, avatar, signature, etc. If a kill was unsuccessful, the killer will find out, but will not know why it failed. No clues are given for unsuccessful kills. There is also a hint in the newspaper regarding the role of the deceased.
• The killer may plant 1 additional clue at the crime scene. It must point to them and be original. As for the complexity of these clues, there is quite a bit of freedom, but the Mage Guild still reserves the right not to accept a specific clue, with or without explanation.
• During the game, changing your nickname, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is only permitted if you have a role that allows it. In this game, such an opportunity exists only for the Mafia.
• As soon as the news of your death/execution has been written, you are gone. You no longer participate in the game. Do not write anything. However, nothing prevents you from watching what happens.
• Do not edit your messages. Try to write without errors from the start.
• If you have the right to perform a night action—do so before the end of the night phase and the beginning of the day phase (send ND to me via ICQ or DM, but then it will overflow during the first game night, so better not). Those who are late miss out. When knocking on ICQ, try to state your name in the authorization request so I don't have to guess who has come to see me. :)
• From time to time, I will post a tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a tally.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere. The Mafia hears you too). This action will lead to immediate disqualification.
• Violation of rules and being offline for more than two days will be punished by a colorful modkill. If you signed up—play by the rules and stay active.
• The game log with roles and other details will be posted for public viewing after the end of the game.
• Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least comment outside this thread.
• Anyone who has not voted after 12 hours of the game day is considered to have voted against themselves. You may appear after this and change your vote; this is not forbidden.
• First-night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The host of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
• Announcements can be submitted to the newspaper (mention the text of the announcement in the ND). A player may submit no more than one announcement per night and write any information, including false or non-game info. Any signature (whichever you specify). Limit—5 announcements per player during the game. The number of announcements in one newspaper is unlimited. It is preferable to keep the text in the style of the setting, and if it's also in the style of your role—that would be absolutely wonderful.
• And most importantly—it's a game, after all. Good luck, have






















