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I am releasing a corrected version of this epic scenario for the "Tribes of the East" version 3.1. The map was obviously made for version 3.0, and in 3.1 the combat script does not work as intended by the author due to an error. I have also fixed several annoying bugs.
What has been fixed:Enjoy the game!
- Fixed the combat script (setATB for summoned mage assistants was not triggering). Now on "Veteran" and "Hero" difficulty, mage assistants always start the battle instead of having a 1-turn delay as before. This will make the already difficult start on "Hero" slightly harder.
- Fixed Annabelle's specialization description (it said: "Spell Breaker", but it is actually "Swiftfoot"). For experts, this was obvious given the presence of the "Teleport" spell for 4 mana in her book.
- Annabelle's home castle is now Sylvan (as it should be) instead of Inferno (as it was). Now Annabelle will not have such huge problems with morale, and you can play with "Empathy". The start for Annabelle will become slightly easier.
- Fixed a bug where weekly elven reinforcements (archers/ents) did not appear in the castle if the peasant gang leader Emelyan was killed. This won't significantly affect the game, as by the time the reinforcement quests are completed, these reinforcements aren't really needed anymore.
- Updated the internal date of the artifacts file (the map date is earlier than patch 3.1, so special artifacts didn't work; for example, "Novice's Magic Wand" did not reduce defense by -1, and the "Sword of Your Ancestors" artifact, obtained after an epic half-hour/one-hour battle in the Warrior's Grave, gave no bonuses). By the way, for some reason the author made all weak artifacts strong (perhaps so that an artifact isn't given at the start, but then this option could simply be blocked). So it's better to choose resources at the start.
- For Archangels, who are casters in this scenario, "cast" animation and an icon for the "Resurrect Allies" ability have been added. Now Archangels won't stand like a "cross" while casting.
P.S. Regarding the Pyramid Riddle quest: the description says you will find many valuable artifacts there and the most valuable will be the Town Portal Scroll, but I didn't get the scroll! So I had to cheat with teleport in some places when the castle was attacked (it was hanging next to a necropolis in the dungeon — I couldn't get in). In the pyramid, there was a tunic of flesh and a horseshoe; that's how it is, kids
. It can be taken without losses by 2 stacks of paladins and a ballista on machines, which we use first to take out the plague tent. Zoltan doesn't attack with melee or cast, but will constantly raise a dragon using all his mana. Between choosing the side of ents or mages, mages are better (even if you lose elven reinforcements later, it's not critical — 50 Titans are better)!Two things remained (in the screenshots) that I didn't understand how to visit: this necropolis and the blood temple. There are bugs on the map, but they won't affect completing the scenario. For a successful run, I recommend reading the messages here; there is also a Remix stream, if of course you don't mind his mouth full of food during the stream and smacking + 2 "funny" friends with the IQ of a stool. Further: angels in this game turned out to be completely useless (I didn't even build them up, as in the toughest battles without magic they are total zeros, considering their number since I rushed). Everything else is broken through by a leveled-up Talanar in light (storm is mandatory) with empathy and a bow. I didn't use Berserkers or Subjugators at all (forgot about them🙃). Mostly mass slow, haste, and inspiration (tip: don't take defense for anyone — in this scenario, you shouldn't be hit at all!). For some reason, the recruited Nura at the end was completely without OP (maybe it's intended, I don't know, she already provides many spells through scholar/mentorship and fifty titans); apparently, the author considered this sufficient. Some stacks will have to be broken through a dozen times (Grave), and ghosts only after getting Holy Sandals on the galley; don't fall for the comment above regarding spikes and simultaneous casting on everyone! That is only useful for the galley — then just kill the respawning stack three times. The two hardest spots are the garrison at the human castle (meat is not realistic + lack of magic) and the guards at the entrance to the dwarf dungeon (archangels need to be killed 4 times with a constant arithmetic progression of the stack. Among the difficult ones: Grave (Hero is not scary — he kills phantoms with melee), the wolf trap (because it's a surprise), the last stack of furies (their initiative and excessive number), Dragon Utopia (initiative script + unexpected Armageddon, which overall isn't scary because of magic) and only because there's little meat of your own. The map only seems difficult at first glance due to the complex scenario; in reality, it's a medium difficulty level if you understand what the author wanted from you. Overall, very long in terms of real time and short in terms of game time. Stable on the Buka repack.
Всегда играю на Г.