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Bosses in Heroes 6.

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Archangel Uriel

Uriel is a powerful archangel who fought in the Wars of the Ancients, and since then, he has been haunted by guilt over the deaths of his mother Aurora and brother Michael at the hands of the Faceless. This feeling grew into a deep hatred for the Faceless, and his desire to destroy them is surpassed only by his desire to bring back his mother and brother.
Until now, the Twilight Covenant—a treaty of eternal peace between Light and Darkness signed by all angels, including Uriel—stood in the way of realizing this dream.
But Uriel found a way to bypass it by calling upon a new generation of angels born after the treaty was signed. He still hopes to launch a crusade.

- This is the boss of the 4th mission of the Necropolis Campaigns - "The Spider's Trap"
- During the battle, the archangel will be supported by Uriel's Guards—units of Guards and Crossbowmen with increased stats, but no abilities
- Uriel resurrects completely destroyed guard units at the end of every round; if there is no one to resurrect, he moves twice
- Uriel can dispel all negative effects or maximize the morale of any of his guards
- Uriel is immune to negative effects and is a living creature.



Aribban

The Prince of Hate and the right hand of Lord Ur-Hikon, Aribban is a cold-blooded intriguer of the highest class, and that is in a land where the weather can be described as "scorching heat" and intrigue is a national sport. Aribban's primary aim is to sow discord between allies, brothers, and yesterday's friends, and he is aided in this by the ability to peer into anyone's soul and see all their dreams and fears.
His best plans, such as the plan to destroy the House of Falcon, grow into monumental strategies with carefully thought-out interconnections and a consideration of the balance of enmity throughout Ashan.

- This is the boss of the 4th mission of the Light Alliance Campaigns - "Defeat and Victory"
- Aribban summons demon reinforcements for himself every turn if a unit was destroyed on the previous turn
- Aribban can force a player's unit to attack a unit friendly to it
- The Prince of Hate can increase magic damage against a specific target until the end of the battle
- When attacking, Aribban steals a portion of the opponent's luck for himself
- Aribban is immune to negative effects that hinder action, is a living creature, is vulnerable to Light, but has Fire resistance.



Broodmother

Everyone has a mother, but the Broodmother is called the mother of all mothers beneath the surface of Ashan. This spawn of Ur-Aazeel, the Lord of Propagation, is the living embodiment of the idea that Ashan should not just be destroyed, but filled with creatures of Chaos.
The stream of creatures born from the Broodmother is completely devoid of any attachment to the mother and strives to disappear as quickly as possible before she grows hungry.

- This is the boss of the 4th mission of the Sanctuary Campaigns - "Life-in-Death and Death-in-Life"
- The Broodmother can deal great damage to all creatures in front of her
- The Broodmother can shoot an imp at a target within three tiles
- This is a living creature, immune to effects that hinder action; with Fire resistance and vulnerability to Light.



Mother Namtaru

Mother Namtaru is one of the strangest creatures that walk, or rather, crawl across Ashan. She is a semi-physical, semi-spiritual embodiment of the nightmares of Asha, the First Dragon of Order.
Like her lesser counterparts, the namtaru, she looks half-spider, half-woman, and it is often said that such a structure reflects the deadly side of Asha. Mother Namtaru's three heads are also linked to Asha, who governs three spheres: life, death, and fate.
Although the nagas held her captive for hundreds of years, after being freed by the Necromancers, Mother Namtaru directs her actions not toward revenge, but toward maintaining the sacred cycle of life and death.
Necromancers worship this ghastly creature and use her sacred venom to create their powerful vampires. She regularly guides her followers through barely audible whispers or in dreams.
Mother Namtaru's power is so great that it puts her almost on a par with the Elemental Dragons.

- Mother Namtaru can perform a leap, dealing damage to all units under the leap trajectory
- Namtaru can cast "Nightmare Web" on the battlefield, which blocks any unit in a 3x3 area
- Namtaru can create a "Dream Shield" around herself, which will absorb 90% of the damage dealt to the boss until the end of the fight
- Mother Namtaru can summon ghosts and eat them to restore her health
- This is an undead and poisonous creature.



Void Worm

The Void Worm is the embodiment of Ur-Vomoch, the Lord of Gluttony. This is a huge worm whose soft flesh is covered by thick, spiked rings. Its maw is framed by horns that allow it to quickly dig tunnels in the semi-molten rocks of Sheo. The food for the insatiable and gluttonous worm consists of the screams of those sacrificed to it, as well as those it catches on the battlefield, and it is ready to continue its feast forever.

- The Void Worm can completely swallow a single-unit player squad and digest it over several turns, during which it cannot move
- The Worm can move and shoot
- When taking melee damage, the Void Worm attempts to retreat, otherwise it counterattacks
- Deals damage over three turns to a unit that attacked the Worm in melee
- If the Void Worm's health falls below 35%, it begins to move more frequently and respond to all attacks
- This is a living creature, immune to effects that prevent action, with Fire resistance and vulnerability to Light.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"