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Posts from Mafia 21.

Mafia Closed Topic
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15 years ago
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Hard times have come for a small kingdom known for its great history, its fearless soldiers and wise generals, its beautiful women and immense wealth. A criminal organization called the Soulreapers has set its goal to plunder the kingdom and take all the ancient relics of the people living here, even if they have to slaughter every single inhabitant. Someone called the Nameless — a powerful mage — gathered the most terrible humans and non-humans to burn the kingdom to the ground. His motivation is unknown. The King was concerned by the latest news, so his first decision was to remove the best soldier of the royal guard from his own protection and send him to look after the residents. By order of the captain, the guards were more vigilant than ever and regularly visited the inhabitants. A certain pirate arrived in town to conclude a profitable deal; a lustful and rude man who is suspicious and unpleasant to the residents. One of the shrines that lay on the path of a paladin's pilgrimage was located in this kingdom; rumors and a premonition of the approaching threat forced him to stay in the city, news which the residents received with encouragement. An Angel of Retribution watches over the events, searching for killers. Previously, one of the strongest members of the Soulreapers, the Outcast, arrived with intentions similar to those of his former comrades, as well as not wanting to miss the opportunity for revenge.


Game Rules

1. Mage Guild – Sunny. ICQ: 450155053

2. During the game, it is forbidden to change your nickname, avatar, signature, or personal information. If it is vital for you to change this information, discuss the changes with the GM beforehand. If you were killed but wish to edit your profile, you must take a screenshot of your profile before the change and leave it in the thread.

3. The game begins with night. At night, players send their NA according to their role (if you decide not to use NA – notify the GM, otherwise this will be considered offline and may lead to a modkill), the GM must confirm receipt of the NA. The sooner the GM receives all NAs, the sooner day will come.
Night limit is 24 hours, after which NAs are not accepted. At night, no one has the right to write anything in the game thread, even in "deleted posts".

4. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.

5. Votes must be formatted in bold as "Execute " (creativity is allowed — within reason), otherwise the vote will not be counted. If you do not believe that someone should be executed today, announce that you are abstaining from voting in the format "Hang no one". If you want to cancel your vote, write "Do not execute ", also in bold. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. If the majority vote as "Hang no one", then the day ends without any players being executed.
All "double votes" and "modified votes of recruits" are not displayed.
Creating vote lists by players is encouraged.
6. Clues about killers in reports are given based on the user's profile (nickname, avatar, signature, etc.). If a murder was unsuccessful, the killer will find out, but will not know why it failed. No clues are given for unsuccessful murders, except those declared by the killer themselves. Also, reports contain a hint about the role of the deceased. Clues based on a chosen name are given only when it is difficult or impossible to create clues based on the profile. The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues like "for the super-observant"). Regarding the difficulty of these clues, there is a lot of freedom, but the GM still reserves the right to reject a specific clue, with or without explanation.

7. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is only allowed if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.

8. Do not edit your messages. Try to write without errors from the start.

9. Eliminated players and those not participating in the game are forbidden from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments — after the end of the game, or in the "General Discussions" thread.

10. It is forbidden to reveal your own / others' role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "and also I know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements such as "I checked", "according to my information, which I cannot disclose", "I know for sure" — etc., are forbidden. Unargued shouts like "he is MAFIA!", "I am Town"! and so on are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMHO based, for example, on clues or behavior. It is permitted to refer to the rules, the GM, your own posts, or other players' posts, as well as any external sources where you dug up some info via clues.

11. Modkill (in rare cases — replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the GM about possible offline status.
- It may be performed at the player's request due to circumstances that prevent the player from taking active part in the game.

12. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the moderator of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.

13. Announcements can be submitted to the newspaper (mention the text of the announcement in the NA). Announcements can be submitted in any volume, and may contain any information, including false or out-of-game info. Any signature is allowed (whichever you specify). There are no limits on the total number per game. No more than two notes from one player per day.

Town.
King - ruler, adored by the people of his kingdom for justice, generosity and kindness.
Reputation: positive.
Features: "Power": vote counts as two.
"Royal Guard": 50% chance to avoid death.


Captain of the Guard - a stern man who ensures the safety of the kingdom's residents.
Reputation: positive.
NA: "Send Patrol": protects a chosen player, while that player remains inactive during the night.


Member of the Royal Guard - loyal subject of the king, an elite soldier. By order of the king, he looks after the residents.
Reputation: positive.
Features: "Perfect Combat Training": 50% chance to avoid death, 50% chance to kill the attacker.
NA: "Secret Guard": protects a chosen player, kills the attacker.


Sorceress - a young, mysterious girl unknown to anyone. Seemingly defenseless, she can provide many surprises.
Reputation: positive.
Features: "Magical Amulet": whoever kills her loses the ability to use NA for two nights.
NA: "Riddle": At the start of the game, one of the following NAs is randomly chosen: Block (50% probability), Heal (50% probability), Protect (does not kill the attacker).


Paladin - servant of light on a pilgrimage. Stopped in town after sensing a danger threatening its residents.
Reputation: positive.
Features: "Blessing": 50% chance to survive an attack.
NA: "Prayer": resurrects a killed player, heals from poisoning and enchantment.


Pirate - smuggler who arrived in town on his own business.
Reputation: negative.
NA: "Slit Throat" - kills a chosen player.


Informant - the king's informant.
NA: "Rumors": eavesdrops on conversations (checks reputation: positive/negative).
Reputation: negative.


Barbarian - one of the creative residents of the town, fighting crime with his own "methods".
Reputation: negative
NA: "Stun" - blocks a chosen player.


Soulreapers.

Seductress - cunning leader of the soulreapers, described by the people as a lustful woman who visits town residents at night.
Reputation: positive.
Features: "Vampire" - 50% chance to avoid death.
"Deception": used during day voting. The vote is displayed in results but not counted.
NA: Seduction: blocks a chosen player.
NA2: Suggestion: the chosen player loses their vote for one day.


Executioner.
Reputation: negative.
Features: "Last Breath" - kills the attacker (dies himself).
NA: "Execution" kills a chosen player.


Stalker.
Reputation: negative.
NA: "Finding Detours" - kill, 50% chance to ignore protection.


Assassin.
Reputation: negative.
NA: "Poison": the poisoned player dies on the next night (the player can be healed).


Destroyers.

Nameless.
Reputation: negative.
NA: "Dematerialization" - Kills a chosen player. Ignores natural protection.


Warlock.
Reputation: negative.
NA: "Incineration": kills a chosen player. The player cannot be resurrected.


Warrior.
Reputation: negative.
NA: "Watch" - protects a chosen player.


Werewolf.
Reputation: positive.
NA: "Fury" - kills a chosen player.


Loners.

Outcast - Master of the craft of killing. Former member of the Soulreapers, exiled for a failed attempt to kill the organization's leader. Close acquaintance with each member of the Soulreapers allowed him to develop defensive tactics against them.
Reputation: negative.
Features: "Counter-tactic" - 75% chance to avoid death if the killer is a soulreaper.
The Executioner's "Last Breath" does not work on him.
The Seductress's NAs do not work on him.
NA: "Stealth Kill": kills a chosen player, 50% chance to leave no clues behind.
NA2: "Self-healing": removes negative effects from himself (poison, submission, magical amulet curse)


Angel of Retribution.
reputation: positive.
Features: "Lack of Emotion": Seductress's NAs do not work on her.
NA: Enchantment: subordinates a player, controls his (their) votes during day voting (the player can be healed). Cannot be killed by the enchanted.
NA2: "Retribution": chooses a target; if this player has committed even one murder — kills them.


Order of Actions:
1.Sorceress (block), Seductress NA1, Barbarian, Captain of the Guard.
2.Sorceress (protection)
3.Seductress NA2 (not displayed in newspaper)
4.Angel of Retribution NA1 (not displayed in newspaper)
5.Member of the Royal Guard
6.Warrior (if protection was not required — not displayed in newspaper)
7.Informant
8.Werewolf
9.Angel of Retribution NA2
10.Pirate
11.Outcast NA1
12.Executioner
13.Warlock
14.Stalker
15.Nameless
16.Assassin
17.Sorceress (healing), Paladin, Outcast NA2 (displayed in newspaper only if healing from poison was required)

1, 17 - Higher action priority goes to the one listed first.

Participant List:
1.Morning (first-night immunity)
2.Werevolka
3.Гур
4.Котейко
5.Happy Girl
6.Aziral`
7.Registr
8.Thorium (first-night immunity)
9.Hermit
10.Драккошка (first-night immunity)
11.Вегтам (first-night immunity)
12.Arandor
13.WhiteLizard
14.WisTrit (first-night immunity)
15.Нэйра Дрейк
16.MedjersoN_HP
17.Ple-Sen
18.Пандора

First night.
Second night.
Third night.
Fourth night.
Fifth night.
Sixth night.
Seventh night.
Eighth night.
End.
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15 years ago
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I’ll take number 17.
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15 years ago
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Number 11.
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15 years ago
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I'll take number 7
:)
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15 years ago
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Number 15, please :D
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15 years ago
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I'll take number 9.
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15 years ago
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Read the roles. Damn, I want to be an Outcast or at least an Angel of Vengeance!! Although, a sorceress is also quite interesting...

Added 2 minutes later
I still don't understand something... So, the mage-destroyers have a protector? They're cheaters! :D (as Arandor would definitely say!!111)
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15 years ago
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Number 3. Sincerely, Gur
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15 years ago
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8 good things - 10 bad things. Up to five kills per night...

This will be a mess. I'm glad I have immunity on the first night :D
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15 years ago
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8 good things - 10 bad things. Up to five kills per night...

This will be interesting.
SPARTA!!11!!1!

It should be fun overall, especially for the city.
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15 years ago
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Here it is, proof that Revanka is a villain and hates all humans! And you were still saying something about me... :D
In reply to Нэйко
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15 years ago
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I'll take number sixteen again.

Maybe, this is my lucky number?
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15 years ago
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I'll take the 2nd.
(The player with the nickname Vegtam (sorry, I didn't think you'd be offended) took my favorite eleventh slot).
I hope I get a calm and fun role as some kind of maniac.
Question for the GM - what style should the avatars be in?
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15 years ago
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8 good guys - 10 bad guys. Up to five kills per night...
It should be fun overall, especially for the town.
Last time, there were 9 townspeople against 12 bad guys, and the town almost won. Not to mention that the town roles are at least as strong. ;)
Here it is, proof that Revanka is a villain.
Mafia 20
Villain - Sunny
Question for the GM - what style should the avatars be in?
FANTASY. There are no restrictions, but it would be in the players' best interest to edit their profiles so that they can be given a reasonable hint.
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15 years ago
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FANTASY. There are no restrictions, but for the benefit of the players themselves, it would be good to edit the profile so that it can be used to provide helpful information.
Are my profile and avatar suitable?

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