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Which dragonling ability do you like best?
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15 years ago
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:smile17::smile36: Pet Dragon:smile36::smile17:

I really liked this cute, adorable, but very strong character from "King's Bounty: Armored Princess". I think I'm not the only one :), so I invite you to discuss this funny little creature.

Abilities:
1. Crushing Blow - an ability that is useful from the very beginning of the game, and reveals its potential with its improvement. Unfortunately, later it consumes a lot of rage, but the damage from it at the sixth level of improvement is more than decent.
2. Diving Dragon - my favorite ability, a kind of super attack that hits all enemy troops well. With improvement, it becomes simply magnificent; I don't mind spending rage on it.
3. Lava - here is a different situation. The damage is insane, but there are usually more than three or four enemies on the map. Because the little dragon "chooses" the target itself, spending a considerable amount of rage on it, I use this ability much less often than "Diving Dragon".
4. Foreign Egg - are reinforcements ever unnecessary? No! This ability becomes very useful at high levels of improvement: a couple of black dragons will come in handy.
5. I haven't needed it even once.
6. Treasure Hunter - if you are short on money or runes... But in general, I didn't appreciate it.
7. Lightning Ball - perfect for battles with large squads. At the maximum level of development, it will "bite off" almost half of the squad!
8. Mana Accelerator - one of the most useful abilities for a mage. He needs to replenish mana often.
9. Battle Frenzy - a very powerful ability. At the beginning of the battle, it's just the thing!

At the start, I think a dragon with the "Foreign Egg" ability will be more useful. I named my first dragon Eglan (that's the name of the elven city in "Heroes 5"), I think it's a suitable name for a little dragon. For the red and blue ones, I think "Ruby" and "Sapphire" would be appropriate, respectively.

My favorite tactic is to unleash an armageddon on the enemy at the beginning of the battle with "Diving Dragon" or "Lava", using the remaining rage. Excellent effect.

My dragon also gains experience faster than Amelie :o.

Now I suggest you share your thoughts :). I'm waiting for touching stories about your pet dragons ;);).
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15 years ago
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Well, let's discuss it. Although we already discussed the little dragon in previous topics. 1. Crushing Blow. Its main value is the ability to push back the enemy by 2-3 tiles. It can be very useful. 2. Diving Dragon is good because it attacks all enemies and, again, pushes enemies in all directions. You can use it every turn if you don't overdo it with developing the skill. Battle Fury hits harder, but over a limited area. 3. Lava is useful against a cluster of thorns and ents - the damage is doubled. 4. Stone Wall - its value lies in the fact that it allows you to spread out the stompers. In "Crossroads," I think the griffins had their initiative reduced, but before, by hiding archers behind the wall, you could eliminate legions of slow neutrals. The dumb AI runs after the griffin until all the enemies are defeated, much like in the third game, where zombies run after gargoyles. 5. Treasure Hunter - you just need to look at the color of the tile: red - an altar will be dug up, and you don't need to place it next to your troops. Green - a chest with gold will be dug up (very helpful in development on the impossible level), a rune (!!!), or a spell like Phantom (super!). 6. Lightning Bolt - you need to develop it until it deals 46-48% damage to a unit. 20,000 damage to a unit of shamans is nothing to sneeze at. 7. Mana Accelerator - I mainly develop it to replenish mana. For the knight, it's an indispensable thing. How else do you defeat the invincible? I don't have a favorite tactic. I use the little dragon depending on the circumstances.
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15 years ago
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Oh my God! Today I witnessed "Battle Frenzy" for the first time. After using it, the little dragon simply collapsed, crushing a snail. At level zero, it deals 1600-1900 damage!!! It's truly insane. Three drawbacks: it hits allies (although this is easy to avoid; this kind of area-of-effect spell is best used on the starting position), the area is a bit small (but quite sufficient), and it requires a lot of rage (but it builds up quickly with special abilities). It's best used at the beginning of the battle to hit as many enemies as possible while they are clustered together. Afterwards, "Dive Attack" is better, especially with the reduced cost. With such damage, it's no wonder that the little dragon deals 50-70% of the damage in battle! "Lightning Bolt" - but it's useless at the beginning! And it becomes more expensive with level. Moreover, it's only effective against large groups. I still prefer "Lava." "Treasure Hunter" - I'm not convinced. I don't play on "impossible" difficulty, and on "easy" (don't judge me, it's my first playthrough), I don't have any problems with gold. Well, I haven't had a situation where the wall was that useful. And the knight has weak magic. Why does he need mana (or a mana accelerator)?
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15 years ago
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On easy difficulty, the dragonling should be banned as a weapon of mass destruction. :)

The Knight absolutely needs to level up the Distortion magic skill! At least on normal difficulty. Any level that's easier than impossible is no longer interesting to me. On easy difficulty, you can't understand why you're given a couple of griffin eggs at the start, why spider eggs are scattered around, and how valuable those medals can be.

With experience, understanding should come. When I was learning to play chess, I also couldn't understand the point of sacrificing a pawn. Material advantage seemed more important than initiative.
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15 years ago
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But then, the "Light Dragon" won't be so easy to obtain! Especially at the beginning of the game, it's just a decent bonus. I only got the "Dive Bomber" towards the end of clearing "Crimson Wind".
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15 years ago
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Just kidding, just kidding. :) I immediately invest all the power runes into the little dragon, focusing on wrath and rage increase. As a result, at hero level 24, the little dragon is already level 48. This is no longer a little dragon; it's Fafnir.
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15 years ago
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Who is Fafnir? By the way, with the Warrior, the little dragon is indeed stronger than everyone else, as he receives the most runes of fury. But in general, at higher levels, the hero starts to gain experience faster: there are more enemies. But at the beginning, the little dragon will have a big advantage: that's when I use him very often. Well, and then, as a rule, only once per battle: "Battle Fury," and then I save it for the next battle. Although, if the battle is very long and difficult, I also launch my Eglan in a frenzy a couple of times; it's very effective and quite cheap (I took the skill to reduce its cost). The little dragon is very strong! True, now I have 4 black dragons in my army, and they make me very happy, and now they account for 50% of the killed enemies in battle.

Let's vote, let's vote!
In reply to Победитель
15 years ago
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I voted for the Arcomage because, if developed properly, it can wipe out a whole bunch of troops. P.S. Fafnir is a dragon. I just don't remember where he was.
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15 years ago
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Fafnir is a dragon that guarded the Ring of the Nibelung.
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15 years ago
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During my second playthrough, the cute little dragon also brings me a lot of joy :). Gradually, as the enemies get stronger, "Lightning Bolt" comes to the forefront. It may seem that the small damage range spoils everything, but no, it's still very useful. However, I stopped liking lava. It's weaker than "Battle Fury," costs more rage, and its only advantage is that it hits all enemies. But the problem is that many enemies are not very vulnerable to fire damage. Astral "Battle Fury" is much better in this regard! And "Mana Accelerator," I have no doubt, will be very helpful for a mage. In "Guardian," this skill was very useful to me!

I also found a use for "Treasure Hunter." There isn't much gold, but it brought a steady income on Montero :).

In addition, in "Crossworlds," a composite artifact called "Toy for the Dragon" appears. It also nicely enhances the pet's abilities :)!
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15 years ago
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In my opinion, the most effective skill is Battle Fury; even at level 0, it can deal significant damage, and sometimes even to your own units... :)
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15 years ago
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Combat Frenzy is effective in the mid-game, but when the difficulty of the location reaches 75 or higher, these "meager" 2000 damage points won't make a difference. Also, on Montero, in the battle against heroes, "Chain Lightning" + "Awaken Dragon" + "Chain Lightning" becomes the most effective strategy. And a mage can repeat this trick three times!
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15 years ago
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Yes, the "Chain Lightning" spell is quite useful; I completely forgot about it, but it's probably too late to change anything now. Also, "Dive Bomb" is a good ability. It often helped me in battles...
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15 years ago
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Yes, at the beginning, "Dive Bomb" combined with "Crushing Blow" allows you to defeat seemingly "invincible" units. Later, this combination gives way to "Battle Frenzy" :). Although both skills are still used later on. Towards the end of the game, it's "Battle Frenzy" + "Chain Lightning". But, as you can see, I like combat skills the most :). Now I've started playing as a mage and hope to discover new useful combinations for my pet :)!
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15 years ago
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The "Mana Accelerator" is very useful for Mages. Especially in the early game: when magic is already relatively strong and plays an important role in battle, but mana is only around 30. By the way, the "Treasure Hunter" skill can not only generate income but also deal significant damage to the enemy (if you're lucky enough to unearth a volcano).

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