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I've always been interested in playing through the entire saga with the Warlocks, which I did with leadership 5 and 1 on "Very Hard" difficulty. They do get leadership 4 times, yes. But on the second playthrough, I decided to go with just one soldier – there's definitely an advantage: the Warlock spends 4 skill points on their own power, and when experience is divided between two, the leveling up is super fast! Natural armor + iron skin + banner of resilience + engraved bracelet = this leader easily guards the "salad" in the back rows (85% damage reduction). Regarding CAPTURING CITIES: the best for this are banshees, baronesses, and archangels. The first two paralyze without any intermediaries, which is a dream for many ordinary leaders, although paralysis has a limit (50, or something). So, after that, with any accuracy, they start missing – the warrior must have a decent amount of damage to be able to defeat the guard. The archangel, on the other hand, has unlimited healing. With armor less than 90, it easily covers the damage with healing. The elven "entologist" is completely useless here – ents don't take on any applied protection to the squad; the guard hits them, and that's it. The Mountain Clan is strong in "everyday" battles – after all, damage is a widely replenishable characteristic, but when it comes to capturing cities, it's just mediocre: healing and paralysis are better. As for the Warlocks, they are for connoisseurs, not to mention a single-unit squad for all missions (although you can always get 4 leadership). Original warriors, in general.