Skip to content

Posts from Blade

3.5 (2 ratings)

Map details

Category
Map
Map type
Multiplayer
Map size
I
Author
Lux in tenebris
User Avatar
#16
Auto-translated
Let's try.
#17
Auto-translated
map
:smile20: but the AI takes too long to think, it's just unbearable:(, so I stopped playing it.
User Avatar
#18
Auto-translated
Guys, for those who think that Lux’s maps take too long from an AI perspective, check this out: /topic/7746/; he didn’t upload this mod for no reason. And on one of my maps with a similar problem, the mod should help.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#19
Auto-translated
Ment
Guys, for those who think that Lux’s maps take too long from the AI’s perspective, check this out: /topic/7746/; he didn't upload this mod for no reason. And on one of my maps with a similar problem, the mod should help.

Recently, I keep seeing information about this mod everywhere. But it needs to be refined by removing everything unnecessary.

Added after 1 minute
oleganyh2
map
:smile20: but the AI thinks for way too long, I just can't anymore :(, so I stopped playing it.

Yes, the AI takes far too long, and I think that the map needs to be improved
User Avatar
#20
Auto-translated
Playing with a friend, and of course, he gets a strong boost (red player) at the beginning!
But I won't fall behind either! (Blue player)
I'll post an update when we're done.
User Avatar
#21
Auto-translated
Hello, Author! I'm writing to you about my impressions of this map.
The map is large, interesting, and engaging! We played on Veteran difficulty.
It's interesting to play as the red player because you feel like a god... I think my friend felt that way too... I played as the blue player... =)
I'll tell you about some nuances (from the perspective of the blue player):
The blue player has many zones that give a movement penalty, and a lot of time is spent exploring the map around the castle. The first time, we just started, and after 2 weeks, to my dismay, an army of 70 purple, 60 blue, and 50 regular spirits arrived, as well as skilled resurrection magic, chain lightning, and 150 skeletons and 50 zombies. As you can imagine, I didn't stand a chance.
The second attempt went much better; my friend immediately took out the spirit towers, and it was a little easier.
I'll highlight the critical points:
1) After the first attack on the red player (with a horde of demons and hundreds of skeletons), there was no tension at all because the armies that followed were quite ordinary, and the computer couldn't put up any resistance. Even I, with my small army, could fight in the open field.
2) The sea on the map is completely unnecessary. It would be better if there was land with some mines and buildings. By the way, there are points (in the sea) where you can land, which is very annoying; please fix this:3
By the way, I would like to remove the option to buy enemy heroes from the tavern because we had to reload twice because my friend bought heroes, and the computer stopped taking turns.
Overall, I can say for sure that the idea with the portals is excellent; the enemy doesn't let you relax and keeps you on your toes, at least until the middle of the game. I think the Dungeon faction looks great on this map :D
I can confidently give this map a 7 out of 10, but if you don't look at a couple of bugs, it's a solid 9!
Finally, I want to say a HUGE thank you for your hard work! You did a great job!
In reply to Tobivan
#22
Auto-translated
I didn't like the map. It turned out to be a chaotic mess. There are a lot of mines, resources, and neutral creatures, and the Lords standing along the roads were especially annoying; they appeared as red castles on the map.
But the main complaint is that after 3 hours of playing, the saves stopped loading. Was it worth sitting and playing when the AI takes 6 minutes to think about its turn, and then you can't load the game? The answer is rhetorical.

Statistics

Welcome our newest member: Emil