Auto-translated
[Tawerna]. If there's one thing that has truly shaken our Community, it's the reduction in resources. We've gone from 7 down to 4, and there's serious concern about the degradation of the complexity of city planning, building, and accelerating the entire process. Why did you decide to do this?
[Ubisoft] There are three main reasons that convinced us to change the way Heroes handles resources:
- It brings more strategy to the game. It might not seem obvious at first, but in the old Heroes games, each Faction had a specific resource to manage, and they didn't really care much about other players' mines. Now, with each Faction looking for the same resource, owning mines will be much more strategic, as you'll be preventing opponents from acquiring a crucial resource.
- Games with a large number of resources are more management games than strategy games. If you look at Starcraft 2, they have 2 resources. Games like Settlers VII (7 resources) or Civilization V (32 resources!!) have many, as they focus more on management.
- It's much easier for map makers! You don't have to insert different resources (or all of them) according to which Factions the players might choose.
This new resource from mines is Dragon Blood Crystal. There's a good explanation for the existence of these mines: During the Elder Wars, wounded Dragon Gods shed their blood on Ashan. Where the blood fell, it crystallized into a form of power, called a "Dragon Vein." The inhabitants of Ashan learned how to extract crystals from these veins, thus creating mines.
[Tawerna]. From the content you released about the Factions' technical requirements, we gathered that you've also made some restructuring in the magical aspects, but we're not sure exactly what and to what extent. We know you can't say too much about it, but could you tell us if certain secrets have magic closely tied to each Faction, and if it's the only one available, or is it really possible to create a Haven hero with a knack for destructive and dark magic?
[Ubisoft] What we can tell you so far is that there will be 7 magical schools: The 6 initial schools (Air, Water, Fire, Earth, Light, Darkness) plus a seventh, Prime. You'll hear more about the details later.
[Tawerna] We've heard that there will be expansions for Might & Magic: Heroes VI. We're a curious team; will it be in the standard DVD format, or will it be released as DLC? Or perhaps both? This is actually a very important question because many DLCs have the annoying tendency of not working with localizations other than the original, for example, Polish.
[Ubisoft] First, we need to create the game! This is something we'll announce later.
[Tawerna] We've seen the Gamescom materials, and we understand that you're putting a lot of effort into detailed, complex, and interesting animations with great visual effects that will give us a sense of the epic scale of the game. But will all these effects force us to buy new, top-of-the-line hardware to own your latest game, or will older PCs still have a chance to meet the requirements of Might & Magic: Heroes VI?
[Ubisoft] Don't worry; like all Heroes games, you'll be able to play with your current PC. The demo example was (of course) in the highest resolution, so it will look impressive. In addition, you'll have all the standard options to adjust the graphics quality to your computer's performance.
[Tawerna] We know that you consulted with Heroes fans during the game's development, and we're wondering if you're going to use this experience in a beta test in the near/distant future?
[Ubisoft] We're very pleased with how things are going, but we don't yet have the ability to decide what we'll do in the next few months/years.
[Tawerna] With so much controversy, we have to ask: is Might & Magic: Heroes VI protected with a DRM system?
[Ubisoft] This question is for Ubisoft management, not the game developers! Right now, we don't know what the final decision will be, so we won't rush into it.
[Tawerna] And finally, are you planning to release a Collector's Edition of Might & Magic: Heroes VI?
[Ubisoft] We'll tell you about that later...
This is an article posted by the Polish website tawerna.biz
From all of this, the main points can be highlighted: 7 schools of magic :smile11:, possibly 1 per race and 1 per side (light and dark), and Crystals are Dragon Blood Crystals.
P.S. Sorry if I got something wrong; it's difficult to translate accurately from Polish to English, and then from English to Russian.