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Posts from Viewing battlefields (and the map landscape editor).

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16 years ago
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Actually, I think the online mode only needs a way to view obstacles on the battlefield, hence the title. So here it is: Now, the obstacle viewing base for all standard terrain types is ready: dirt, sand, grass, snow, swamp, rocks, underground, lava, water (currently only supports 1 ship or 2 ship battle modes, hero battle mode is not yet available...) and coastal terrain. So, you download the editor and either open a map, find a cell where you're interested in seeing the obstacles on the battlefield, and click the button to view them. Or, you launch the editor, select the terrain type and two coordinates (x and y) in the corresponding windows, and click the "obstacles" button to view the battlefield. This mode is for online players (although there's currently an issue with how to find the coordinates in the game; the solution would be a script for the Town Editor/World Editor, but there's a problem with that in the community). Here's the link: http://www.phomm.narod.ru/programs/h3mtered.htm. There's also a sample map on the page to show what this whole thing is for.
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16 years ago
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The announcement is enticing...
16 years ago
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I don't understand, Vic, why the announcement... everything is ready, download the program and take a look... get in touch on ICQ, ask what you're interested in, and I'll explain.
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16 years ago
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I'll check it out when I get home. And the map editor too. It describes a feature for copying sections of the map. Does it only copy the terrain, or does it also copy objects? Is there a way to mirror a section?
16 years ago
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The editor currently only handles landscapes... I think we'll need to write just as much code for objects ))) because of definitions, rendering, and everything else, as well as object properties (we need to research the formats).
As for mirroring the landscape, it can be done by simply inserting arrays of saved cells with reversed indexing (perhaps also applying mirror mirroring to the mirrors), but it's not implemented yet. I think I'll add it in the next version.
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16 years ago
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Mirroring is a very useful tool for drawing maps. It noticeably speeds up the process. For example, a mode where you draw the landscape in one corner, and an exact mirror image appears in the other four corners.
16 years ago
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A small update )) the link is above in the topic,
Vik, please share your thoughts on the obstacles; maybe others can learn something from understanding the imbalance of such things.
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16 years ago
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I've already checked it out. The program's interface is far from user-friendly. I figured out how to view obstacles, but I couldn't make sense of the rest of the buttons.
16 years ago
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Everything that isn't related to obstacles is useful for mapmaking, so it doesn't really need much explanation. And there aren't many buttons there anyway. In the updated version, there are combo boxes where you can choose the necessary settings and parameters for a complex brush, and then you can paint the cells. There are also various additions and automated algorithms (read about the "fill" function in the readme; I think you'll like it when you try it). I was planning to create a guide with screenshots about these functions, so you'll see it in a while.
14 years ago
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Updating the map with obstacles on the battlefield that I know of at the moment: www.phomm.narod.ru/homm3maps/imbaobst.h3m

If anyone knows of any others, please let me know, and I'll add them.
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12 years ago
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standard maps do not open.

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