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Is it better to focus on attack or defense?
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16 years ago
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Is the balance set correctly?
Attack increases melee damage by 5, 10, 15%
Defense reduces melee damage by 10, 20, 30%
In my opinion, it should be the same.
If you calculate the damage for 2 heroes, one of whom has attack and the other has defense, you get the following coefficients:
___________|base attack|advanced attack|expert attack
base defense_| 0.945 | 0.99 | 1.035
advanced defense| 0.84 | 0.88 | 0.92
expert defense_| 0.735 | 0.77 | 0.805

Therefore, defense is more useful, or am I mistaken?
Race is not taken into account.
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16 years ago
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/topic/5673/ – this similar issue was already discussed here regarding Might and Magic III. I think there aren't any fundamental differences from Heroes of Might and Magic V.
In reply to Ivanhoj
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16 years ago
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Ivanhoj
/topic/5673/ – this similar issue was already discussed here regarding Might and Magic III. I think there are no fundamental differences from Might and Magic V.
Yes, but in Might and Magic III, an attack increases damage by 30%, while here it is only 15%.
And defense works differently; in Might and Magic III, it also protects against ranged attacks
In reply to Spectral
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16 years ago
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Spectral
Yes, but in the third game, attack increases damage by 30%, while here it's only 15%.
And defense is the opposite, but in the third game, it also protects against ranged attacks.
Hmm, that's true. But in the fifth game, there's a useful secondary skill – dodge. I've never actually tried to calculate the damage from direct attacks. I think it's more useful to develop secondary skills, especially "Battle to the Last": combined with regeneration, you can use five Imps to wipe out legions of neutrals.
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16 years ago
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There's no other option; the defense is what it is because the developers created it that way, and then others figured out how to use it.
In reply to Ivanhoj
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16 years ago
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Ivanhoj
Hmm, that's true. But in the 5th game, there's a useful secondary skill – dodge. I've never actually tried to calculate the damage from direct attacks. I think it's more useful to develop secondary skills, especially "fight to the last": combined with regeneration, you can use five demons to wipe out legions of neutrals.
There are also cool secondary skills in attack, such as archery and tactics; sometimes I take attack just because of them. With archery (+20% damage), elf archers become real monsters, and with tactics, furies reach everyone on their first try. And if we're talking about leveling up a super ability, there's really no choice to be made here;)
But still, if I have to choose between attack and defense, I prefer defense.
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15 years ago
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There's no point in arguing here; it all depends on the situation.
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15 years ago
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Both are very important. These two parameters allow you to win battles. Therefore, I cannot give preference to one over the other. The poll should include an option for both.
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15 years ago
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I play as the Academy. I've tried both, and I find that defense is much more effective for me (I play on large maps against the AI, using maps from the Tapani-RMG generator). My hero is Ora, with light magic. The longer they stand their ground, the more I can strengthen my troops, and it's also easier to resurrect them.
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15 years ago
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For armies with high-initiative creatures, attacking will be more advantageous, especially for Inferno.
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15 years ago
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Although the Academy has high initiative, light magic with a full cast is, for me, the best way to win, as on most maps, the initiative bonus from a creature artifact is less than the bonus from speed.
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15 years ago
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Academy has low initiative. Like Dwarves and Necropolis, it benefits more from defense.
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15 years ago
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I repeat: creature artifacts, +1% initiative for each unit of knowledge. For example, if a hero has 30 knowledge, giving a creature an artifact with initiative and something else will add a permanent 30% initiative. Add to that skillful acceleration, and it will be quite effective. In general, this is the only reason why I like the Academy (and also the Titan animation). Acceleration, Dragon artifact set (without the ring and sword) + 2 rings of initiative (+30%), + necromantic staff, and if you want to experiment, add slowing – it’s a GREAT combination. On huge maps, you can increase knowledge to 60+ (my maximum is 83). I even found it in my saved games: I took the screenshot in two different loads of the same game. In the first, I used the artifact set with the Lion Cloak, Amulet, and Crown. In the second, I removed it, put on the Dragon Wing, which gives initiative to Djinns, but I forgot to retake the other screenshots; I was too lazy to restart, but it's not a big deal. The only difference is the morale and luck; it didn't affect the parameters of the Titans and Rakshasa. Just to clarify, this was the largest map, month 11 or 12, heroic difficulty. http://img546.imageshack.us/img546/7845/heror.jpg
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15 years ago
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Better defense: - reduces damage taken by 30% In attack, the damage is only increased by 15%. This applies to skills. However, the question is which skills we need from them - and here, preferences vary.
In reply to Academy ward
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15 years ago
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Academy ward
I'll repeat: Creature artifacts, +1% initiative for each unit of knowledge.
For example, if a hero has 30 knowledge, and you give a creature an artifact with initiative and something else, it will add a constant 30% initiative. Add to that skillful acceleration, and it will be quite good.
In general, this is the only reason why I like the Academy (and also the Titan animation).

Acceleration, Dragon artifact set (without the ring and sword) + 2 rings of initiative (+30%), + necromantic staff, and if you want to experiment, you can also add slowing – a GREAT combination)). On huge maps, you can increase knowledge to 60+ (my max is 83).

I even found it in my saved games:
I took the screenshot in two different loads of the same game. In the first, I had the artifact set with the Lion Cloak, Amulet, and Hat; in the second, I removed it and put on the Dragon Wing, which gives initiative to Djinns, but I forgot to retake the other screenshots; I was too lazy to restart, but it's not a big deal :), the morale is just different, and the luck is different, but it didn't affect the parameters of the Titans and Rakshasa. Just to let you know, this was the biggest map, month 11 or 12, hero difficulty.
http://img546.imageshack.us/img546/7845/heror.jpg
Impressive, but you won't find anything like that online.

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