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Posts from Heroes of Might and Magic II Reference Guide, Heroes2Info, by Qwerty.

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16 years ago
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Dear colleagues,
I present the alpha version of the Heroes of Might and Magic 2 reference guide -
Heroes2Info.
Qwerty
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16 years ago
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The foundation is laid! :) Much can be taken from the FAQ. I will also try to contribute... The design is not perfect yet, but it can be fixed :)

Added 2 minutes later
Yes, and: I would like to see not just a Reference with dry numbers, but something more fun and lively. A colorful description of the world, campaigns, and scenarios, lessons in mastery (much can be taken from the forum).
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16 years ago
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AlexSpl
The foundation is laid! :)
Much can be taken from the FAQ. I will also try to contribute...
The design is not perfect yet, but it can be fixed :)

Added 2 minutes later
Yes, and: I would like to see not just a Reference with dry numbers, but something more fun and lively. A colorful description of the world, campaigns, and scenarios, lessons in skill (much can be taken from the forum).
Don't tempt me unnecessarily!!!:)))
I already tend to colorful descriptions, and I tried my best to make it as concise as possible:)))
I plan to add a section dedicated to battles in the future...
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16 years ago
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Very good start :)
And right away, a fly in the ointment from Ketch :)) DD, TP, and TG take away 225 MP each.
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16 years ago
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Qwerty
Dear colleagues,
I present the alpha version of the Heroes of Might and Magic 2 reference guide -
Heroes2Info.
Qwerty

Finally! :smile03: I will study it with interest when I have time for it (even though I don't like Excel). Thank you, Vitya, for this noble undertaking! :smile01:

Sincerely, VDV_forever
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16 years ago
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Work on the beta version has begun.
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16 years ago
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2Qwerty: I just remembered that I once wrote an article about the lack of a penalty when shooting through Fortress walls. Maybe it will be useful?
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16 years ago
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AlexSpl
2Qwerty: I just remembered that I once wrote an article about the lack of a penalty for shooting through castle walls. Maybe it will be useful?
Absolutely. In the beta or a later version, a "combat" section should appear. Within this section (or perhaps separately), there will be a subsection dedicated to castle sieges.
I am currently gathering clarifications and opinions. It's interesting that, for example, hyperlinks are not convenient for everyone. On the other hand, for some, they are convenient.
The situation with images is also ambiguous. The more images, the larger the file size and the slower it runs. Currently, the images are arranged according to the following principle: you see a unit on the map, you go to the reference guide, you see it there, and you learn everything about it. Or you see an object on the map, you go to the reference guide, you find it, and you read about it. The same applies to artifacts.
I decided not to include images of spells. If a spell exists, it is already labeled, and you can search for it by name. Another question is the "difficulty of translation"... In general, the issue of spells is ambiguous.
The next point is objectivity. Currently, the reference guide lacks a subjective component. But if I start giving recommendations on building, upgrading, or conducting battles (as I do in my articles), objectivity will begin to blur. After all, these recommendations are far from indisputable, and their scope of application is limited. They are not universal recipes. In this regard, I am not in a hurry to fill the reference guide with life, sticking closer to the tables of Bradis. If I create a section with recommendations, it will probably need to be somehow separated. Or maybe it's better not to do it at all.
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16 years ago
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It would be possible to create two versions: one with images and a lite version without images, with and without links. :)
As I mentioned in a private message, it would be good to use PNG (or at least GIF) for the images, as Heroes 2 has a limited color palette, and there shouldn't be any color loss.

However, I still think the layout is a bit dry. For example, in the section showing the building table for different Castles, there should be images for each building and a separate image for the entire Castle. You could also add an image showing what the Castle looks like from above, but you already have something similar towards the end. :)
I would also add small images under the terrain types and secondary hero skills. I don't know, but for me, they make the reference guide more engaging. Of course, it's a lot of work. Besides, you've already done a great job, and the reference guide is interesting and useful, no doubt about it. :)
I don't think the images will significantly increase the PDF file size. But, as I said above, you could create two versions. :)

Your recommendations would also be helpful, as you have a lot of experience. You could write them at the end, but it should be mentioned that they are:
Currently, the reference guide lacks a subjective element. But if I start giving recommendations on building, upgrading, or combat (as I do in my articles), the objectivity will begin to blur. After all, these recommendations are far from indisputable, and their scope of application is limited. They are not universal recipes.
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16 years ago
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2 Sir Drill
The idea is good and correct, regarding the lite version and the full version. There are pictures for the terrain types; they are right in the table for each terrain type. I can certainly add more of them.
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16 years ago
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It would be interesting to check if the "Paralyze" spell curses the victim forever.
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16 years ago
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Qwerty
2 Sir Drill
The idea is good and correct, regarding the lite version and the full version. There are pictures for different terrain types; they are right in the table for each terrain type. I can certainly add more.

I will study your reference guide and create another test PDF for now. :)
What page size are you planning for the PDF? A4, smaller, or larger? Personally, I think the pages should be wider than A4, especially in width, because there are tables that require this.
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16 years ago
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AlexSpl
It would be interesting to check if the "Paralyze" spell curses the victim forever.
The Paralyze spell lasts for a number of rounds equal to the spell's power. This is stated in the reference manual.
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16 years ago
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Sir_DRILL
I will study your guide and create another test PDF for now. :)
What page size are you planning for the PDF? A4, smaller, or larger? Personally, I think the pages should be wider than A4, especially in width, because there are tables that require this.
I have considered this, especially in 2008 (50% of the guide was ready in the spring of 2004, 80% in the summer of 2008). The light version should be limited to A4 width (or 2 A4 pages).
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16 years ago
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The paralysis spell lasts for a number of rounds equal to the spell's power. This is stated in the reference manual.
I understand. However, in Heroes 1, a paralyzed unit, after the spell's duration ends, becomes cursed for an unlimited number of rounds, meaning it deals only minimal damage (this effect can only be removed by Bless, Curse, and Blind). That's why I wanted to ask if this issue has been fixed in Heroes 2?

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