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Posts from How to remove the unnecessary long sound at the beginning of a battle.

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16 years ago
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Basically, the topic is this: I'm tired of hearing this sound, and I also don't want to waste those extra 3 seconds in every battle.
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16 years ago
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The attachment contains a file that will speed up the battle animation and should eliminate all the unnecessary elements. You need to place it in the /data folder.
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1 file attached • Total size: 15.0 KB
16 years ago
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Thank you, but I already have that file; it eliminates everything except for that sound at the very beginning of the battle.
16 years ago
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Take this file and rename it with the .wav extension, then place it in the data folder; it should work. This is for the start of a new day. For battles, you need to copy this file several times and name it battleXX.wav, where XX should be a number from 00 to 07. I think it works like that. You can also make a copy and name it newweek.wav; then, there won't be any sound at the beginning of the week. Alternatively, you can disable the sounds in the game altogether; then, neither monoliths nor city buildings will take up time.
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1 file attached • Total size: 58 B
16 years ago
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Thank you very much, it works.
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16 years ago
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It’s strange, but for some reason, nothing works for me. What should I do?
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16 years ago
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I haven't tried to remove the sounds, although sometimes I would like to save a few seconds. But here's a tip from FizMiG: how to skip the intro when launching the game. You need to add the /i0 key to the shortcut properties, in the launch string, for example: D:\Games\HeroesMM3\h3wog.exe /i0
And the /s0 key disables music and sound.
16 years ago
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In the game settings, set the "Effects Volume" to the lowest possible value.
15 years ago
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Thank you, pHOMM, you did everything exactly according to the instructions – everything works.
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15 years ago
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Good luck!
15 years ago
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you could also create a monolit.wav file, because sometimes you need to check how many exits the monolith has, and you teleport several times, and each time the sound takes a lot of time. By the way, the same sound is used for the dimensional door.
In reply to pHOMM
15 years ago
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Thank you, pHOMM! And how can I rename things so that buildings in a town don't take up time?
15 years ago
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It seems like buildtwn.wav should also be created according to the instructions. As for the monolith, I think I might be mistaken; I need to check.
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15 years ago
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Wouldn't it be easier to go to the MP3 folder, find that sound, and remove it?
15 years ago
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Don't talk about things you don't understand! Sounds and music are different things (MP3 is a folder for music, while LOD archives with the .snd extension are used for sounds, and sound files can be replaced simply by placing them in the data folder) (actually, considering its age, I might even address you informally). I had this idea: forget about my advice on disabling sounds by replacing them with empty ones. USE THE HD MOD! /topic/7314/ It implements parallel processing of sound playback and interface response to player actions, meaning that sound doesn't slow down the gameplay. As for teleports – telptin.wav telptout.wav; the second one is also used for dimension doors

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