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Posts from Playing as the Legions (Disciples 2).

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We discuss how to play, which units to develop, what composition to use, and the advantages and disadvantages of creatures and heroes. Part two.

My composition: a mage hero, an incubus, a gargoyle, and two hellhounds.
А, вот почему.

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Are we talking about the third or the second game right now?
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Regarding the second ones. I think people haven't fully explored the third ones yet.
I've updated all the themes.
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besides, in the third game, there are no Undead and Dwarves yet, but here, topics have been created about them.

Regarding the topic:
the scheme is almost the same for all races, although I only played through the campaigns where the hero was a mage.
The army composition is as follows: three Fallen Knights, a mage hero, a demon mage, and... who else do they have?
In general, there was someone else, I don't remember.
Although you can take two strong units, a hero, and another unit.

P.S. You should tell us about the initial tactics when the hero has three free slots. Maybe someone takes a strong unit, a hero, and a mage, or two warriors and a mage, etc.

Be strong. Believe
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Who else do they have?
Let me give you a hint: another demon mage. There are simply no other options. Or did you have a two-cell unit and two warriors, and you forgot?)
It's a rather uninspired army. Effective, but uninspired. Especially if you run into a dragon. I only managed to defeat green and red dragons thanks to the Incubus.
P.S. You'd better tell us about the initial tactics when the hero has three free slots.
Is someone stopping you? I'd be happy to listen.
At the beginning, I take a Gargoyle and a Warrior for the main hero mage. If I hire a secondary hero to cover the rear and catch enemy heroes, I take a Satyr + Mage or Warrior, depending on whether I'm hiring a Duke or an Advisor. Although I prefer the Duke, he's more appealing.
А, вот почему.

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I always took the Duke as well (isn't he the archer?). I always included an Incubus, a Gargoyle, and a couple of Imps (well, I just liked them). Sometimes, I'd take one Imp and a Demon - whatever his name was. I didn't like Doppelgangers. I always tried to max out his leadership skill. But honestly, I don't remember very well anymore - the third game kind of overshadowed it.
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I always took the Duke (isn't he the archer?)
The archer is the Advisor. He's like a winged barrel with an annoying voice. But the shooting animation is great.
a gargoyle and a couple of imps
And where do you put the Incubus with the hero? In the background as a supporting unit? O_o

I remember, at one time, I liked running around with a support demon, a gargoyle, and a warrior. For variety, I developed the support demon's single-target damage, and I took the Overlord (fire damage). I don't really like Tiamat - he's too scary.
I played with the Doppelganger for a bit, but got tired of it. Usually, nothing is cooler than the Archdevil, and for dragons, an Incubus or Succubus helps better. But the Succubus has lower accuracy, and while a Fiend can hit hard, a Stone Golem won't do anything.
А, вот почему.

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well, the ranged hero was standing in the back, he didn't engage in melee combat. The Gargoyle occupied two squares, and the Imp, it seems, also. Yeah, it's not very logical. Oh well, I guess I'll have to reinstall the second game, because I'm forgetting things so quickly.
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Just the "couple" of devils confused me. I understand it's a slip of the tongue, but HeroesWorld has a bad influence on me))
Sometimes, I used to put a leveled-up archangel in the front positions. So the warrior wouldn't get hit. Because they start beating him before he has a chance to level up. An archangel of level 14-16 is tanky, so I don't really mind losing him.
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There are no two-cell units in the third Dungeon, that’s why I got confused. A couple of those demons are from there))) Well, sometimes I just like brute physical strength. And they hack so enthusiastically when they swing their swords.
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There are no two-celled units in the third Dis, that’s why I got confused.
I understand, I sometimes mix up parts of Heroes of Might and Magic myself. And now the Imps are clear, otherwise I was already starting to suspect a translation error.
I rarely add extra units to the main army. Only if I'm really bored. Satyrs, by the way, are one of the most decent extra units, along with the Werewolf.
But the Demons have a problem with the Spellcasters. The Baroness is completely incapable of fighting. She can only scare and run away. It's a pity.
А, вот почему.

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Imps – they were also present in the second Discs. They look like a mix of a wolf and a goat. And in the third game, they are still there, but their appearance has changed; their torso has become more humanoid, and their face is terrifying, with a toothy mouth. In the second game, they attacked with their claws, but in the third, they acquired swords.
By the way, I like the system of rods – guardians of the lands – more in the third part; you place a guardian, and you don't have to worry about it anymore. And later, it can even defend itself. In theory, you can also add warriors to the guardian, but I've never done that.
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The Imps were already present in the second Heroes game.
In my game, they were simply called Satyrs.
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In reply to Драккошка
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I usually took a warrior hero and leveled him up as a fighter. I placed an Incubus in the back and two Berserkers in the front. Sometimes I leveled up a Demon, but not into a Tiamat, but into its neighbor with the burning attack. I often used and leveled up a Gargoyle; if it wasn't killed early on, it would level up easily later. It's large, of course, but it starts with armor and two of its upgrades seem to increase its defense to 60. Also, as it levels up, its defense, HP, and damage increase, and its attack is "Earth," which pierces and effectively damages undead creatures with physical damage immunity. It's best to give it to a mage hero so that he can hide behind it and level up more freely. I never took any dragons for myself – it's too questionable of a choice for the cost. You can, of course, replace the Incubus and fire-based units with a copier, but the Incubus is the best choice without a doubt.
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Sometimes I would summon a demon, but not a tiamat, but its neighbor with a burn effect.
He's also one of my favorites. I think the burn effect is better than paralysis. It deals more damage.
I often summoned and leveled up a gargoyle.
I always take a gargoyle with me; an archer is never unnecessary. The only problem is that neutrals seem to love it even more than possessed creatures; they always attack it, and even armor doesn't always help.
An incubus is the best choice, without a doubt.
I agree. I use a hero who is an archdevil, so I don't need a second fire mage. A doppelganger is too specific and not suitable for long-term development, and a succubus is useless – it often misses, and everyone has immunity to Mind magic. It's a different story when the hero deals 200 damage; the incubus doesn't always have time to take a turn.
А, вот почему.

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