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Posts from Playing as the Empire (Disciples 2)

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16 years ago
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We discuss how to play, which units to develop, what composition to use, and the advantages and disadvantages of creatures and heroes. Part two.

My composition: a mage hero, an assassin, a mass healer, and three angels.
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16 years ago
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I usually always pick an archer hero, because it's fun. Also, I take three warriors, from whom I used to make Holy Avengers (rarely Defenders of the Faith), but in the latest games, I level them up into angels. Since I have an archer hero, instead of an assassin, I take a mage, plus, of course, a healer (mass healer).
In reply to Arandor
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16 years ago
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Angels - UG 3 zealots, a mass healer, an assassin, and a hero, usually a ranger or a mage. P.S. Where is the strategy here? O_o
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16 years ago
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Here's an interesting question: does anyone ever pick the Resurrector? I've never used it.
P.S. And where is the strategy section here? O_o
To get you started, try to convince me that Angels are terrible. They aren't terrible, at least because they level up faster than your Zealots :3
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16 years ago
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The first row undoubtedly consists of a Knight on a Pegasus and two Torquemadas (who was talking about fast leveling? Ha! 800 experience points per level at level four! :) ).
As for the second row, it depends on the opponent. Against mages, two Assassins and a Mage, or two Sylvan and a Seer; against large and heavily damaging enemies (gnomes and demons), a Mage and two Resurrectors (yes, I took them, and they are very helpful); against a large number of not-so-strong enemies (those frail elves, hordes of undead) - two Mages and a Sylvan (the Sylvan attacks the most dangerous enemy, and the Mages take care of the smaller ones); universal sets - a Sylvan, a Mage, and a Seer (good for everything, but average), two Mages and a Seer (more damage against smaller enemies), a Mage and two Seers (it's hard to defeat this army, but it's difficult against archers).

Angels are something in between Torquemadas and Defenders of Faith/Holy Avengers. They level up at an average rate, and their damage is average. I acknowledge their right to exist, but I don't like half-units. Either fast leveling or power, I don't like being a half-elf, so I don't take them.
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16 years ago
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Angels are something in between Torquemadas and Defenders of Faith/Holy Avengers; they are decent, with average damage.
Aha, now I understand why I love them so much :D In Knights of the Old Republic, I took a mix between a mage and a warrior, and in Oblivion, I create a tank-thief from my Khajiit, who can also throw fireballs if needed.
two resurrectors
Well, two resurrectors are still okay. But one, I think, simply won't have time to revive everyone. Since my hero is a mage and I always carry an archer (assassin), I prefer a mass healing spell, because I don't know where to put the second ressurrector - I wouldn't put him on the front line.
Torquemadas
Great Inquisitors, perhaps? What kind of translation is that?
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16 years ago
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Torquemada - translated by Russobit, Grand Inquisitor - translated by Akella. And there are definitely two resurrectors; one won't be enough. In your scenario, only the Seer (correctly named?) works, or the second assassin.
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16 years ago
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Torquemada - translated by Russobit, Grand Inquisitor - translated by Akella.
But why does my Russobit version have Grand Inquisitors everywhere, and not a single Torquemada? O_o
second assassin.
The second assassin isn't very effective, IMHO. The creatures aren't as tough as dwarves or demons. They need healing like air. You can do without it, of course, but it's difficult.
In reply to Драккошка
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16 years ago
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Drakkoska
But why do I have Great Inquisitors everywhere in my Russobit version, and there's not a single Torquemada? O_o
Who knows, I'm sure that in my Russobit version of Ragnarok, it was Torquemada. I can borrow the same disc from a friend and take a screenshot.
Drakkoska
The second assassin isn't a good choice, IMO. The humans aren't as tough as dwarves or demons. They need healing like air. You can do without it, of course, but it's difficult.
It's difficult, but possible. I already wrote in the description of my party that I played in various ways and took two Syns with a mage (only my mage is a spellcaster, and the hero is a warrior) against enemies with strong mages (demons, sometimes undead; poison doesn't work, although with upgraded Syns, you can take down an archlich, a shadow, or an archvampire right away). By the way, with two assassins, it should be easier to take capitals, but I don't remember if two poisons work at the same time if they come from different sources.
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16 years ago
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Who knows for sure, I'm certain that in my Russian version of "Ragnarok," it was Torquemada; I can borrow the same disc from a friend and post a screenshot.
I believe you. I have "Ragnarok," but I haven't played it. "Rebellion" and "Guardians of Darkness" are Russian versions, but I swear, there are no Torquemadas in them.
But I don't remember if two poisons work simultaneously.
I don't remember either. Poison and burn, or poison and frostbite – those work. But two poisons – I don't remember. Or maybe that situation just never came up.
With upgraded skills, you can take down an archlich, a shadow, or an archvampire right away.
You can take them down, but werewolves or demons can cause so much trouble that only a mage can save you...
But I like assassins. When they're on my side, of course. When they're not, they annoy me.
And by the way, what about the elementalist? Are there people who use him? I don't take him; I immediately upgrade leadership to 5 and enjoy life. Actually, I don't use mages at all; I have a hero who acts as a mage (it's very simple. You can export the hero along with all the bonuses he has).
In reply to Драккошка
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16 years ago
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Drakkoska
I believe it. I have "Kanun" lying around, but I haven't installed it. "Uprising" and "Guard of Darkness" are Russobit versions, but I swear, there are no Torquemadas in them.
I figured out the translation. Yesterday, I found two Russobit versions – "Kanun Ragnarok" (which I also had) and "Uprising of the Elves" – and compared them with my Akella version. It turns out that Russobit changed some of the translations. So, Torquemada became the Grand Inquisitor (which is what we were talking about), Paladin became Defender of the Faith, and Defender of the Faith became Paladin (meaning that before, the red rider was called Paladin, and then the brown one), and some other minor changes. So now I'll refer to the Akella version, and that's it. :smile16:
Drakkoska
And by the way, how is it with the Elementalist?
It's not.
Drakkoska
Are there people who use him?
No. The Elementalist is heresy. :smile16:
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15 years ago
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Elementals are unnecessary – they are a completely useless unit (especially when there is no room for them in the army).
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15 years ago
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I've sorted out the translation. Yesterday, I got two Russobit versions – Ragnarok's Eve (which I also had) and Elven Uprising – and compared them with my Akella version. It turns out that Russobit had already changed some of the translations; for example, Torquemada became the Grand Inquisitor (which was the point of discussion), Paladin became Defender of the Faith, and Defender of the Faith became Paladin (meaning that the red rider was previously called Paladin, and then the brown one), and there were some other minor changes. So now I'll refer to the Akella version, and that's it.
RUSSIANIZATION ISSUES

Yes, Elementals are not needed. Just for a bit of fun in a campaign.
In reply to Happy Life
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15 years ago
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Morning
RUSSIANPROBLEMS
Um, what was meant by that?:confused:
14 years ago
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When creating a combination of units in a 6-cell formation, there will always be a weak point. There is no perfection, even if you have 2 Shadows =D
I often like to play as Haven, due to its healers.
Describing all the details about each combination would take a long time; it's like winning a prize – a 1 in 100 chance.
A combination I often use: a hero-ranger, 2 patriarchs, and 3 paladins.

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