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Support for 216 x 216 maps, alpha
I patched the Complete Collection from Booki (Russian version 4.0) - the game and the map editor - to demonstrate that you can play on 216 x 216 maps in the original Heroes 3.
1. Map Editor
1.1 Copy the __216_h3maped.exe file (780288 bytes, packed with UPX) from the archive to the game folder (where the original map editor is located).
1.2 Place the 8MM6 rmg.txt template file (or any other template, but change the Maximum Size value to 72) in the DATA folder.
1.3 Run __216_h3maped.exe
Now, instead of regular 144 x 144 maps (XL), you will be able to create 216 x 216 maps (H), including random maps.
2. Game
2.1 Copy the __216_Heroes3.exe file (850432 bytes, packed with UPX) from the archive to the game folder (where the original executable is located).
2.2 Run it and select to view all maps (the ALL button). Find the map you created (instead of the XL icon, you will see the ALL icon) and start the game. You can try the test map from the archive - Map_216_216.h3m (8MM6 template).
3. Limitations and bugs
3.1 Do NOT open smaller maps in this version!
3.2 Do NOT touch the mini-map in world view mode (the "V" key, Earth Eye spell, etc.), but you can click on buttons!
3.3 The frame on the mini-map is currently the same size as for 144 x 144 maps.
3.4 The cheat code to reveal the map only works from the console (nwcwhatisthematrix).
3.5 You cannot create 216 x 216 maps in the game itself.
3.6 The game requires the original disc or image file.
Download the archive (__216_h3maped.exe, __216_Heroes3.exe, Map_216_216.h3m, rmg.txt, readme.txt)
I patched the Complete Collection from Booki (Russian version 4.0) - the game and the map editor - to demonstrate that you can play on 216 x 216 maps in the original Heroes 3.
1. Map Editor
1.1 Copy the __216_h3maped.exe file (780288 bytes, packed with UPX) from the archive to the game folder (where the original map editor is located).
1.2 Place the 8MM6 rmg.txt template file (or any other template, but change the Maximum Size value to 72) in the DATA folder.
1.3 Run __216_h3maped.exe
Now, instead of regular 144 x 144 maps (XL), you will be able to create 216 x 216 maps (H), including random maps.
2. Game
2.1 Copy the __216_Heroes3.exe file (850432 bytes, packed with UPX) from the archive to the game folder (where the original executable is located).
2.2 Run it and select to view all maps (the ALL button). Find the map you created (instead of the XL icon, you will see the ALL icon) and start the game. You can try the test map from the archive - Map_216_216.h3m (8MM6 template).
3. Limitations and bugs
3.1 Do NOT open smaller maps in this version!
3.2 Do NOT touch the mini-map in world view mode (the "V" key, Earth Eye spell, etc.), but you can click on buttons!
3.3 The frame on the mini-map is currently the same size as for 144 x 144 maps.
3.4 The cheat code to reveal the map only works from the console (nwcwhatisthematrix).
3.5 You cannot create 216 x 216 maps in the game itself.
3.6 The game requires the original disc or image file.
Download the archive (__216_h3maped.exe, __216_Heroes3.exe, Map_216_216.h3m, rmg.txt, readme.txt)