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16 years ago
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Mafia 13: Inanimate paradise
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Paradis inanime
Long sommeil, lovee
Paradis abandonne
Sous la lune
Paradis artificiel
Deletere, moidelaissee
Et mourir d’etre mortelle


Setting
Inanimate paradise: a purgatory where the souls of sinners go to be cleansed or until the Day of Judgment... The souls reside in a city, protected from the parallel world by a wall of lost souls, where they are forced to atone for their sins until some are taken by angels, and others by demons.
Game Rules
• Nights last about 24 hours. The sooner all night actions are submitted to the GM, the sooner dawn will come. During the night, no one is allowed to write anything in the game thread, not even in "deleted posts."
• The day lasts exactly 24 hours. In rare cases, the day may end earlier or later.
• To vote for someone's execution, you must write in your message: "execute %username%". (You can come up with the method of execution yourself - within reason) - bold font is required. If a player wants to change their vote, they must first perform the procedure to cancel their vote ("Do not execute %username%"), and then vote for another player (In one message, you can vote once and cancel your vote once, or cancel your vote once and vote once). This is for the GM to make it easier to keep track of the votes. If you do not vote in bold, the vote will not be counted. Also, a vote will not be counted without a minimum justification.
• Execution requires only a majority of votes. If a player gets the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change.
• If the majority votes "Do not execute anyone," then the day will end without executing any players.
• All "double votes" are displayed only in the results of the voting and only if they relate to the majority.
• The Mafia makes decisions about who to kill and who to send on a mission collectively. If one of the members of the Mafia is not online, the other participants can make a decision without him.
• The Killer can leave 1 additional clue at the crime scene. It must point to him and be original (i.e., do not leave clues of the type "for the super-observant"). As for the complexity of these clues, there is quite a lot of freedom, but the GM still reserves the right not to accept a specific clue, with or without explanation.
• Hints about the killers in the summaries are given based on the user's profile (nickname, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but will not find out why it was unsuccessful. No hints are given for unsuccessful murders, except for those that the killer himself declares. There is also a hint about the role of the deceased in the summaries.
• During the game, it is strictly forbidden to change your nickname, avatar, signature, and personal information. Therefore, update your profile in advance.
• Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that allows it.
• As soon as the news of your death/execution is written, you are gone. You do not participate in the game. Stop writing. However, no one is forbidden to follow what is happening.
• Do not edit your messages. Try to write without errors right away.
• Modkill (in rare cases - replacement) is performed:
-In case of a gross violation of the rules or repeated minor violations.
-If the player does not respond during the game day, without notifying the GM that he will respond in the next game day.
-It may be performed at the request of the player in case of circumstances that prevent the player from actively participating in the game.
• If you have the right to perform a night action, do it before the end of the night phase and the beginning of the day phase (send ND to me in ICQ). I will not wait. If you don't have time, alas...
• From time to time, I will display the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep track of the votes.
• If you have questions about the rules or something is unclear, please contact me in ICQ.
• It is forbidden to reveal your/someone else's role, or its elements, as well as information obtained from it, in public places or among players who are not in the same group as you. Similarly, with information about other players. Phrases like "well, and I also know something about him that I can't say" are a violation, regardless of whether you really know something or are lying.
Statements like "I checked," "according to my information, which I cannot disclose," "I know for sure" - etc. are prohibited. Unsubstantiated shouts like "he is MAFIA!", "I am a Civilian!" etc. are allowed.
In order to avoid violations of this rule, try to express your thoughts in the form of assumptions or as IMHO, based, for example, on hints or behavior.

It is allowed to refer to. To the rules, to the GM, to your own posts, or to the posts of other players, as well as to any external sources where you dug up some information about the hints.
• Immunity for the first night (the inability to kill a person who has it in the first night of the game) is given to the following participants:
-Those killed in the first night in the previous game.
-The host of the previous game.
-Newcomers (players who are playing "Mafia" on our forum for the first time).
• Players who are not participating in the Mafia are not allowed to comment on what is happening until the end of the game. Well... at least not comment in this thread.
• The "Mafia" has one opportunity to commit a murder per night.
• A player who has been eliminated and whose role is hidden remains silent about the game until the end. He has no right to write in the forum or to anyone in private messages about his role. Also, the remaining participants do not have the right to write to him about what role they have. All discussions of roles are possible only between the eliminated participants.
• And most importantly... it's a game, after all. The main thing is that you have fun.

ICQ: 419-132-349

List of roles

Purgatory
Reaper
One of many
Quickstitcher
Banshee
Doppelganger
Ghost
Soulmates x2
Will-o'-the-wisp
Phantom
Poltergeist
Paradise
Guardian Angel
Archangel
Seraphim
Righteous soul x0
Hell
Soul Eater
Archon
Hellspawn
Wanderers of worlds
Rebellious soul
Spirit of revenge x0
Oracle (NPC)
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16 years ago
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I choose #2.
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16 years ago
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Purgatory


Wraith

Also known as the harbinger of death, the wraith is a symbol of purgatory; having a dark past, it was unable to find peace, languishing for centuries in the city of the unrested.
Abilities:
  • Face of the Doomed - double voice
ND: none
Aura: gray

One of Many



A colony of spirits imprisoned within a single doomed soul: their moans and screams carry far, and the desire to consume any entity different from themselves forces them to guard other souls against intruders.
Abilities:
  • Cursed Touch – whoever kills One of Many dies in terrible agony on the following night; furthermore, if an attempt was made to ascend it, the attempt fails and the archangel also dies
ND:
  • Soul Absorption – protects a chosen player.
Aura: dark

Stitcher


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A mysterious creature that entered the city of the unrested. Its powers are subject to the heart of the city and return stolen souls, "sewing them back to the city with threads of fate"
Abilities:
ND:
  • Return – returns a soul stolen on this night; if it comes to a creature whose soul was not stolen, it deprives them of ND for the following night.
Aura: gray
Banshee



Known as the wailer, an entity that warns of a coming abduction.
Abilities:
ND:
  • Pronouncement of Fate – grants 50% protection from abduction
Aura: gray
Doppelganger



A parasitic entity that assumes the appearance of others.
Abilities:
  • Double – upon killing a doppelganger, the killer dies; if an attempt was made to ascend it, the attempt fails and the archangel also dies
ND:
  • Mimicry – adopts the role of the executed until the next execution
Aura: gray
Ghost


Numerous souls of sinners, suffering from the weight of their sins while awaiting what is to come. The skin has been stripped from their bodies, leaving wounds not only in the soul but also marking them on the shell
Abilities:
ND:
Aura: gray

Kindred Souls


Souls of sinners, joined together by strong seams of auras.
Abilities:
  • Twins – if one kindred soul is killed, the other turns into a maniac seeking revenge on all. (if an attempt was made to ascend a kindred soul, it dies)
ND:
Aura: gray
Will-o'-the-Wisp
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The trace of a soul that once departed, captivating anyone with its hypnotic glow; only at dawn does its power fade.
Abilities:
ND:
  • Light of the Path – blocks a player's ND
Aura: light

Phantom



One of the spectral entities that appears from nowhere and vanishes, leaving only ectoplasm behind
Abilities:
ND:
  • Secret Presence – checks a player's aura
Aura: gray
Poltergeist
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A restless spirit, a troublemaker wandering the nights of the city of the unrested.
Abilities:
ND:
  • Night Traveler – follows a player; if the player is killed, the spirit dies as well, thwarting the kill; if it follows a player whose ND is abduction, then it is abducted instead.
Aura: gray

Heaven


Guardian Angel



An angel who oversaw souls during their life; after death, it tries to save them from the city of the unrested.
Abilities:
ND:
  • Salvation – abducts a soul from the city of the unrested into heaven
Aura: light
Archangel




A creature woven from light, which cleanses the soul with its pure aura, introducing it to goodness.
Abilities:
ND:
  • Ascension – releases a soul from the city of the unrested; with a 50% probability, turns it into a guardian angel, otherwise turns it into a righteous soul; if ND is applied to a demonic creature, it dies (ability can be used once every 2 days)
Aura: light

Seraphim




An angel whose wings are woven from flame, bringing cleansing fire to sinners
Abilities:
  • Holy Fire – ignores protection
ND:
  • Purification – burns away sins with divine fire, ascending the soul to heaven
Aura: light

Righteous Soul



A soul that ascended to heaven thanks to the power of an archangel
Abilities:
ND:
Aura: light

Hell

Soul Devourer



A demon of hell, harvesting the souls of sinners
Abilities:
ND:
  • Demonic Chain – steals a soul; with a 50% probability, captures an additional soul chosen by the demon
Aura: dark

Archon



One of the great demons of hell who found a fine source of entertainment, known as tormenting the souls of sinners
Abilities:
  • Archon's Power – 50% protection from abductions/attacks
ND:
  • Demonic Authority – steals a soul; with a 50% probability, captures an additional soul chosen at random
Aura: dark

Hellspawn



A demon seeking souls for labor in the sulfur mines of the deep Gorge
Abilities:
ND:
  • Blade of Hell – abducts a soul
Aura: dark

World Wanderers


Rebellious Soul



A soul that made a pact with chaos, under which it is free but obligated to spread chaos.
Abilities:
  • Pact Bonds – 50% protection from abductions/attacks
ND:
  • Forces of Chaos – changes the victim into one of the mafia at its own discretion
Aura: light

Spirit of Vengeance



A spirit that destroys other souls due to the loss of a kindred soul
Abilities:
ND:
  • Retribution – destruction of souls
Aura: dark

Oracle



The soul of a sage who gained the ability of foresight after death; alas, the oracle's predictions are only heeded after an abduction or murder has been committed
Abilities:
  • NPC
ND:
  • Vision – additional clue
Aura: gray

ND Order
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1 Corruption ND by rebellious soul
2 Protection of One of Many
3 Doppelganger's turn
4 Will-o'-the-Wisp block
5 Phantom check
6 Banshee protection
7 Poltergeist's turn
8 Soul theft by seraphim
9 Soul theft by soul devourer
10 Soul theft by archon
11 Archangel's turn
12 Soul theft by guardian angel
13 Kill by spirit of vengeance
14 Soul theft by hellspawn
15 Soul return by stitcher
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#
Player
Status
1
Lost Soul
2
Lost Soul
3
Lost Soul
4
Lost Soul
5
Lost Soul
6
Lost Soul
7
Lost Soul
8
Lost Soul
9
Lost Soul
10
Lost Soul
11
Lost Soul
12
Lost Soul
13
Lost Soul
14
Lost Soul
15
Lost Soul
16
Lost Soul
17
Lost Soul
18
Lost Soul
19
Lost Soul
20
Lost Soul

P.S First night immunity applies to Vegtam and Brackman


I
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II
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III
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IV
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V
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VI
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VII
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VIII
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IX
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16 years ago
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Number 20 is mine :)
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16 years ago
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Number 12.
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16 years ago
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Just to reiterate: avatars/userpics that fit the theme or are more fantasy-oriented would be preferable.
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16 years ago
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Let it be 14
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16 years ago
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17 is available?

P.S. Would my avatar from VKontakte fit the atmosphere? It's just a rather dark photo...
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16 years ago
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Free
Regarding the avatar: something more demonic/angelic or with a touch of the macabre would be better.)

Added 4 minutes later
Ah yes, it's better to save the vampires for the next Mafia game, and for this one: ghosts, liches, skeletons))
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16 years ago
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Would a picture of Kha-Beleth be a good avatar?=)

P.S. If not, I already have an option with a skeleton XD
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16 years ago
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the skeleton will be more effective
I'm tired of Kha-Beleth.
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16 years ago
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Number 9, please. Will an avatar do? :D
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16 years ago
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I've added it, and now it's completely ready (although I might adjust the caption later ^_^).
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16 years ago
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Number 3...

Sincerely,
Gur
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16 years ago
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Veg, you little rascal! You stole my number -_-
Okay, then, let it be #16.

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