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Мафия 13. Inanimate Paradise

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Purgatory


Wraith

Also known as the harbinger of death, the wraith is a symbol of purgatory; having a dark past, it was unable to find peace, languishing for centuries in the city of the unrested.
Abilities:
  • Face of the Doomed - double voice
ND: none
Aura: gray

One of Many



A colony of spirits imprisoned within a single doomed soul: their moans and screams carry far, and the desire to consume any entity different from themselves forces them to guard other souls against intruders.
Abilities:
  • Cursed Touch – whoever kills One of Many dies in terrible agony on the following night; furthermore, if an attempt was made to ascend it, the attempt fails and the archangel also dies
ND:
  • Soul Absorption – protects a chosen player.
Aura: dark

Stitcher


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A mysterious creature that entered the city of the unrested. Its powers are subject to the heart of the city and return stolen souls, "sewing them back to the city with threads of fate"
Abilities:
ND:
  • Return – returns a soul stolen on this night; if it comes to a creature whose soul was not stolen, it deprives them of ND for the following night.
Aura: gray
Banshee



Known as the wailer, an entity that warns of a coming abduction.
Abilities:
ND:
  • Pronouncement of Fate – grants 50% protection from abduction
Aura: gray
Doppelganger



A parasitic entity that assumes the appearance of others.
Abilities:
  • Double – upon killing a doppelganger, the killer dies; if an attempt was made to ascend it, the attempt fails and the archangel also dies
ND:
  • Mimicry – adopts the role of the executed until the next execution
Aura: gray
Ghost


Numerous souls of sinners, suffering from the weight of their sins while awaiting what is to come. The skin has been stripped from their bodies, leaving wounds not only in the soul but also marking them on the shell
Abilities:
ND:
Aura: gray

Kindred Souls


Souls of sinners, joined together by strong seams of auras.
Abilities:
  • Twins – if one kindred soul is killed, the other turns into a maniac seeking revenge on all. (if an attempt was made to ascend a kindred soul, it dies)
ND:
Aura: gray
Will-o'-the-Wisp
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The trace of a soul that once departed, captivating anyone with its hypnotic glow; only at dawn does its power fade.
Abilities:
ND:
  • Light of the Path – blocks a player's ND
Aura: light

Phantom



One of the spectral entities that appears from nowhere and vanishes, leaving only ectoplasm behind
Abilities:
ND:
  • Secret Presence – checks a player's aura
Aura: gray
Poltergeist
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A restless spirit, a troublemaker wandering the nights of the city of the unrested.
Abilities:
ND:
  • Night Traveler – follows a player; if the player is killed, the spirit dies as well, thwarting the kill; if it follows a player whose ND is abduction, then it is abducted instead.
Aura: gray

Heaven


Guardian Angel



An angel who oversaw souls during their life; after death, it tries to save them from the city of the unrested.
Abilities:
ND:
  • Salvation – abducts a soul from the city of the unrested into heaven
Aura: light
Archangel




A creature woven from light, which cleanses the soul with its pure aura, introducing it to goodness.
Abilities:
ND:
  • Ascension – releases a soul from the city of the unrested; with a 50% probability, turns it into a guardian angel, otherwise turns it into a righteous soul; if ND is applied to a demonic creature, it dies (ability can be used once every 2 days)
Aura: light

Seraphim




An angel whose wings are woven from flame, bringing cleansing fire to sinners
Abilities:
  • Holy Fire – ignores protection
ND:
  • Purification – burns away sins with divine fire, ascending the soul to heaven
Aura: light

Righteous Soul



A soul that ascended to heaven thanks to the power of an archangel
Abilities:
ND:
Aura: light

Hell

Soul Devourer



A demon of hell, harvesting the souls of sinners
Abilities:
ND:
  • Demonic Chain – steals a soul; with a 50% probability, captures an additional soul chosen by the demon
Aura: dark

Archon



One of the great demons of hell who found a fine source of entertainment, known as tormenting the souls of sinners
Abilities:
  • Archon's Power – 50% protection from abductions/attacks
ND:
  • Demonic Authority – steals a soul; with a 50% probability, captures an additional soul chosen at random
Aura: dark

Hellspawn



A demon seeking souls for labor in the sulfur mines of the deep Gorge
Abilities:
ND:
  • Blade of Hell – abducts a soul
Aura: dark

World Wanderers


Rebellious Soul



A soul that made a pact with chaos, under which it is free but obligated to spread chaos.
Abilities:
  • Pact Bonds – 50% protection from abductions/attacks
ND:
  • Forces of Chaos – changes the victim into one of the mafia at its own discretion
Aura: light

Spirit of Vengeance



A spirit that destroys other souls due to the loss of a kindred soul
Abilities:
ND:
  • Retribution – destruction of souls
Aura: dark

Oracle



The soul of a sage who gained the ability of foresight after death; alas, the oracle's predictions are only heeded after an abduction or murder has been committed
Abilities:
  • NPC
ND:
  • Vision – additional clue
Aura: gray

ND Order
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1 Corruption ND by rebellious soul
2 Protection of One of Many
3 Doppelganger's turn
4 Will-o'-the-Wisp block
5 Phantom check
6 Banshee protection
7 Poltergeist's turn
8 Soul theft by seraphim
9 Soul theft by soul devourer
10 Soul theft by archon
11 Archangel's turn
12 Soul theft by guardian angel
13 Kill by spirit of vengeance
14 Soul theft by hellspawn
15 Soul return by stitcher
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#
Player
Status
1
Lost Soul
2
Lost Soul
3
Lost Soul
4
Lost Soul
5
Lost Soul
6
Lost Soul
7
Lost Soul
8
Lost Soul
9
Lost Soul
10
Lost Soul
11
Lost Soul
12
Lost Soul
13
Lost Soul
14
Lost Soul
15
Lost Soul
16
Lost Soul
17
Lost Soul
18
Lost Soul
19
Lost Soul
20
Lost Soul

P.S First night immunity applies to Vegtam and Brackman


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VIII
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